The game looks great. It amazes me how much AI has evolved over the past year. And you manage it masterfully. Great job.
Play game
Scales of Aeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #117 | 3.565 | 3.565 |
Graphics | #132 | 3.553 | 3.553 |
Innovation | #152 | 3.141 | 3.141 |
Audio | #183 | 3.035 | 3.035 |
Overall | #211 | 3.071 | 3.071 |
Gameplay | #268 | 2.635 | 2.635 |
Ranked from 85 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/GabrielAgrela/Scales-of-Aeon
Comments
Smart utilization of AI to fit that much content in the game jam, good job! As for the gameplay, I am new to decision based games and it wasnt immediately clear to me how much in control I was. In case you want to address players that are new to the genre you might keep that in mind, but overall, well done:)
This is a neat spin on the Sort the Court idea, but it really brings more life into the world around it. A really good fit for the theme of the gamejam too!
Very cool! I love the use of AI and the different lose animations.
I made it to day 8. Neat concept, lore and style. I do wish there was some clear way to check my standing with the different factions. Great work!
It is very clear that a ton of love went into this game. Your lore is fantastic and it is incredibly fun to watch the little lizards go about their business. The voice reading of the moral decisions was also very nice. I appreciated having the lines read aloud.
I think this game could benefit from a bit more UI to indicate what's going on with the factions. As another suggestion, making the decisions something you have to click to open could be cool because it is very pleasant watching the villagers go about their work and sometimes the events disrupted this. Overall, great work! I could see this being developed further.
I love the art style and it's enjoyable watching geckos going around doing things.
But I think there is something wrong with the event system. I got the same event 5 or 6 times in a row (new faith vs stable economy) and I didn't get any other events at all. The ending is hilarious though.
Good job with the art!
Great job. I liked how the city grows according to the player's choices.
Well I didn't last long as a leader. They ran me out of town on day 4.
Pretty interesting game! I laughed out loud when the economic faction all leaped off a cliff after my "neglect". (I was sacrificing the environment so much for the economy before then, was funny to see them get pissed so quickly haha). Anyways, really cool ideas and use of the theme. One of the most unique games I've played in a while!
Military got mad at me and killed everyone lol. The AI art looks good. Basically just watch and chose between 2 options every once in a while. Kinda cool!
My first playthrough I tried to make a utopian city, not understanding the balance concept, and quickly died for my hubris. This has taught me a lesson I will apply to the real world. (Not really, but I had fun, and tried at least three times.)
I'm usually not a fan of AI art being used in games, but I think a game where you need a new graphic for every every decision is a good excuse for it, and it was used well. I think my favorite part was actually losing though. I liked seeing my financial lizards jump to their doom.
Great game, I've spent a few hours playing it ^^. I wish I could see more from this game. Also, where can I buy the blue lizards drip ?
Nice decision like game, I like the in game art style, watching the little actions taking place down there was pleasing to the eye. I just wasn't sure what they were doing down there exactly.
The font was a bit hard to read in my opinion and I didn't like the narration voice - I hope it was AI?
Would be cool for some more interactions with the world and its inhabitants!
So if the art is AI, the story is AI, and the Voice Acting is AI... I imagine much of the code is from GPT-4 or copilot as well..
What's left?
Not hating. I'm a huge proponent of AI generation. Most of my games are about digital sentience or robots seeking emancipation, self-determination, and autonomy.
fun concept but it was sometimes hard to match what was happening on the board to the outcomes i got (or maybe i was just misunderstanding?). i also wish there was an option to turn off the narration haha
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