Nice work!
Very stable for a browser-based FPS, but some of the gameplay elements could use a bit of work. One thing I had trouble with is attack range and damage feedback. I couldn't really tell how close I had to be to hit the enemies and I wasn't too sure if I got hit instead.
Solid music and death animations for the enemies though!
Play game
Bugged Out's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #53 | 3.950 | 3.950 |
Overall | #131 | 3.300 | 3.300 |
Gameplay | #163 | 3.000 | 3.000 |
Audio | #185 | 2.950 | 2.950 |
Innovation | #198 | 2.800 | 2.800 |
Graphics | #235 | 2.900 | 2.900 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL:
https://github.com/N8python/bugGame
Comments
I did notice that I did get a red vignette when I did get hit, but it was kinda hard to tell when I was about to get hit by an enemy and when I did get hit, it was difficult to tell why I got hit. Perhaps just telegraphing attacks more clearly or adding a more noticeable reaction to damage might have helped.
I enabled my GPU to work for my browser and I still got varying frame rates, and the game would lag because of it. I also had trouble in level 3 against the exploding bugs, and could barely jump out of the way. I don't know if it's from how large the blast radius is or because of the frame rate lag. Outside of that, I think that the game is pretty solid and enjoyable. The music is catchy, the mechanics are quick to grasp, and the death animations for the bees and ants made me snort. Good job!
I enjoyed bashing the bugs with my legendary shake weight. Those death animations were hella cute. I think if this game was a bit more optimized, it would've been a much more enjoyable experience. Ya got your core idea pretty down. Oooh also maybe a variety of attacks would be cool. As much as I enjoy whackin, it does get pretty repetitive.
Very nice web based FPS with cool destructable enemies and even performance settings! Great job!
Hey nice game. I liked the first person POV and that the enemies lose limbs as you attack. That's a nice way of showing health instead of using a health bar ! Also, the music is nice. The movement is a bit slow and the game FPS really dipped when there were too many enemies. Maybe add a windows executable version of the game, that will fix the FPS issue.
Music is very nice - even though it's repetitive, it does work well with the game. I also like that graphics are kept in same manner for most of the game.
I made to the boss, but I must say, I had hard time killing it. Specially when queen was spawning those crabs, which I consider to be too OP. I also had really hard time avoiding/blocking those homing missiles - not sure if there is any way to block 100% damage from that.
I would maybe change the slow attack with the quick one (shift to use slow, quick as default), as I almost always took at least one hit from ant. Maybe increasing player's range would help that too.
Thanks for the compliment on the music and art style!
As for the boss, If you click levers in the boss room you regenerate health during the attack.
To nullify homing missiles - run them into the boss or other enemies or reflect them into the wall.
And as for the attacks - I originally had them switched, but the slow attack I found to be more useful against flying enemies and OHKO enemies (like the beetle and butterfly later on). Higher range could be a good idea though. Or maybe just keybinds so you can control the attacks.
Lovely game! I beat the queen :D There is a lot to love in this game: the enemy design is simple but oddly scary, details like legs getting chopped off, and last but not least, the Cobol hammer and the Pascaliber xD
The only complaint I have is that movement was a bit too slippery. But otherwise this is a solid A game for me!
I had a lot of fun! Made it to level 5. The level designs are a bit repetitive, and the ends of levels (where you're pretty sure you've explored the entire level but you can't find the last few bugs/levers) can be a bit boring. It might have been better if different rooms have different colors or textures, so it's easier to distinguish between the corridors.
But the combat was very well-polished!
Very nice entry, the attacking feels a bit slow but there is a lot of attention to detail like the limbs getting chopped off and the terminal.
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