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Xenika

51
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A member registered Oct 26, 2021 · View creator page →

Creator of

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This was a fun little "catch the murderer" game!

I like the main character design, she was cute. For me, the default weapon and pillow worked the same too much for me to notice any gameplay difference. Maybe in the damage, perhaps? Gameplay loop was alright but gets a bit repetitive after a while. This is understandable as the jam only lasts 7 days.

Having been witness to my sister being abused by her husband, and finally chasing that asshole out of the house, this game gave me very unpleasant memories.

Thank you so much for streaming our game and for the great comments! Please catch BuckySide's stream here: https://www.twitch.tv/buckyside

Thank you so much! Glad to hear that our efforts paid off!

Thank you, Abel!

Hi! We have updated the version, now it is fixed :)

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Thank you so much for your kind comments!

well I think that some parts should feel more responsive

This is a really enjoyable game with destructible environments. I really liked destroying the city while encountering opposition, but maybe the controls could feel a bit smoother?

I really like the art direction especially the little animations! The concept is pretty new too.

Bless that Japanese voice, I had a good laugh and actually played it for a good 10 minutes to see if there would be any new voices

I like the visuals, fun little puzzle concept. Game design for this puzzle definitely requires some thought given to it! I only ate one sheep, then couldn't figure out the rest of the puzzles. Still, it was a pretty unique concept.

Oh boy, for having no knowledge about flamenco and the audacity to pull off something like AC0, I'd say you did fairly well. But you can probably up the excitement a few notches.

Thank you!

I think the enemies could use a bit more balancing...

Definitely gave me the old Nokia snake game nostalgia. The ticks felt a bit too slow for me though. I wish I could bodyblock because having to navigate to get to the bugs while they were feeding off my flowers felt a bit frustrating...

Thank you! I'll try to polish it more!

Thank you for the comments!

Finished with 9 survivors. I wish there was a preview on what happened to them on the world map, haha

Interesting but challenging! Gave me some flappy bird flashbacks

Thanks! Did you use the skills for combat? How did it feel?

Thank you so much! I intend to polish the gameplay loop and aesthetics, and shoot for a freeware Steam release!

Oh goodness, the gameplay is very innovative. I spent more time than I would have liked playing this and trying to crack my brain over the puzzles. A real "makes you think out of the box" kind of game.

This is a very fun game at heart. I like the idea that you can build up your centipede by attaching parts to the body, and losing them when you get hit.

Fast paced little game! I couldn't survive the 12 rounds, but nice and easy to use controls!

I got stuck at the level with the door I couldn't reach (second level), how do you get there?

A really funny game, just wish the enemies were more challenging and there were more levels.

Thank you for playing!

Thank you! Actually, the scope of this game was supposed to include more storytelling (and even voice acting, I've already had voice actors record lines for me), but due to time constraints, those were de-scoped and simplified. My work on this project doesn't stop here, so stay tuned!

Thank you for playing! I hope I kept gameplay a little fresher (even though a lot of the skills were quite repetitive) by having the feature to learn new abilities to switch up some playstyles!

Thank you for the kind comments!

Thank you for the feedback! I acknowledge the map design was a bit sparse and hard to navigate, we were rushing quite a bit when implementing it.

Aha, I finally finished it. The watercooler guy was great, he talks just about as much shit as the computer!

I'll work on a port and let you know when it's done!

This is a Frostpunk-ish resource gathering game in disguise as a chill game. I love the concept of resource management and racing against time.

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Thanks for the long and detailed write up! I wanted to have more storytelling, but the complexity of the game mechanics itself took a toll, so unfortunately we downscoped and cut out a lot of storytelling. There's even voice lines from voice actors! But they will be implemented in a later update. Also, much of the map art needs a rework. I am not done with this project, and I want to continue with it! :D

Thanks for playing!! We will work on making the objective of the game clearer.

Thank you so much! Development for this game won't end here. I want to add a lot more stuff and further the scope than was set for this jam :)