Nice game!
I liked the scenes transitions, they are very smooth.
the gameplay is also great but more shooting feedback will be good.
btw if you can play the game that I made and give me some feedback I really appreciate it :)
Criteria | Rank | Score* | Raw Score |
Gameplay | #12 | 3.614 | 3.614 |
Mood | #29 | 3.341 | 3.341 |
Overall | #30 | 3.216 | 3.216 |
Audio | #41 | 2.977 | 2.977 |
Visuals | #54 | 2.932 | 2.932 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Nice game!
I liked the scenes transitions, they are very smooth.
the gameplay is also great but more shooting feedback will be good.
btw if you can play the game that I made and give me some feedback I really appreciate it :)
Nice work, reminds me a bit of sid meiers pirates which was an awesome game. Good structure of a game that you could add on to. I played it tonight on my livestream and if you wanted to see the replay you can below
Short, basic, gameloop works well. It all works together, nice job! :) What I also noticed that might need some fixing is that npc ships spawn/pop in occasionally in view. The power-ups are a great addition, maybe some more visual feedback would be nice after collecting them.
Thanks!
The ships should spawn in view, but not on top of the player. We just need to increase the distance at which they spawn from the player. This will need to wait until after the jam of course.
For the powerups, we could add the powerup icon to the top with a timer going around it. Inside the icon could have number representing how many you have.
Thanks for the idea!
Great work, fun and simple game! Enjoyed sailing around and pew-pewing all the ships!
This was fun to play! I was confused at first how to start the game. Didn't realize I needed to sail to the right. :) Would be nice to see the player health represented in a more visual form like hearts perhaps? It's kind of hard to keep track of it as a number when the game itself requires so much of your attention. Nice work, enjoyed this one! :)
Thanks for playing! We are glad you found it fun.
Our musician actually mentioned the speed of the bullets too. My immediate thought was power ups. I am not sure if you are aware, but if you can get enough of the Speed+ powerups, a.k.a. the fire rate + power ups, then it will look like a stream of cannon balls coming from the ship. You only have a short window(20 seconds from the first pickup) for this to occur, since the power ups applied to the ship decay over time.
Like the game! I was just a little sad that there wasn't anything to do with the ghost ship or the treasure islands.
Thanks for playing! We are happy you liked it.
We had a pretty good idea for the ghost ship, but we came up with the idea after the jam submission time. The idea was that it was going to chase down any power ups or gold that was left over, so you would essentially be contending with the ghost ship for coins too.
Well done - this was fun, intuitive, and had a great style.
I would get +100s that didn't change my score, so that was definitely a disappointment since that is the goal of the game. Also, the white ships would get stuck on the islands a lot.
Great game, fun and easy enough to play.
Powerup items need to be easier to see imo, I wanted so much to fire diagonally but I guess the cannons are on the side so this makes sense.
As alot have said already would make a nice multiplayer shooter.
Great work!
Thanks for playing! We're glad you found it fun.
Firing is point and click with the mouse, so it should just go where you click. Unless you were used the keyboard to fire with. In that case the game would have been multitudes harder then we intended.
Once I increased the duration and size of the power up text, I thought that the power ups could be a little bigger too. I am glad to know my thought wasn't the only one.
Thank you for the positive feedback.
Hmm I can't seem to get rid of the title screen. There are no enemies or anything to do.
Am I doing anything wrong here?
I would love to test this game :)
Thanks for playing! We are glad you liked it. Nice job getting to 1k! My normal playthroughs were around 800. I wonder what the game average is. Makes me think we should have a high score system in place.
A bit of info on the challenge:
The max enemy ships allowed in play increases every 30 seconds. It starts at 100 and then maxes out at 500 total ships in play. Based on the formula we have in place it would take about 2 hours and 5 minutes to max out at 2 ships per interval. After the jam this will go down to about 10 minutes. The rate at which the enemy ships appears increases every 60 seconds. Down to 1 second. This comes out to 10 minutes before you have 1 ship spawning each second. The original thought was to allow for a difficulty setting, but we opted for a ramp up over time difficulty.
Well that's a fun game to play :D.
Could imagine that concept going into a multiplayer setting online.
I couldn't work out how to get more 100Gold coins, i only got the 1 in 3 play throughs :(.
controls/camera feel really good. And the shooting is good, as you have to learn to fire ahead of where the ships going to be.
Plenty of room for expansion and such, but a fun Jam game as is :). Well done
Thanks for playing! We are glad you liked it.
A bit of info on the drop rates: All items are a percent drop. Both coin types have a 50% chance to be chosen and then a 25% chance to drop. The low drop rate was to go with the theme. The powerups are based on the same concept; 25% chance to be chosen and a 25% chance to drop.
I don't think we considered a multiplayer option, but that does sound like fun.
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