I really liked the creativeness of the puzzles and the progression from simple to challenging. My expectation after the first two puzzles was that it would just be a straight-forward timing challenge where you freeze things and run to the button, but the last levels incorporated more complex movement mechanics and surprised me! It think it would be cool to see how those mechanics could be used in even bigger levels with checkpoints or multiple routes to a solution. I can imagine so many ways this could be used to create fun puzzles! Nice work!