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That mid-air scaling was very clever. I liked the way puzzles progress. Having to control 2 player at once was mind boggling but get used to it shortly after. Character movement and camera was very dynamic, I like it. My only critique would be that characters feel little slippery, especially after long jumps. Perhaps I have some skill issues

Very valid critique! I went back and forth on the “stickiness” of the players, perhaps I can revisit my decision after the jam. Thanks for playing!