Multiple characters with different gameplays was very refreshing. It renewed my interest in point-and-click genre. Story and the way it handled was very impressive. I was thinking that twist gonna be the Robber controlling police network somehow and makes that fake endings of his colleagues to mentally torture him. That will also explain how he knows too much about the Sheriff and others.
Laster33
Creator of
Recent community posts
That mid-air scaling was very clever. I liked the way puzzles progress. Having to control 2 player at once was mind boggling but get used to it shortly after. Character movement and camera was very dynamic, I like it. My only critique would be that characters feel little slippery, especially after long jumps. Perhaps I have some skill issues
Reminded me of 3D Worms games, I really liked that games. Definitely we need more more local multiplayer games like this. I wish there is more weapon to choose from .Bots seems fine to me for now, but might get very complicated when there is different weapons. I hope you will develop this further.
Also I would suggest to make it playable on web so people can easily try the newest version. Fullscreen would be good.
I liked the level design. Movement is bit off but fast so I like it. There is some tips I would like to give:
-Some audio feedback for collecting items would be really good. Especially because of first person view its hard to say. I look back lot of time to see if I got them or pass by.
-There can be a counter at the screen showing how many acorn we collect and how many left. Also I think reducing number of collectibles would be a good idea.
-I suppose Blender is used in making of this models. In that case I would suggest to apply "Shade smooth" to them since most of the models have a sphericial shapes it would look better than multiple sharp edges.
-Also I suggest to play with Spectecular, Roughness and Metallic properties of the materials to get wanted shading and reflections.
I like the look and presentation. I don't quite understand how it is related to fall. I liked the riddle like gameplay. Dialogues are very well written. Ending was... bit creepy, unlike the game itself. I wish there was different endings based on how succesfull we are at helping them, so choices we make feels matter.
I like the visuals and audio. Its higher quality then I expect for a jam. But I had to restart 2 times because of bugs.
At first one, an enemy stuck inside me and follow me everywhere. When I move on single directin I managed to make same distance. But when I hit, it takes no damage. Enemy cant deal damage too but anmiation plays.
In second one, after killing the boss I entered the bottom-right door which leads to complete darkness(brown you used in game). There wasnt even character and nothing works so I had to restart again.
Also, not game breaking, but Jack can give infinite money.
(I understand that its hard to properly debug a complex game like this during game jam, but at least having a way of loading last checkpoint would be nice. Like holding down select.)
That double interpretation of the theme is very clever. Color palette feels similar to gameboy but more vibrant, I like it. Random map generation adds to replayability, my best is 75.
Also I notice that you used Godot this time, me too. My first impression is that Godot is very capable of 2D games, it already seemes better than Unity's 2D workflow for me. I hope you like it too.
It's nice to see another survival-horror game, but this is on a way different level than mine. Map is huge and designing every location should take too much time and effort. Reminds me of Silent Hill. Monster designs are pretty cool. Sometimes a very thin dark vertical line appears on my screen, I think its from background since player seems uneffected from it.