Thanks for all the great feedback! I was originally planning to have resources be generated based on the tiles you’ve explored (e.g. wood from forest tiles), which could be used to purchase upgrades from a shop. It adds another idle element and will hopefully make player choice more meaningful in terms of choosing which direction to explore. It’s one of the many things I cut in order to reduce scope.
The explorers were very buggy and unfinished, but without them the world would have taken way too long to explore. I had to throw them in last minute to have any hope of anyone making it to the end. They won’t be pink dots for long :”)
I’ve got so many ideas planned for how this game could grow and unfold, so I’m glad you see the potential too. I’m already working on the next update!