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A jam submission

Liquid GoldView game page

Ancient Olive Oil Strategy Sim with Procedural Levels
Submitted by jjoshpoland
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Liquid Gold's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#293.1834.000
Visuals#443.1413.947
Overall#492.8273.553
Mood#542.7233.421
Audio#662.2622.842

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine

Unity

URL
https://github.com/jjoshpoland/LiquidGold

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Comments

Submitted(+1)

You have put together a lovely game in two weeks! Nice visuals with small anims and good UI base. Some polishing/cleaning the UI and a tutorial still needs to be added, but those can be done easily. Also maybe some more explanation would be nice how come that I can no negative with gold? Overall this is wonderful, I like it very much. Well done!

Submitted(+1)

I liked it very much but I thing a tutorial for the basics will be very helpful馃榾

Submitted

Wow. Incredible job. Well done.

Developer

Thanks for playing!

Submitted(+1)

Very impressed with this game, I love these styles of games. I need to go back and play it more and get further in but what I played was fantastic. Great job in 2 weeks to have a game this solid. Just the UI work alone must have taken a crazy amount of work not to mention all the little character animations and the math and mechanics. Top notch I love it. I played it tonight on a live stream and you can check a replay if you wanted to see it anytime. 

Developer(+1)

Wow - thanks for all the positive words. I learned SO much from watching you play, so thanks for streaming and sharing.

Submitted(+1)

Wow this is wonderful, you managed a lot in 2 weeks! I love these type of games and hope you continue to flesh out this post-jam! 

Developer

Thanks for playing, love to hear it!

Submitted(+1)

Nice work on how much you got done in the 2 weeks. Needs polish and a bit more tutorial elements of maybe some suggestions on how to start with what to place and where.

I'm a bit lost on how the theme ties in to this though :/. Something I'm missing?

Developer

Olive Oil "glitters" (and has an extra light glitter in the 3d model in the game), and is called "liquid gold", but isn't gold.

Submitted(+1)

Ahh. I got lost and didn't get past the starting. Thanks for the clarification :D.

Submitted(+1)

This is a GREAT effort for a two week jam. I'm quite rusty on strategy games like this, but I have fond memories of games like AoE (though surely this is not a war game). I love the whole Greek theme and everything (what was the inspiration by the way?)

I do have to say, however, that I found it a bit hard to understand exactly how the whole system works. I thought the tutorial was easy and ok, but then even the first scenario that I tried, wasn't sure if and when I was doing things right. Didn't quite understand why numbers go negative (how do we get negative gold coins? Do we borrow?) Also I think you were trying to show purchases and sales in the same place? (when you bought too much numbers are positive, when you sold too much then negative?) Again, that wasn't super clear. Definitely nobody expected you to have it all figured out in just 2 weeks, but this has the potential to be a very neat little game, but some clearer UI/design or instructions might help. I would have liked to see a more thorough 'walkthrough' that teaches the player a bit more about how the system works (with prompts like: 'Hey so now you have too much stone, you should sell it etc') but obviously you didn't have enough time, I get it. 

This is one of those little games that has a good chance (and deserves) first place, mostly because it actually is a complete playable game loop (despite the learning challenges I faced - personally). Good job man!

Developer

Thanks for the awesome feedback, totally agreed with everything you said. Some of this is my own consternation about how to present those numbers - the lack of prompts and the representation of the numbers are the biggest missed opportunity for sure. 

Submitted(+1)

A very sophisticated game, love the little characters running around. The UI needs work of course but to get such an ambitious project so far in two weeks is excellent. Will add to my collection and follow progression.

Developer(+1)

Thanks! There were so many UI pieces that need to be done still - like a messaging system telling the player what they've done wrong.

Submitted

A lot of things in 2 weeks. That's an awesome work man, it feels good.

You really thought in everything, I just tought that the "destroying thing sound" was a little loud

Developer(+1)

Thanks! Will reduce the volume on that one.

Submitted

Quite impressive what you could build in just two weeks, good job! I'd love to be able to rotate buildings when placing them, but that's future talk. Some music would be good for the game too, but all in all, a great experience!

Developer

Great feedback, totally agreed. Thanks!

Submitted

Never been good at these games!

Solid game and alot achieved in a very short space of time well done, fantastic amount done in so little time.

From someone who doesn't play these games I found it difficult to know what to do at first, althought I think I worked it out... managed to gather stone and wood couldn't build anything else though.

Going into negative to sell confused me at first as I was looking for a sell option.

Great job overall though!

Developer(+1)

Yeah the negative vs positive numbers was something I went back and forth on a lot. Maybe I should have made the negative green and the positive red. I definitely was banking on people being familiar with the genre to reduce tutorial dev time. I'll update the description with some more details for now. Thanks for playing and for the great feedback!

Submitted

Lol, first time I looked at this entry there was no Linux build. I just finished preparing my own and now I see that in the meantime you added your own one already.

Two things that caught my eye while preparing for the build:

* There is a leftover meta file in Assets/Effects/KenneyParticles/Unity Samples/

* The gitignore needs some cleanup, about the first 50 lines appear to be some accidental paste from the discord chat?

Developer

Thanks! I think one of my commits didn't go through. But, the accidental paste was from the site I borrowed the gitignore stuff from. Fixed.

Submitted

Wow. When I saw that scenario picker and very nice UI, I could tell this was an ambitious project - very well done. I've played the tutorial level so far, liked it - I'll definitely come back to the rest when I have a bit more time.

I got that 'The Settlers' vibe of not quite knowing what was what, but the tooltips explained all - though I forgot what my objective was - maybe you could put it on the pause menu?

Developer

Thanks! I yeah I need to add that - totally forgot.

(+1)

Wish there was some music for this game. The game needs a bit more of an explanation of what to do in the game, but I enjoyed my time with it. Very ambitious and you should keep working on it or something similar! The scope with multiple introduction scenarios is pretty rad.

Developer

Thanks! Music was on the to do list when I ran out of time... Similarly, if I had more time, I would do a more in depth tutorial. I'm banking on people being familiar with the genre.

Submitted

Dang, this is ambitious for a jam game and you pulled it off?? Well done! I normally enjoy economic games like this, but for a jam game, I think it was asking a little too much of my time. I will have to come back later and mess around with this. Well-friggin-done. Kudos.

Developer(+1)

Thanks! I know what you mean about the timing, there is a learning curve for the genre and that's not always fun to browse.

Submitted(+1)

I played this for hours lol had a lot of fun. thanks for submitting.

when I started playing the Fields of MALIA scenario my demurr amount was like -531987685786 or something like that. me thinking that this is normal for some reason, kept producing stuff like crazy to compete with the other merchant for 8 seasons lmao. I gave up and started again and it was fixed.

also in Coast of ZAKROS there was this bug that I had 6 wood and 5 stones left and I could spam the selling button of wood and stone to get infinite gold and till have those 6 wood and 5 stones.

The last scenario(Open KNOSSOS) was like wallstreet to my eyes lol.  monitoring what everyone is buying and selling and the shortage notifications. a lot of stuff going on.

And also the sound of water and birds singing... was great but personally I could use some chill music in your game.

overall I really liked your game, great work. guess the olive oil and bread grew on me ;)

Developer

Thanks for the detailed feedback, love to hear it.

I'll see if I can reproduce those bugs. I absolutely planned on having flute and lyre music and ran out of time, maybe I can add some.