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A jam submission

All Scales FinalView game page

Lizardo must keep it all in balance
Submitted by X-90 — 11 days, 13 hours before the deadline
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All Scales Final's itch.io page

Results

CriteriaRankScore*Raw Score
Theme interpretation#1193.5503.550
Innovation#2262.8252.825
Audio#3012.4752.475
Overall#3122.6002.600
Gameplay#3242.3502.350
Graphics#3362.5002.500

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/Lextsy/AllScalesFinalPublic

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Comments

Viewing comments 32 to 13 of 32 · Next page · Last page
Submitted

Funny writing with a game that is short, sweet and simple.  Very on theme but could have used a few more sound effects or new music of the second level to spice things up. Good Work!

Submitted

Very fun game, I would just add a little initial tutorial

Submitted

Fun game, took me a bit to figure out which obstacles were going to hit high and which were going to hit low, but I did end up getting the hang of it. Well done!

Submitted

Took a while to realize what I have to do. After that was pretty easy.

Could use more levels.

Submitted

Fun take! I liked the character of Lizardo. Sounds like a Spanish or Italian name.  I found it hard to guess if an object was going to hit you or not in the second stage, but the idea and graphics were really cool. And as someone else said, cool soudtrack. Nice job!

Submitted

Your lizard is very cute :) Good interpretation of the theme, on the second try I managed to free him!

Submitted (1 edit) (+1)

The first level would be a great Super Smash Brothers Stage, it had me thinking. The graphical fidelity looked pretty good, I especially liked Anubis and Lizardo. His cheap suit would convince me to buy a used car any day of the week. I also dug those bongo drums. Nice entry!


Submitted

It is funny.

But it would be a bit better, if we see Anubis as timer on the Second level like in the first one.

Submitted

Had fun with the story, but bits were harder to read than others due to color of font and background.  I think I was playing it right. Lost on the plane level, but didn't really know at what point the plane was getting hit.  Overall I enjoyed my time in it so thanks!

Submitted

The story is funny! Nice job!

Submitted

Nice concept and story telling! Stuck very well to the theme.

I suppose it is part of the gameplay balance, but it's very hard to tell if the object is gonna hit or not, specially on the airplane level.

Good job!

Submitted

I thought it was an interesting Idea but I wasn't sure if I was doing this correctly because the feedback for getting hit was so minimal. I did die in the plane scene but I didn't know if I was playing the game correctly until I died. But this is a cool mechanic. Very interest idea you did with the plan gj :)

Submitted

Quite liked the mechanic here, probably my favorite interpretation of the "weighing scales" concept. Simple, straightforward, and relatively engaging.

I think the difficult part here is depth perception and getting a good sense of what may or may not collide with the scales (or wings); I think having a bit of adaptation and learning there is good for the core gameplay loop, but I feel like perhaps the angled view of the playfield made it a bit tough to understand where things were vertically.

Great interpretation of the theme, good work on this!

Deleted post
Submitted

Quite fun, the gameplay ends up feeling simple to me, but it's definitely original for the Jam, so good job! ^^

Submitted

It's a fun little game. I found it hard to work out what to do at the start of the game, but once I understood, it was fun to play—I also liked the humour in the game.

Submitted

It's a fun little game. I found it hard to work out what to do at the start of the game, but once I understood, it was fun to play—I also liked the humour in the game.

Submitted

PS. The darbuka music was great!

Submitted

A game which doesn't take itself too seriously and made me laugh! Leaving the afterlife using a nearby plane because of course! Innovative, short and sweet.

Submitted

Love the art. 

Viewing comments 32 to 13 of 32 · Next page · Last page