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kalvinzabo

113
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3
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9
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7
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A member registered Feb 16, 2022 · View creator page →

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I got 430!!! This was a really bizarre, fun and addictive concept. The voice acting was fun and the idea was very original. really glad I played this. Great work!

Fun experience! Lv2 enlargement shouldnt take that much imo but really addictive and well balanced. Graphics are cool too! will try to reach more enlargement levels someday

This is one of the coolest I've played so far, and it's criminally underrated. Graphics are AMAZING, the audio is really cool and immersive, and the experience is simple but very well polished. Really cute experience. I hope more people discover and rate this, because it deserves great reviews!

I really like these kind of experiences where you only have to relax and enjoy, with no challenge. The custom shading is really nice, the colors are cool and it's a quite soothing experience overall.

Cool concept art! Will surely be very cool when it's finished

It's supposed to be played with the arrow keys like Celeste! I thought it would have been more intuitive, my fault. Will fix it. Thank you so much for your feedback. I still had a lot to polish when the deadline arrived, but I will deliver a way more satisfying build once the voting period ends. I'm pretty sure if you play with the right hand on the arrow keys you will get to the second stage (which has a different, also amazing artwork by our artist Ana). Still, I will add that remark to the controls section since I can't edit the build to make WASD not work. Thank you again!

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Thank you so much! Honestly, those things are indeed missing because I hadn't got enough time to work on the game as I would have wished. I will try to polish everything more and deliver a more complete experience after the voting period ends, maybe even with some narrative. Nevertheless, thank you so much for your kind words! I'm glad you still had fun :)

Really cool idea! really fun to play, and I had never seen a changing state mechanic like that. I think it would be cool if gas form allowed you to pass through objects to push them from the other side, so it had more use like the other two. Great work!

Thank you! That's actually a bug from the WebGL build I wasn't able to fix on time (we built it 2h before deadline lmao). In the regular build, enemies stay idle until you get on the same platform as them so you have some peace until the first one spawns in front of you, but for some reason (I think related to poor physics calculation on browser build) they mark you as their target before waiting for physics to load and tell them the platform they're on. Will fix it with a guard clause once the voting period ends. Nevertheless, a menu would be a nice add too. Thank you for your feedback!

Thank so much! It's cool to hear it from you since your game is one of the best looking I've seen so far!

Veo que sois de un instituto de Cádiz, así que os comento en español. Vuestro juego es una absoluta locura y nadie diría que lo habéis hecho en un mes. Gráficamente es increíble, los puzzles están muy conseguidos y es muy innovador. De las cosas más chulas que hemos jugado en la Jam. Nuestra artista es de Algeciras y también le ha gustado mucho vuestro juego. Increíble trabajo! Os va a ir muy, muy bien. Ojalá haber estudiado en un instituto que hace cosas tan chulas.

This was a blast! definitely chaotic. The graphics are seriously impressive and the audio is great too. Very very polished experience. This feels like a professional game. Great work team! I really liked the variety of cats both in artwork and in abilities. The settings and the cat-alogue were a nice add too.

One of the most innovative takes I've seen so far, if not the most innovative one. Really satisfying experience, very fun, the sound was satisfactory, and I really liked the visuals with the words "wall" and "ground". Great work!

What the hell was this? Loved it tbh

This was a very cool idea! Really original and fun to play with my partner. Would definitely play again! The glyph system was so thoughtful to make it work without a connection between devices (reminded me of The Past Within) and the graphics were really cool. Maybe a free-for-non-profit egyptian music would have been very cool to add. Great work!

Great one! Everything was polished and bug-less, I loved the music and the puzzles were cool. Platforming was a little hard, but very cool experience overall. Thank you for making it two player!

I think they said in the Discord server that you can only do it if it's for fixing game-breaking bugs. Otherwise, I think all we can is apologize in comments or the project page and suggest workarounds :)

Thank you so much! I'm glad you noticed that, it's basically ruined in the WebGL build for some reason and the nerf is almost non-existant until max size and then suddenly kicks all of sudden. Will try to fix it in the future. Multiple ladders is an idea we hadn't thought of! That could be crazy in a great way tbh. Thank you so much for your feedback!

