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Laster33

108
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A member registered Nov 07, 2021 · View creator page →

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I like the stealth gameplay. Visuals are consistent and looks good. Similar to mine games concept, even the given time is same (2 minutes).

Gameplay is unique. Maybe score based on distance and how many hosts we capture will be added.

Good implemantion of both theme and object together. Visuals fit together nicely.

Nice take on special object. Graphics look good. Upgrades feel bit expensive considering one hat is 10 dollar but my aim will be the problem here.

Visuals are good, the models match each other nicely. I liked the theme implemention on gameplay.

Solid tower defense game. Units are unique both by their attack patterns and upgrade paths, this makes the game more interesting.

Puzzles were engaging, I like the second one most. Transition between them was also well done.

Already have a solid gameplay, would like to see it finished. Pixel renditions of mercs are done well. TF2  is one of my favorite game, my game is also influenced by it on hat stacking part.

Interesting interpetion of the themes.

Animations are really smooth. Things like shadow, parallax background and background shake when player gets hurt shows the attention to the detail.

Those cutscenes are amazing. Envoriment is very detailed, lot of decor. Good work on art.

Nice management game. Trying different strategies was fun.

Illisturations looks amazing. Level design is well thought and challenging.

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Pixel art is pretty nice. I like how the different rabbits work. It seems that I can't gain currency to buy new things tho.

Edit: I played I again after learning about tutorial, felt bit easy but really fun tower defense. Random item is good addition of risk and reward.

I didn't expect this enemy and level variety. Colors choice is good. Since levels are random, amount of enemy player can counter is determined by luck. So I think score being time of complete instead of enemies defeated would be better for determining how well player did in the run.

Visuals are charming, I like the style of it. Gameplay is engaging, trying to spot hats in the list while keeping an eye on the dog is challenging.

I like the drawings, the art style reminds me of some youtubers I watch. It requires very precise timing, I didn't think it would be so difficult. When I realized I was coming out of my last position I hide, I started to position myself accordingly.

I like the pixelart, the hat walking looks cute. I'd like to point out that after completing the second chapter, I was stuck in a dark purple scene, so I'm not sure if I saw the whole game.

Multiple characters with different gameplays was very refreshing. It renewed my interest in point-and-click genre. Story and the way it handled was very impressive. I was thinking that twist gonna be the Robber controlling police network somehow and makes that fake endings of his colleagues to mentally torture him. That will also explain how he knows too much about the Sheriff and others.

I made to the 7. I lost most of my health to the ranged bots.

There is lot of mechanic and content, visuals fit well together. "Tower of Pain" mode is a good addition.

I liked the way it visualize player's actions, especially endings. It's interesting to see this AI implementations. That AI voice was kinda annoying, I wish there was a turn off button.

A full fledged metroidvania? Damn, you guys good. From art to gameplay everything is so polished. This is just impressive.

Visuals are charming. I wish making larger matches(like match-5) will do more damage than it is.

I like this take on Minesweeper. Leaderboard and multiple difficulties are good additions. Mobile version works good in general but I can't type my name since keyboard doesn't show up when I clicked it.

I loved the visuals, especially the dragon. I am surprised everything that looks standable is actually standable. I wish there is some challenge, a timer perhaps?

Thanks. I was aiming for that aha moments.

I am glad you liked the game. There is a cropping problem with resoulations higher than 1920x1080. It's late to change but can be adjustable by zoom-in the page.

Simple but challenging gameplay. I didn't expect such enemy variety . Graphics look very good, visual feedback is spot on. I think what it lacks is some audio feedback but overall good game.

I expected game will end when I eat all so seeing new ones arriving scared me :P . Gameloop is good and feels rewarding once you got the upper hand. Graphics is very good and had a constant style. AI works as expected from a stealth game (which is surprising for me).

Reminds me of Pixel Dungeon but real time. Very polished, both mechanically and visually. I like the implementation of the theme. I wish character would grow/shrink faster.

That mid-air scaling was very clever. I liked the way puzzles progress. Having to control 2 player at once was mind boggling but get used to it shortly after. Character movement and camera was very dynamic, I like it. My only critique would be that characters feel little slippery, especially after long jumps. Perhaps I have some skill issues

I liked the scenery, dialogues and boccia gameplay. It's too emotional for my taste, I feel kinda bad when it ends. Difficulty rise makes gameplay keep interesting.

Thanks!

Drawings are amazing.! Very complex for a jam game, all this mechanics working together without bugs is impressive. Gathering, farming, crafting ; all of them is fun to do.

Minor visual issue: Both of the panels at the shop titled "Sell".

I really liked the scenery, day and night cycle is beautiful. My only problem with visuals is the texts, they look very pixelated.

Reminded me of 3D Worms games, I really liked that games. Definitely we need more more local multiplayer games like this. I wish there is more weapon to choose from .Bots seems fine to me for now, but might get very complicated when there is different weapons. I hope you will develop this further.

Also I would suggest to make it playable on web so people can easily try the newest version. Fullscreen would be good.

I liked the level design. Movement is bit off but fast so I like it. There is some tips I would like to give:

 -Some audio feedback for collecting items would be really good. Especially because of first person view its hard to say. I look back lot of time to see if I got them or pass by.

-There can be a counter at the screen showing how many acorn we collect and how many left. Also I think reducing number of collectibles would be a good idea.

 -I suppose Blender is used in making of this models. In that case I would suggest to apply "Shade smooth" to them since most of the models have a sphericial shapes it would look better than multiple sharp edges.

-Also I suggest to play with Spectecular, Roughness and Metallic properties of the materials to get wanted shading and reflections.

That was oddly satisfying, like the PowerWash simulator. I would play longer but some leafs got under fences so I can't pass the third level. Overall very fitting for "cozy fall" theme.

Art style and writing is very fun. It has a special vibe. I wish there was something showing how successful tea was. Some dialogues isn't that clear about it. I stuck at artist looking for something "festive".