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MattressD

128
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14
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A member registered Jun 13, 2020 · View creator page →

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Cool concept for an incremental game!

I discovered an exploit that allows you to earn money without raking/bagging leaves. If you use your starter cash to buy Bags in Bulk, the cost to buy new bags will change to -$0.9. This will add $0.9 to your cash every time you buy a bag, even though it shows as negative income in the daily overview screen.

If you keep buying the bag upgrades you can earn even more money from buying bags. image.png

Amazing game! I got hooked on trying to get the fastest times I could, so I’m glad that system was in the game. I think without the time pressure it wouldn’t have been as enjoyable, but I like that it’s also completely optional for progression.

Loved the game! Saw it played on Ezra’s stream and had to give it a go because I enjoy word games. This is a great one :”)

Definitely a game I will be revisiting. The visual/audio design is great and the game loop is satisfying.

Great game. Would love to play a longer version!

As someone who spent wayyyyy too many hours playing 2048 in highschool, this game definitely scratched the same itch and I could see myself getting addicted. Great game!

What a cool game! I like the idea of people choosing to be stuck in a “time loop” in order to get an advantage in life and risking it driving them mad. I feel like it could happen in real life if this technology were real.

Really impressive for a first-time jammer to create something so polished! It looks great and plays great, and I like that you kept your scope manageable because most people don’t for their first game.

wait… I didn’t know that. Now I have to play again

Oh man, I can totally relate to that.

I had to cut a lot of mechanics out just to make the deadline to the point that I didn’t even have a main menu this morning and was debating if I should just spawn the player into level 1 immediately and call it a day.

It seems like you did a good job to pick the appropriate scope though, because your overall game is polished!

Thanks!

I was hoping to put more time into the narrative of the game, where the player is “looping” back into the same room over and over again as part of the containment experiment (and also stuck in an infinite loop of trying to escape). But I ran out of time and even if I did polish that part, I realize it’s not a direct representation of the theme, so that’s totally a valid criticism.

Thank you for playing!

I really love this concept and the art is great. My only struggle was getting hit by back to back droughts and waiting forever for any crops to grow because all I would get is sun! (probably not a bug. I think I was just really unlucky)

I didn’t get enough sleep last night to be able to play this with any success, but it’s a really cool concept!

Awesome puzzle game! I tried making something similar, but your design space was much more complex than mine, so I can see why your puzzles would be so difficult to create. Great job, your game was such a fun challenge to play!

Really fun concept and I loved the character designs. I actually like how simple the core mechanic of the game is because it allows you to choose your own difficulty. If you want to maximize your damage, it’s more difficult, but otherwise there’s nothing stopping your progression. Great game!

Really unique concept. Great work! My only question is why I start with only $1000 if I just got new business as the ransom note suggested ;)

I love the aesthetic and how well it fits with the hardcore game mechanics.

I always love an incremental game. Sometimes idle games feel more like active games because the active buffs are way too strong to skip, but this game was really well balanced between active and idle play at the beginning of the game.

Great game!

I cranked, I cramped, and I cried (in pain).

Great game!

Run away from “the saw”.

I was expecting a giant blade, not a crazy death machine!

Really cool concept with unlocking new gameplay mechanics on every loop. It was really fun and I may or may not have died trying to take a shortcut once I unlocked the jump. Oops

Nice shout out to Club Penguin. My favourite was sled racing. But it would be fun to add and design puzzles with slippery tiles, so I’ll add that to future ideas if I keep working on the game.

Thanks for playing and providing feedback!

I hope you’re not just saying it’s your favourite because mine is the first game you’ve tried ;)

Thank you, either way!

Thank you, I really appreciate it!

Can you punish me too? I need some fresh air

Woo hoo, I’m in the loop!

Great interpretation on the theme and it was fun to look through all the fake posts and try to figure out what they meant. If this is how social media will look for me when I’m older, maybe I’ll stick to reading books.

I love this game and would 100% play a longer version. It reminded me of the Orwell series of games which are some of my favourites. It’s a really cool interpretation of the theme and not one I would have expected to be so well executed.

So my only complaint is that there isn’t more :”)

Fun game! I really enjoyed the art style

Really impressive how much you managed to get done in such a short amount of time. Your team must work well together to be able to create something so polished and cohesive.

I really loved the discovery aspect of this game, where looping allows you to restart and use what you learned in the previous loops to avoid making the same mistakes. And of course, as everyone else has said, the voice lines were amazing. Thanks for making this game!

Thank you for playing, and thanks for the kind comments! There was a lot more I wanted to include and fix up, but as is common in game jams, I ran out of time :”)

I like the innovation on Vampire Survivors and in many ways I prefer the smoother movement of both the players and enemies in this game. I'll definitely follow and keep an eye out for an updated version after voting ends!

In contrast to typical car racing games, where certain cars are obviously better than others, I thought it was really cool how you used scale/mass/spring power/etc. to determine the player's handling. There is no clear "best" option, and it seems to come down to player preference. I played around with being smaller or larger and both felt pretty balanced while still feeling unique.

I was also really impressed to see the implementation of the ghost rival. Great game!

It's most likely that you didn't have the required resources. The first two special scales that drop (from the water and air dragon) look very similar. We planned to re-arrange the order of the dragons, because we kept getting confused too, but ran out of time. 

But if you think you found a different issue, let me know and I will see if I can figure out what's going on!

I wasn't expecting to have so much fun eating people, but it reminded me of Super Mega Worm. It made me laugh to see all the little people run as I got stronger

Thanks for playing and providing such actionable feedback! You gave lots of great ideas that I'd love to get implemented once the voting period is over.

We did actually have sound effects for the combo system, where a minor scale (A minor, piano) was played based on the player's current combo. We were really excited because it supported the play on words in the name of the game AND added another layer to the theme, but it ended up being so annoying that we decided to remove it last minute. We're hoping to find a better way to add polish in the future.

Thanks again for the feedback. Really appreciate it (and sorry for your fingers) :)

This was a really innovative take on the theme and it was a lot of fun to play. But the shattering is so satisfying that I wanted to get hit!

I thought the mushroom farming mechanic in the hexagon area was really interesting and it was important to place mushrooms carefully to maximize growth potential. But I didn't realize that when I first started playing, so I filled the entire area with mushrooms that wouldn't grow and I couldn't find any way to delete of the unwanted mushrooms. 

Once I got to the next enlargement, it cleared and I could start planning properly, but I think those mistakes slowed my progression quite a bit. Would be nice to have a way to remove mushrooms, even if you lose the initial cost to plant them. 

It's fun, but I've discovered that I'm terrible at this game!

Great game and I was surprised by the amount of polish (even had settings for dark mode!)

I'm not a huge fan of the original minesweeper because of having to guess sometimes, but since you went with the hex shapes, you can take a look at Hexcells or Hexceed for examples of similar games that don't require any guessing.

Also, I didn't see a setting to invert the controls, which I think would be a nice accessibility feature. I often found myself clicking the opposite button I was supposed to, but maybe that's just a problem with me!

Very well polished and great art style that matches the gameplay perfectly

I've alway love boids. It's cool to be able to swim among them and watch their behaviour change when you get close.