Thanks! You're the first one that mentions the little story, we'll delve more into it if we further develop the project after the voting period ends :)

Thank you! Yeah I definitely have to polish it a lot, but she's so talented tbh

Thank you much!!

Thank you so much! They were made from scratch for the game by Ana, our artist <3 it's the first time she draws for a game

Interesting ideas! Can't wait to see how your project keeps growing :)

Fun and bizarre take. Graphics and ambience were cool and the idea is pretty original. I really liked the paper (sorry dont know the word in english) that appears when you lose, and the minigames were fun. The running part felt clumsy but in a good and funny way. Great job overall! had a laugh or two.

Fun take! I liked the character of Lizardo. Sounds like a Spanish or Italian name.  I found it hard to guess if an object was going to hit you or not in the second stage, but the idea and graphics were really cool. And as someone else said, cool soudtrack. Nice job!

I also have been unable to play on firefox :( but the graphics and overall atmosphere are very cool!

Wow, this one is amazing. The viking drinking theme is something I had never seen before, and I really liked the execution. The graphics, UI and transition screen were simply outstanding, really impressive for a month. I think you should really make this a well fleshed out game after the jam, because it really has potential. I beat it with a keyboard but it was tough. Since I think it has a lot of potential, I would encourage you to work on balancing the mechanics in the early game, for example making low tolerance being way more interfering, since not investing on capacity can softlock you but tolerance is barely necessary. The other thing I would add is making battles not RNG based (or at least not that much) since I feel like the last enemies will sometimes beat you even when you are performing perfectly. Great, great work, and I know you will do great in the ratings. I followed your profile btw!

Cool concept! I like simple, addictive games. As a suggestion, I would increase pacing and make levels go faster, because I feel like I would have played more if I hadn't got to replay the early slow part. Music is cool and gameplay experience is smooth. Simple yet effective!

That sounds like a fun concept! Will look into it and more attacking options after the voting period ends. Thanks for playing!

Thank you so much!!

Thank you! Will implement them once the voting period is over :)

Wow, this was hard but cool. Really liked the idea! I played more than I thought I would, but once you get the hang of it it's addictive. The graphics are pretty too! Cool take overall

Cool game! I really like the visual style. I wish I could have seen the rest of the levels, but I didn't manage to make the jump while you have to destroy the gate mid-air. Maybe adding more checkpoints so you don't have to repeat all the stuff before that would be nice. But overall, I liked what I saw!

Thanks! Will try yours when I have some spare time. Yeah, might balance difficulty a little bit after the voting period, maybe make it start easier and get harder later on when there's some kind of ending or real goal.

Wow, this was really difficult. I didn't beat the final level, but the Pico-8 atmosphere looks cool and the gameplay was well done and addictive. I like the variety of gameplay styles and liked the fresh interpretation of the scale theme in the forest one. Graphics and music were cool too! and props for making a rythm game, I know for a fact they're not as easy to make as it could seem. Great work!

One of the most interesting ones so far. Very fun take! I really love meta stuff. The artwork is so well done, lots of options and variety (I played through several times), and the execution is amazing. Really feels like you would be very good at your own game, because it is so simple yet so effective! Great work!

Check this out: https://youtu.be/NLTSV7jjAHY?si=UcUOlOlnW3edshM8 I recommend you check "run on Fullscreen"

Was not expecting a tower defense game with free movement! The game reminds me a lot of Mindustry. Really cool take and fun gameplay. Graphics were very nice, the designs and specially the minibosses were cool, and the music was pretty dope. Great work!

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Really cool experience. I like the idea of mixing a survival game with mental health topics and platforming like Celeste. With some polish and more work and time it will be a game worth paying for! The graphics were outstanding and I really liked the music. Great work overall. I think it would be nice if replenishing your hunger meter made you restore health, as a little suggestion.

Wow. This was impressive. Really feels like a bigger project. Really like your take on the enhacing images trope. Also love the fact it's 1984 with squirrels, and the "multiple endings". Sarah is also incredibly nice with her comments for what I've seen so far. I really hope yo go very far and even maybe win this jam. Amazing work you guys!