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A jam submission

Moonshot 2: Generation Ship LunaView game page

Humanity needs a new home. Make sure it gets there!
Submitted by jlothamer — 5 hours, 13 minutes before the deadline
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Moonshot 2: Generation Ship Luna's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#593.5284.000
Overall#813.4023.857
Theme interpretation#1093.2763.714
Graphics#1333.2763.714
Innovation#1542.8983.286
Gameplay#2052.6463.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/jhlothamer/gameOff2020

Theme interpretation
We made a moon into a generation ship and shot it into space.

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Comments

Submitted(+1)

I'm not familiar with micro management games but it reminds me of oxygen not included. I didn't get too far into the game but it is really polished and the sound effects are great. So much work must have gone into this! Great game :)

Developer

Thanks!  We worked really hard on it!

Submitted

Damn we had the same idea ! I'll be sure to check it out later !

Submitted

Nice game with quite some potential I think! Fid my review below

28:20 Moonshot 2 Generation Luna

Submitted

Hey! This seems like a really cool game! But.. not going to lie, has a heck of a learning curve lolol

I didn’t have much of an idea what I was doing… although I will say that i didn’t read the initial instructions, I did check the help menu pretty often.

Didn’t quite understand how to repair my broken tiles tho.

Developer(+1)

You did really well for not reading the instructions!  And appologies for having such long instructions, but as I said in another post, we didn't have time for a tutorial.  For those wondering how to repair tiles in the game, just right click on the tile to get a popup menu.  There you can repair a tile.  You can also reclaim it to get back some ore if you need to, or even disable/enable the tile.

Thanks for trying our game and the feedback!

Submitted(+1)

There's a crash when trying to reclaim damaged UUCs (that's the only place I found it, but it might not just be damaged ones). Overall this game was pretty fun and interesting. Instructions were a bit upfront, and maybe should have been made into discoverable things instead - so like little events happen and you learn you have to build a certain thing to deal with it. In general though the game was fun to handle and I really liked the unique approach to harvesting. Bonus points for Godot!

Developer(+1)

Great feedback!  Yes, usually I have a tutorial in my game, trying to "show" rather than "tell" how the game works.  This will be one of those post-jam changes we make to the game.  Thanks!