Great game. It's nice fresh different approach. Really enjoyed it.
Play game
AsterRoll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #133 | 3.176 | 3.176 |
Innovation | #145 | 2.941 | 2.941 |
Audio | #147 | 3.059 | 3.059 |
Graphics | #206 | 2.882 | 2.882 |
Overall | #228 | 2.647 | 2.647 |
Gameplay | #265 | 2.294 | 2.294 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/cdgirard/GDC_GameOff_2020
Theme interpretation
Moonshot: The idea of a small asteroid striving to become a moon.
Comments
Very nice visuals. Love the starry background with parallax effects and the asteroid graphics. It took me a while to figure out I could "jump" to leave the starting asteroid. Nice work.
Interesting concept! Pretty innovative and a great fit for the theme of the jam. The music was also really neat.
I had some trouble understanding the progression of the game. I knew I was supposed to collect resources but I had no in-game feedback of how I was doing. The meters top left didn't really seem to work the way I expected - collecting one type of resource made the others go down so I couldn't really top up all 3. Would be nice if there were intermediate stages for the player to reach. Maybe you have to collect 5 barrels of each resource to get to the next stage, where your jumps are bigger or your health is higher. And a visual indicator along with that to signify progress (maybe color change, or size/shape change). I also had some issues with navigating where sometimes I would jump off a rock and hit nothing and then fall back on that same rock.
Fun concept overall and could be really great with some tweaks!
The way the music fades when you are far from an asteriod is neat! I did find it difficult to navigate between asteriods, however. You kinda just launch it to space and hope you hit something as far as I can tell. There also wasnt much challenge, just spinning the rock grabbing stuff then jumping to the next planet. The movement mechanic is interestting but it needs work :)
Thanks for all the feedback. On the challenge part we were just starting work on that and still have to give it some thought beyond random rocks hitting you. The launch into space is actually planned, want it to be some what of an unknown jump into nothing and hope for the best. On the movement mechanic I've been playing with that too and trying to figure out how to tweak it more as well - sadly can't post any updates during judging :(
Like the the concept, graphics and music. Some sound fx would be nice.
The game has a nice relaxing atmosphere, but somehow I didn't manage to leave my first asteroid: every time I jumped, I was then pulled back to the first asteroid even if I reached very close to other asteroids
Enjoyed this, controls felt a bit off, but after playing for a bit I got a handle of it! I liked the intro alot. Great job!
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