Really challenging puzzles, liked it. Artstyle is charming. Evil level was, indeed, evil. And inspired me to become more evil on my levels.
Laster33
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Cool roguelike concept. Visual effects works well together and with the art style. Getting rarer upgrades feels rewarding and makes me play again, good balance and variety for such short amount of time. Something minor: ammo count and skip button doesnt seem to scale like other UI elements(image below). Nice entry!
I was on the edge of my seat the whole time — turns out it was more wholesome than I expected. The art style is charming, especially the characters — very cute designs. The story is captivating and maintains a great tone. It doesn't throw in twists just for the sake of it, and the characters stay true to themselves. Great job!
Thanks for playing! I am not sure which ending you didn't get, so there is how to get all of them:
- 1/3 (Meteor) : Wait for the meteor to crash. There is countdown on the TV that tells when meteor will crash.
- 2/3 (Murder) : Interact with outside door. Choose "Where I want" then "Park" then "Open".
- 3/3 (Gunshot) : Interact with bedside drawer to reveal the gun in it. Interact with the gun. Choose "Play" and then keep "Shoot".
There's a good amount of variety overall — upgrades, weapons, enemies — which is impressive. I liked the enemy designs too; they look intimidating. My main issue is that I keep running into upgrades and accidentally buying them while dodging enemies. I think it would be nice if you could buy them with right-click, like with the weapons.



















