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Marees Mountain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #66 | 3.938 | 3.938 |
Audio | #234 | 2.813 | 2.813 |
Innovation | #270 | 2.625 | 2.625 |
Overall | #289 | 2.688 | 2.688 |
Theme interpretation | #318 | 2.438 | 2.438 |
Gameplay | #363 | 2.125 | 2.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/RodneyHussmann/MareesMT?search=1
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Comments
Love the 3d art design. Seems like all ZBrush sculpts? Serious skill.
Performance is a little bit rough even on a beast machine. In Unity you can mark all non-moving objects as Occludee Static and all large platforms/walls as Occluder Static. You can also mark all those same non-moving objects as Batch Static. That will likely help with most of your performance problems. If you want to dive 5x deep you can also go into baked lighting. It will bloat your file size if uncontrolled but your framerate will improve. There are many ways to improve framerate, that's just two of them. Good luck on your future developments!
Nope, Nomad Sculpt on Ipad then remesh in Blender. And thanks I will try this and see if I can get a fixed upload.
Great work on building the level environment! One tiny suggestion is death screen UI doesn't cover my QHD resolution screen. Overall good job!
I really enjoyed the art style for this. When I would pan my camera over the entire level my computer would seize.
Ya sorry about that I'm not sure how to fix it but I'm going to look into this.
Very cool world design. It has a pleasant atmosphere and nice character/enemy design. I liked that the cloud was always reassuring the character when they fell off the edge of the platforms.
I think the experience could be made a bit smoother by making Maree a little faster and adding some way to fend off the pigs.
Great work!
Thanks for the input and takeing the time to play.
I loved how the game looks. The main character is adorable and bulls look mighty. Jumping around platforms is quite fun and having a cloud friend saving you is an interesting idea.
I think the game would be more fun if the player had some special moves to avoid or defeat the enemies.
Great job!
Really nice graphics and music but ran horribly on my computer sadly. Wish I could have played more.
Such a pretty game. My computer was really struggling, so it was really hard to get far with the enemies shoving off so quickly. I also discovered that going back to the portal, really creates pandemonium.
Which version did you play i fixed this in the most recent update or so I thought LOL.
It was v3
I liked the graphical designs for the enemies!
Music was good but I did not had any sound effects. Love the idea of clouds catching you if you fall.
Gameplay was very buggy and fps was low even though it was not using my whole GPU, could be something on my end.
I would like a more divers level, more to do and see, I also did not understand the mechanics. Also I don't see the theme in this game, Scale.
Ya agree more would be nice, I was a team of one so did not have a lot of time for that. The theme is that she scaling a mountain, she looking for a dragon dad who would have scales, and the hearts you collects are his scales, The choice to use cloud or not is weighing your choice while vague is like choosing weight on a scale. Clouds get smaller when you jump on the scale. so I tried to have it in there a few times. Just didn't want to spell it out so obviously next time guess I'll do that.
Really liked the 3D models, the game has artistic personality to it