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Laster33

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A member registered Nov 07, 2021 · View creator page →

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Multiple characters with different gameplays was very refreshing. It renewed my interest in point-and-click genre. Story and the way it handled was very impressive. I was thinking that twist gonna be the Robber controlling police network somehow and makes that fake endings of his colleagues to mentally torture him. That will also explain how he knows too much about the Sheriff and others.

I made to the 7. I lost most of my health to the ranged bots.

There is lot of mechanic and content, visuals fit well together. "Tower of Pain" mode is a good addition.

I liked the way it visualize player's actions, especially endings. It's interesting to see this AI implementations. That AI voice was kinda annoying, I wish there was a turn off button.

A full fledged metroidvania? Damn, you guys good. From art to gameplay everything is so polished. This is just impressive.

Visuals are charming. I wish making larger matches(like match-5) will do more damage than it is.

I like this take on Minesweeper. Leaderboard and multiple difficulties are good additions. Mobile version works good in general but I can't type my name since keyboard doesn't show up when I clicked it.

I loved the visuals, especially the dragon. I am surprised everything that looks standable is actually standable. I wish there is some challenge, a timer perhaps?

Thanks. I was aiming for that aha moments.

I am glad you liked the game. There is a cropping problem with resoulations higher than 1920x1080. It's late to change but can be adjustable by zoom-in the page.

Simple but challenging gameplay. I didn't expect such enemy variety . Graphics look very good, visual feedback is spot on. I think what it lacks is some audio feedback but overall good game.

I expected game will end when I eat all so seeing new ones arriving scared me :P . Gameloop is good and feels rewarding once you got the upper hand. Graphics is very good and had a constant style. AI works as expected from a stealth game (which is surprising for me).

Reminds me of Pixel Dungeon but real time. Very polished, both mechanically and visually. I like the implementation of the theme. I wish character would grow/shrink faster.

That mid-air scaling was very clever. I liked the way puzzles progress. Having to control 2 player at once was mind boggling but get used to it shortly after. Character movement and camera was very dynamic, I like it. My only critique would be that characters feel little slippery, especially after long jumps. Perhaps I have some skill issues

I liked the scenery, dialogues and boccia gameplay. It's too emotional for my taste, I feel kinda bad when it ends. Difficulty rise makes gameplay keep interesting.

Thanks!

Drawings are amazing.! Very complex for a jam game, all this mechanics working together without bugs is impressive. Gathering, farming, crafting ; all of them is fun to do.

Minor visual issue: Both of the panels at the shop titled "Sell".

I really liked the scenery, day and night cycle is beautiful. My only problem with visuals is the texts, they look very pixelated.

Reminded me of 3D Worms games, I really liked that games. Definitely we need more more local multiplayer games like this. I wish there is more weapon to choose from .Bots seems fine to me for now, but might get very complicated when there is different weapons. I hope you will develop this further.

Also I would suggest to make it playable on web so people can easily try the newest version. Fullscreen would be good.

I liked the level design. Movement is bit off but fast so I like it. There is some tips I would like to give:

 -Some audio feedback for collecting items would be really good. Especially because of first person view its hard to say. I look back lot of time to see if I got them or pass by.

-There can be a counter at the screen showing how many acorn we collect and how many left. Also I think reducing number of collectibles would be a good idea.

 -I suppose Blender is used in making of this models. In that case I would suggest to apply "Shade smooth" to them since most of the models have a sphericial shapes it would look better than multiple sharp edges.

-Also I suggest to play with Spectecular, Roughness and Metallic properties of the materials to get wanted shading and reflections.

That was oddly satisfying, like the PowerWash simulator. I would play longer but some leafs got under fences so I can't pass the third level. Overall very fitting for "cozy fall" theme.

Art style and writing is very fun. It has a special vibe. I wish there was something showing how successful tea was. Some dialogues isn't that clear about it. I stuck at artist looking for something "festive".

I like the look and presentation. I don't quite understand how it is related to fall. I liked the riddle like gameplay. Dialogues are very well written. Ending was... bit creepy, unlike the game itself. I wish there was different endings based on how succesfull we are at helping them, so choices we make feels matter.

I like the visuals, that cutscene was amazing. Game had a good replayability with different difficulties and randomness. I can't beat hard but tried several times to get good spots.

Visuals and sounds are so charming. I think character controller is pretty good, using arrow keys for camera was challenging in fun way. I'm glad you linked the outline shader, just what I was looking for.

Thanks for the comment. What I mean by  "clue" should be bit misleading. You supposed to take photos of things that made by faeries. Things with little doors, little banners etc.

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I like the visuals and audio. Its higher quality then I expect for a jam. But I had to restart 2 times because of bugs.

At first one, an enemy stuck inside me and follow me everywhere. When I move on single directin I managed to make same distance. But when I hit, it takes no damage. Enemy cant deal damage too but anmiation plays.

In second one, after killing the boss I entered the bottom-right door which leads to complete darkness(brown you used in game). There wasnt even character and nothing works so I had to restart again.

Also, not game breaking, but Jack can give infinite money.

(I understand that its hard to properly debug a complex game like this during game jam, but at least having a way of loading last checkpoint would be nice. Like holding down select.)

That double interpretation of the theme is very clever. Color palette feels similar to gameboy but more vibrant, I like it. Random map generation adds to replayability, my best is 75.

Also I notice that you used Godot this time, me too. My first impression is that Godot is very capable of 2D games, it already seemes better than Unity's 2D workflow for me. I hope you like it too.

I liked the wind mechanic. It makes you think about your positioning rather than just going fast as possible. Resolution seems more than 64x64 in main menu and hud.

I liked the graphics. Enemies take so long to disappear, I shooted all my bullets on the first enemy thinking he didn't die :D. Also I thought level was procedural until I see the boss , confused why I can't see the score.

That invasion effect was cool, even breaking of orbs is satisfying. I like this "set your strategy then watch" gameplay, like auto chess.

Animations are very smooth , designs are very good. I wish attack was little faster. ( Some parts of the music is sounds like AoT second opening to me, maybe I am just delusional )

Pretty chill game, would like to see some variety even it's not supposed to be challenging. Maybe environment changing between stations.

This is a thoughtful merge game, placement really matters. My strategy was putting tiles in two different edge place while keeping merged ones in the middle. It is fun to strategize.

It's nice to see another survival-horror game, but this is on a way different level than mine. Map is huge and designing every location should take too much time and effort. Reminds me of Silent Hill. Monster designs are pretty cool. Sometimes a very thin dark vertical line appears on my screen, I think its from background since player seems uneffected from it.

It was interesting to make combos with monsters. Because of limited healing it's important to pick fights in a order, I like it. Got pacifist and genocide endings, genocide route feels dull as I just spawn attack but maybe thats the point.

Cute graphics and music. I like the idea that you need to watch over them and not just command them on what to do unlike other games on the genre.

I like the 2-bit style. Mechanics are simple yet fighting with boss and minions at the same time feels engaging and fun.

I run into an error at downloadable version so I played at web version. There is a lot of mechanic and level designs makes good use of it. That brick pattern really tired my eyes tho.