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Laster33

148
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30
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7
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A member registered Nov 07, 2021 · View creator page →

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Really challenging puzzles, liked it. Artstyle is charming. Evil level was, indeed, evil. And inspired me to become more evil on my levels.

Amazing game. Way more mini games then I expected. Artstyle stuck with me most, I want to try that "gradient texture" look. Drawings reminds me of DeadlyComics on youtube.

Liked the drawings. Interesting mechanics, I love fake OS in games. I keep clicking on the right file but nothing happend, so I couldnt progress sadly.

Cool roguelike concept. Visual effects works well together and with the art style. Getting rarer upgrades feels rewarding and makes me play again, good balance and variety for such short amount of time. Something minor: ammo count and skip button doesnt seem to scale like other UI elements(image below). Nice entry!


Very creative mechanic. Art  style reminds me  of Binding of Isaac, but a cuter setting. My only critique would be that movement feels slippery, like on ice. Solving the puzzle but not being able to execute it was bit frustrating, especially at the last level.

I like the art style and atmosphere. An indicator that show up when something is interactable would be nice, like the question mark on your previous game. Also including controls at description would be helpful. You really should upload pictures of your games, it will bring more attention.

Nice shooter! The mechanics feel right, and the enemy and weapon variety is impressive. I held out for 13 waves before dying to a ranged attack.

The visual style adds to the horror. The menu is impressive and faithful to the analog horror aesthetic. I liked the introduction too — it gives more detail about what happened.

I liked the style, it reminds me of Grim Fandango for some reason. Especially the buildings and eyes are well made. Feels surrealist — I like it.

The visuals are so charming — they remind me of PS1 games. The fixed camera is a creative choice; it makes the game feel like a theatre play we're watching. I really liked the aesthetic.

Nice bullet hell! The enemies look creepy, and the little backstory in the intro was a nice touch.

I liked the art design; there are illustrations for many different scenes. The sounds are well-chosen to support the events. The parts with voice acting were also well done. 

I was on the edge of my seat the whole time — turns out it was more wholesome than I expected. The art style is charming, especially the characters — very cute designs. The story is captivating and maintains a great tone. It doesn't throw in twists just for the sake of it, and the characters stay true to themselves. Great job!

Glad you caught that!

Thanks!

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The art is really good, I especially liked the animations of the player and the machines. The management aspect is well thought. My only issue was inserting fuel rods into the engine — sometimes it works, and sometimes it doesn't. Overall, nice entry!

Tarot and the Four Horsemen fit well as a theme. It needs some polishing, but it's an interesting concept. It inspired me to make a card game in the future.

The gameplay is engaging, it makes the player remember and strategize their routes. I loved the art style, the main menu looks cool.

I liked the upgrade concept. Being able to reset and try different upgrades was fun. The upgrades are well thought out with the levels in mind. Nice game!

I liked the gameplay, the voice acting is spot on. I think the concept has potential. Mechanics like the sound getting louder as you get closer to the bombs, or upgrading the magnifying glass to expand its search area etc. would be really cool additions.

The designs look cool! The UI stood out to me — it gives off a futuristic vibe. I started getting good scores once I placed my fingers correctly. It was fun.

Happy to hear that! I wanted to capture that feeling of time passing slowly when you're running out of it. I'm glad you experienced that.

Glad you got the reference! One of the ending descriptions is a reference too.

Thanks! I'm happy to hear that the game achieved that feeling.

I like the style — the dither filter is the best one I've seen so far. I love the contrast of having so little time left, yet not feeling in immediate hurry. It feels refreshing after playing some of the more difficult jam entries.

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There's a lot of mechanics and content in the game — player controls, different enemies, platforming elements, etc. — that it feels like a full game. The controls remind me of Metal Slug. The art style is nice, and it's a really challenging game.

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Thanks for playing! I am not sure which ending you didn't get, so there is how to get all of them:

- 1/3 (Meteor) : Wait for the meteor to crash. There is countdown on the TV that tells when meteor will crash.

- 2/3 (Murder) : Interact with outside door. Choose "Where I want" then "Park" then "Open".

- 3/3 (Gunshot) : Interact with bedside drawer to reveal the gun in it. Interact with the gun. Choose "Play" and then keep "Shoot".

I liked the color palette and the music. Luring the enemy into the right position was fun. I couldn't beat level 2 because I kept running out of time.

Very fun puzzle platformer! I really liked how you integrated the theme into the gameplay. The sprites are charming — I especially liked how the cloudy corners blended with the page.

Cool game! The shadows make some platforms look 3D while climbing, which adds difficulty to the platforming and forces the player to develop a mental map for navigation. The extra lore provided by the masks is a nice touch.

Nice minigame collection! I couldn't beat the ball minigame, but I enjoyed the others.

Challenging side-scroller with a good variety of obstacles. It creates a fun, chaotic experience.

There's a good amount of variety overall — upgrades, weapons, enemies — which is impressive. I liked the enemy designs too; they look intimidating. My main issue is that I keep running into upgrades and accidentally buying them while dodging enemies. I think it would be nice if you could buy them with right-click, like with the weapons.

I liked that story, Edgar Allan Poe is my favorite short story writer. Changing the color palette to represent different colored rooms was clever. The music fits the atmosphere well.

You really nailed the 1-bit pixel art style. The gameplay is pretty smooth. It reminds me of Minit in a lot of ways.

I liked the art, it's pretty detailed. Switching between worlds when time runs out is an interesting mechanic. I would have liked to play more levels.

Looks really good — the monster is creepy. Trying to collect artifacts, gain time, and avoid the monster at the same time was challenging.

It works when I clicked start instead of using arrow keys to switch between. It looks like its on the start while its still on the quit option when using arrow keys to navigate.

Web version stops responding after start. Downloaded version crashes after start. You might want to check that out before jam ends.