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Thank you for your feedback! You also have some kind of 6. sense :D as in my original idea it was a flashlight type of reveal, but never got the chance to try it due to the time constrain which made me go with the full light. The same happened to the level generation: I was planning to generate them procedurally but looking at the 2 week timeframe I decided to go with a picture based map generation (I have bitmaps where I use the color of the pixels to place the start/path/exit tiles). Both are still listed on my todo list, maybe for a v2.00 in the future :)

I had those same kind of plans for our game! Let's hope we both get there :D