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(+1)

Wow, this one is amazing. The viking drinking theme is something I had never seen before, and I really liked the execution. The graphics, UI and transition screen were simply outstanding, really impressive for a month. I think you should really make this a well fleshed out game after the jam, because it really has potential. I beat it with a keyboard but it was tough. Since I think it has a lot of potential, I would encourage you to work on balancing the mechanics in the early game, for example making low tolerance being way more interfering, since not investing on capacity can softlock you but tolerance is barely necessary. The other thing I would add is making battles not RNG based (or at least not that much) since I feel like the last enemies will sometimes beat you even when you are performing perfectly. Great, great work, and I know you will do great in the ratings. I followed your profile btw!

(+1)

Thank you for the feedback, I'm glad you enjoyed the game that much ! The balancing was challenging and I definitely will improve the bots by doing an overhaul of the algorithms ! The softlock part is also something I want to fix by gradualy unlocking the different types of magic through the run like Red > Green > Blue and adding a small common "volume consumed per sip" buff  to all of them each time you level up one!

Interesting ideas! Can't wait to see how your project keeps growing :)