Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

MattressD

167
Posts
16
Followers
17
Following
A member registered Jun 13, 2020 · View creator page →

Creator of

Recent community posts

Thanks for playing! Let me know if you manage to unlock all the achievements. I don’t think anyone has yet but there’s an easter egg in there as a reward ;)

Yeah, probably better to leave names out of it… Thanks for the feedback though! It would be fun to create different sets of faces to play

I’m Canadian and not too familiar with British politics. Who did you have in mind?

Thank you! I tried to make it ████████ but ████ didn’t let me. Make sure you ████ our faces in the credits to ██████████ us.

Yeah, that orange guy likes to be the center of attention ;)

I enjoyed focusing on the notes and playing the song but it was frustrating to deal with cars crashing at the same time. Maybe the goal should be to see how many cars I can crash. That way I can still whistle to redirect cars, but with the easier goal of making them crash while I whistle my tunes. See how many cars I can crash before the song ends B)

I don’t want to play anything but the good ending. Even then I don’t feel so good :”(

Lots of fun! Would be cool to see how many times we died and how long it took to reach the end.

image.png

I’m not even sure if it would sound good! It might sound silly, but that’s partly why I want to hear it haha

I can think of two ways to implement if you wanted to try.

  1. If you are using move_and_slide you should be able to set the pitch_scale of the AudioStreamPlayer based on velocity.length(). You would need to set a min and max pitch though and return to min_pitch when the player isn’t moving.

  2. If you are doing the time-based approach you could have a timer reset whenever the player starts moving. Default to sfx.pitch_scale = min_pitch. Based on the timer, increase the pitch in your movement code. Same thing, assigning to pitch_scale the clamped value based on the timer and max_pitch.

10/10. Got a free whistle. Tried to steal a sword. Froze a dude to try to steal from him too (didn’t work). Sold the whistle for $5000 and threw all my money into a hole.

Lovely game and I found myself clicking to the music most of the time, even if it meant letting shards get close to the crystal. It has a great vibe and all the sounds work really well together. I’m not sure if I’m colour blind, but I couldn’t tell the different between the purple and red enemies later on. Overall really fun!

I’m an absolute sucker for the red/black/white colour scheme, but I can never seem to pull it off like this! The animations were incredible and the vibe of the game is next level. Masterpiece!

I discovered that too. Maybe a burnout/overheat system that prevents the player from spamming? But at the same time it’s such a calm experience and so rewarding to watch the animation come together. I almost feel it should be left as is so the player can choose how to play.

Easily one of the coolest games I’ve ever played. I wish there were more!

Even though the gameplay itself is simple, it felt like somehow a whole world exists with mechanics like this. It was immersive and captivating and I didn’t lose focus for a second.

It also reminded me of Mirror Mask for some reason, but I can’t think of why. Maybe the general eeriness.

I really liked the creativeness of the puzzles and the progression from simple to challenging. My expectation after the first two puzzles was that it would just be a straight-forward timing challenge where you freeze things and run to the button, but the last levels incorporated more complex movement mechanics and surprised me! It think it would be cool to see how those mechanics could be used in even bigger levels with checkpoints or multiple routes to a solution. I can imagine so many ways this could be used to create fun puzzles! Nice work!

That’s exactly what inspired this game! The Yoshi mini-game called “WANTED!” from Super Mario 64 DS and New Super Mario Bros. Zack and I both loved playing it when we were younger so we decided to create our own version.

Awesome! Thanks for playing. Our friends who play tested hated the flashlight mode, so I’m glad someone appreciates it!

Thank you! We were considering adding more, but decided to spend time trying to polish what we had instead. I think a bounce movement pattern would be fun, where the faces bounce off the edge of the screen instead of wrapping to the other side.

I’d like to have a word with the person or thing that keeps capturing my friends… Great game and I appreciate that you put a delay on the spikes firing so players can see where they’re going to come from and plan their movements accordingly. Great job!

Very nice! I really liked the idea of playing AS the whistle and how that altered the movement mechanics from a typical game. I would be curious to hear how the game would sound if the pitch of the whistle changed based on your player speed, or maybe how long you were moving without stopping.

Maybe more hair colours unlock if you make enough progress ;)

oh wow, an irresistible whistle!

Really fun game that (I think) took an appropriate amount of time to get through. The level design was great and I enjoyed figuring out the different mechanics that appeared. It took me a while to figure out the effect the whistling was having combined with open air, but it felt rewarding once I did understand it (You probably explained it somewhere but I jumped in without reading anything).

An option to enable an in-game timer would be nice for speed running ;)

Although it’s clear I’m not a speed runner… image.png

Oh man, I love the feeling of doom you get when you die and then the sounds of all the zombies stack up and breaks your ears. Very immersive. Would ’boni again

I think the length of this is perfect for a game jam, but I would love to see a longer version too. One where you have more important interactions with the ants. The whistle was great, but also entirely optional. I used it only to see how it worked and then didn’t bother because ants were finding food quickly anyway. Maybe if ants weren’t scared of predators by default I could use it to scare them from danger.

