A solid game. I eventually got a stuck and didn’t manage to finish it but I did find myself frustrated with the characters jump, especially when next to an object. Still there’s a lot to love about this entry and its definitely in the running for one of the stronger entries in this jam.
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Fly On The Wall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #20 | 4.085 | 4.085 |
Overall | #42 | 3.787 | 3.787 |
Graphics | #71 | 3.787 | 3.787 |
Gameplay | #82 | 3.404 | 3.404 |
Audio | #111 | 3.362 | 3.362 |
Theme interpretation | #134 | 3.596 | 3.596 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL:
https://github.com/snuffysam/flyOnTheWall_source
Comments
The concept is unique and the execution is really well done. I liked the art style too. The controls could be improved a bit, it felt a bit clunky that starting to place a bug would cancel any jumping/moving momentum, and jumping right beside walls would block the jump if there was any forward movement. Overall, it's a great game. Well done!
The vision mechanic in this game was a really unique, interesting idea, it was my favourite aspect of the game but unfortunately it was also the most frustrating. After the initial excitement and curiosity, I found it became a chore to navigate through the levels. But I'm sure that's also how I would feel if I were actually blind...
Really innovative game, well done!
This was a really cool game! I liked the art style and the storyline! Very fun!
This was a really cool game! I liked the art style and the storyline! Very fun!
Great atmosphere, good game, fun to play. The fog effect is awesome, but sometimes it feel is it too narrow to play. Maybe allow a little bit more space to allow more playing, otherwise feel a little bit random (when you can't see enough, finding a guard feels like a lottery)
The animation were stellar, very nice job with that. I had a hard time deciphering what room I was in and how to keep track of that with all the needed backtracking. Maybe having a map or more distinct landmarks might help with piecing things together.
I think this is a great submission with a lot of potential if you chose to explore this any further. Really love the bugging mechanic to listen in on conversations, I like that it offers visbility but I think being able to pick up info through dialogue would have also helped add another layer of innovation.
Overall this one of my favorite submissions so far, excited to see more from you hopefully!
Well done c:
great atmosphere! liked the black and white art style and the story taste :) I find the concept of bug being a sight and stage mechanic trigger is very unique.
Very creative. I like the animation and storywriting. Could reduce friction when colliding with objects to make movement smoother. Great game overall!
I like your theme interpretation and how you did the narration very much, the graphics work very well too, but the world is a bit empty. The movement is a bit jaggy and could use a run move, especially when dying a lot and replaying parts of a level.
I like your theme interpretation and how you did the narration very much, the graphics work very well too, but the world is a bit empty. The movement is a bit jaggy and could use a run move, especially when dying a lot and replaying parts of a level.
The silhouette artstyle combined with the blind game mechanics ! Very innovative and unique.
Really unique and special game. Very fun interpretation of the bug theme!
This was a great game, the gameplay felt very unique. Would play blind Metal Gear Solid again 10/10
This is unique! iI really enjoyed myself and the mechanics were interesting! nice work!
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