I think the concept is great, but there could have been more progression to lead the player to how the time mechanic worked. It wasn’t too hard to understand that we need to use the “save” function to solve something, but it was difficult to see how it would be helpful. Standing and waiting wasn’t intuitive to me because I wanted to be moving, finding clues, and unlocking things. Otherwise, great art and atmosphere, as others have said!
Viewing post in Melody Mistress jam comments
Thanks!
While developing the game, I had an ideal tutorial in mind that would explain how time travel can be used to solve puzzles. But at the end of the day we barely even managed to add sounds and submit the game. As you can see, it literally says "1 second before the deadline" on this page...
Anyway, we've now added two mini-dialogues that help explain how items work with time travel and show how to solve the purple room button puzzle. There's also a full list of solutions on the game's page now, just in case you're interested
We'll check out your game soon and thanks again!