I also think if this idea were polished up it would be awesome to see how it could expand with different biomes. Move from a colony living in the garden to one in a desert or rainforest, with new enemies and food sources that require new strategies.

As it stands, it’s a great jam game. I would love to see more, but it’s already something to be proud of. Thanks for making it!

I think I might have had a bug in my game. Whenever I picked up ice and threw it it would teleport down to the bottom of the screen and fall down, no matter where I was in the level or what direction I threw it. But I was able to throw it properly in the main menu.

Awesome how you incorporated the credits directly into the main menu scene. I loved the gameplay design and trying to work out how to maneuver around without getting caught or falling off. Lots of risk/reward decision making! I didn’t actually score any points thanks to the throwing bug, but I imagine if it worked properly for me it would have been even more fun B)

If I ever got a virus that whistled at me like that constantly, I would get a new computer. I really liked the different virus mini-games. I would have like to be able to purchase some sort of automation for selling BTC without needing to hold the button down. I spent the majority of the game on that screen, even ignoring viruses and going mad while waiting to hit $1,000,000. I didn’t bother fully upgrading everything. I liked the exchange mechanic too, but it would have been nice to see the price changes be more meaningful. Maybe bigger swings would make me want to focus on increasing my mining capacity while the price is low on exchange and focus on selling when high. In the current state there was really no reason to wait for a better price. Overall a great game, very polished, and I enjoyed it! Nice work!

Somehow I get the feeling she’s not going to be keeping that job much longer… Really interesting game and I would love to see more!

13 years since flappy bird released and this is somehow the first time I’ve seen a game use this mechanic with a different perspective. It puts a neat spin on the idea and I liked how you incorporated the theme.

I think the concept is great, but there could have been more progression to lead the player to how the time mechanic worked. It wasn’t too hard to understand that we need to use the “save” function to solve something, but it was difficult to see how it would be helpful. Standing and waiting wasn’t intuitive to me because I wanted to be moving, finding clues, and unlocking things. Otherwise, great art and atmosphere, as others have said!

Like Kevin comment, I think I made it to the “end” minus whistling. Not sure what I missed, but it’s a fun interactive puzzle game and I would love to see more strange situations like this with similar mechanics. Maybe a story adventure, where you start out having to do this character’s morning routine, brush teeth, tie up shoelaces, etc. Eventually they find their way to this silly situation, stuck in ice. I would love a full puzzle adventure with this style and atmosphere. Great game!

I don’t know if it was a bug but the text bubble at the start disappeared faster than I could read it. I also couldn’t figure out how to make any progress in the game. I tried a few times but got bad end every time with no indication that I was doing anything wrong. Love the art! I really like the hand-drawn style. I’d like to try again if you have any instructions for how to play.

Really creative concept and a lot of fun to balance shooting and typing at the same time. I did end up lagging to the point that I was only getting a few frames per second, but let’s pretend that was just another intentional use of the “FREEZE” theme ;)

Yeah, unfortunately the fog of war is laggy, so once you have an explorer the fastest way to progress is to stop moving. That frees up processing time for the explorer to do its thing (very quickly, because it’s also bugged and not limited by the movement speed I assigned).

I’m working on an update, so hopefully one day you can revisit and play without running into so many issues. Thanks for playing!

Thanks for playing. I knew most people wouldn’t make it to the end, but I’m working on an update that will hopefully make it more satisfying to explore and progress. I may not have finished it during the jam, but I am determined to keep working on it :”)

Thanks for all the great feedback! I was originally planning to have resources be generated based on the tiles you’ve explored (e.g. wood from forest tiles), which could be used to purchase upgrades from a shop. It adds another idle element and will hopefully make player choice more meaningful in terms of choosing which direction to explore. It’s one of the many things I cut in order to reduce scope.

The explorers were very buggy and unfinished, but without them the world would have taken way too long to explore. I had to throw them in last minute to have any hope of anyone making it to the end. They won’t be pink dots for long :”)

I’ve got so many ideas planned for how this game could grow and unfold, so I’m glad you see the potential too. I’m already working on the next update!

The explorers are totally bugged out and ignoring my movement speed limits. They’re super sassy and don’t like to behave (I didn’t add them until last minute).

Thank you, it’s comments like this that make manually placing every tile worth it :”)

I wish I had more time to make the game fun so that more people get to the ending. Unfortunately I’m not planning to include that easter egg in the updated version

Cool concept for an incremental game!

I discovered an exploit that allows you to earn money without raking/bagging leaves. If you use your starter cash to buy Bags in Bulk, the cost to buy new bags will change to -$0.9. This will add $0.9 to your cash every time you buy a bag, even though it shows as negative income in the daily overview screen.

If you keep buying the bag upgrades you can earn even more money from buying bags. image.png