A simple, robust, enjoyable game loop. Bravo! One of the candidates for first place. Not only because it is actually playable, or fun, but also it is a clever, cheeky application of the jam's theme haha. Well done!
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Golden Path's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #2 | 4.211 | 4.211 |
Audio | #4 | 3.912 | 3.912 |
Overall | #6 | 3.890 | 3.890 |
Mood | #10 | 3.825 | 3.825 |
Visuals | #22 | 3.614 | 3.614 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
URL
https://github.com/cut-it-out/GoldenPath
Comments
I have the memory of dory I guess, because I am trash at this game and I hate you for making me realize that lol.
Great game, everything was perfect especially the music. I enjoyed it a lot so I didn't yell much at the screen and kept trying again lol.
Awesome work.
Great game! Getting the simple movement to not be too fast when holding down the arrow button is on point. Audio and Visuals are also on point for what you're going for in my opinion.
I noticed the levels kept repeating after a certain point, but it's still a lot of different levels!
My favorite so far. Really solid execution. Graphics and SFX were on point. Also very addictive. Nice work!
Its very fun! I love the quality, its fluid and challenging. Cleared 9 levels. Not sure if thats many or I have a bad memory XD
Really nice game! I kept moving into the wrong direction even though I was sure I was following the right path :O !! Are the paths procedurally generated? cause this is pretty cool
Thanks! Paths are not procedurally generated at the moment as I moved that out of scope due to the time available. Instead I decided to go with a picture based map generation (I have bitmaps where I use the color of the pixels to place the start/path/exit tiles). But I'm planning to do a v2 of the game which will have it :)
Addictive game. The music somehow made it so I wanted to play more and more. Really like how you interpreted the theme too!
Very fun game, Congrats !! The only thing is that I would like to have a soundbar to adjust the volume by myself without using the Windows mixer. I liked the music but the only option in-game was to turn on or off it :(.
Fun game! Addictive gameplay. Found myself bopping to the music. Overall good sound design. Like the dissolve in effects when you move from one maze to other.
Amazing game, very engaging and kind-of addictive, I like the clean visuals and sound too and the transition between levels looks very cool.
I think health pickups could add more strategy to it. They would give a feeling of safety to players and they could be placed on a path separate from the one leading to the exit so the player would have to face the risk of travelling a longer distance to them.
Also I might have found a bug, if you lose and restart fast enough you might not start with a full sense gauge.
That was good to play! I kind of challenge myself to make the levels in a fast way, and it always ends up bad! Awesome Music, feedback sound when you miss the tiles.
Great job!
Dang, that music is nice and snappy. Good choice. It helps reinforce the urgency without being too stressful. Gameplay concept is really straightforward, but I had a little trouble with the controls. I frequently found myself going off the path because the game registered one more movement than I put in. I didn't quite figure out why, but perhaps it was when I was holding a direction instead of just tapping? A small thing, but I only got to level 2 because I kept running off when I thought I had stopped in time.
Very well made, good job!
Thanks for your feedback! With tapping there should be no issues, but with continuous press there might be some improvement possibilities which I noticed too. For now with continuous pressing of the keys it could be harder to master, so you should also try a combination of pressing for a while then tapping for the last tiles before turns to be safe :) I will surely have a look at the continuous button press timings for v2 :)
Nice idea, It kinda feels like a puzzle and speedrun game at the same time ! very good gameplay!
Really good game that fits the brief! Simple to learn and fun to play!!
Well done, great work!!
Great idea! All fits together really nicely. Love the music adding to the sense of urgency.
Could do with a few more things to keep it fresh, power ups etc.
But great job. This is amongst my favourites so far! :)
This is really well done! The tutorial messages, the level animations, all very snazzy! I liked the music also. If I was going to make a suggestion it would be a way to make the "reveal" mechanic a little more exciting. Maybe a moving search light, or something connected to the player "character". Are the levels/paths being generated algorithmically?
Thank you for your feedback! You also have some kind of 6. sense :D as in my original idea it was a flashlight type of reveal, but never got the chance to try it due to the time constrain which made me go with the full light. The same happened to the level generation: I was planning to generate them procedurally but looking at the 2 week timeframe I decided to go with a picture based map generation (I have bitmaps where I use the color of the pixels to place the start/path/exit tiles). Both are still listed on my todo list, maybe for a v2.00 in the future :)
Really unique take on the theme! I like it. Also it was just a fun game in its own right.
This was a fun play. I liked the way you implemented the light sense.
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