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Moonshot 2: Generation Ship Luna's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #59 | 3.528 | 4.000 |
Overall | #81 | 3.402 | 3.857 |
Theme interpretation | #109 | 3.276 | 3.714 |
Graphics | #133 | 3.276 | 3.714 |
Innovation | #154 | 2.898 | 3.286 |
Gameplay | #205 | 2.646 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/jhlothamer/gameOff2020
Theme interpretation
We made a moon into a generation ship and shot it into space.
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Comments
I'm not familiar with micro management games but it reminds me of oxygen not included. I didn't get too far into the game but it is really polished and the sound effects are great. So much work must have gone into this! Great game :)
Thanks! We worked really hard on it!
Damn we had the same idea ! I'll be sure to check it out later !
Nice game with quite some potential I think! Fid my review below
28:20 Moonshot 2 Generation Luna
Hey! This seems like a really cool game! But.. not going to lie, has a heck of a learning curve lolol
I didn’t have much of an idea what I was doing… although I will say that i didn’t read the initial instructions, I did check the help menu pretty often.
Didn’t quite understand how to repair my broken tiles tho.
You did really well for not reading the instructions! And appologies for having such long instructions, but as I said in another post, we didn't have time for a tutorial. For those wondering how to repair tiles in the game, just right click on the tile to get a popup menu. There you can repair a tile. You can also reclaim it to get back some ore if you need to, or even disable/enable the tile.
Thanks for trying our game and the feedback!
There's a crash when trying to reclaim damaged UUCs (that's the only place I found it, but it might not just be damaged ones). Overall this game was pretty fun and interesting. Instructions were a bit upfront, and maybe should have been made into discoverable things instead - so like little events happen and you learn you have to build a certain thing to deal with it. In general though the game was fun to handle and I really liked the unique approach to harvesting. Bonus points for Godot!
Great feedback! Yes, usually I have a tutorial in my game, trying to "show" rather than "tell" how the game works. This will be one of those post-jam changes we make to the game. Thanks!