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mrgoodhand

17
Posts
A member registered Nov 29, 2020

Creator of

Recent community posts

(1 edit)

Hey there, I had a chance to check your game out, and I enjoyed my time playing it:

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What was good - I really liked how the general atmosphere of the game. A sort of mix between a typical puzzle-based platformer; and the rocket Switching mechanic was an interesting addition.

The art was pretty nice, so good job there :)

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What wasn't so good -

The Audio levels were a bit high overall.

The Audio was a bit jarring for the rocket, one would even say a bit annoying. It sounded as though it was clipping - that is, going above 0 dB and flattening out the peaks.

As for jumping sounds, it was okay, if a bit repetitive. If you added a pitch randomizer to it, that would have made lt a bit more variable. As you will be doing a lot of jumping, getting everything in order for that is rather important.

On the subject of jumping; I found the wall jumping puzzle mechanics were just a hair too unforgiving, requiring a far higher precision to get it right than it needed to be. I found it to be a bit frustrating at times, especially when I made a mistake later in the level that reverted me to the very beginning.

The amount of fuel in the rocket is annoyingly low. Consider spacing out the level more so there is a longer interval of using the rocket before having to switch gears again.

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Overall, it was an okay game - Not exactly a game I would play for hours on end, but one I can pick up and spend a half-hour trying to get to the moon every now and again. Good job :)

Hey, thanks for playing! I'm glad that you found the game so enjoyable ;)

We plan on working further on the game after the Game Jam voting is over to fix some of the issues you mentioned in your video, as well as expand the level further so you have more to make your way through. 

And nice job in your playthrough :)

I'm glad you had fun playing AMOC!

We're going to be working on a newer release after GameJam and make it more obvious what objects are hideable and walkable (And to make the level longer/Multiple levels). Thank you so much for your feedback!

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Sorry about that ':)

It didn't occur to any of us to telegraph hide-able objects with hints or walkable areas (Outlines, overhead sprite, etc.)
Once the Game Jam voting is over, that will be fixed; (It isn't game breaking, just poor design)

Thanks for the feedback! It is super helpful :)

Here is our humble first game ever & first Game Jam ever : https://ascendedgames.itch.io/a-moon-of-cheese

:)

I'm interested in hearing your thoughts on ours: https://itch.io/jam/game-off-2020/rate/833780

:)

I'm not sure why this is the case, consider asking in the Discord?

I have no time to press it before failing :/

: ) I am glad you enjoyed the girder thing, It was something I came up with on the last day of development, struggling to find ways to add some sort of obviously hide-able object that fit there.

Thanks for the feedback regarding the outlines of assets that can be walkable; It was my first ever time creating any sort of sprite assets for a game, so tips like that are appreciated!

And sorry about the restart menu not being controllable; that was a bit of an oversight :(

And while you lacked the time 

to invent a rhyme,

No blame lies with you

For you are but a mouse, the size of a shoe. ;)

Interesting little game; I was playing it for longer than I care to admit.

Those little impacter rocks are a right pain after you get big enough :P

Interesting; We're looking into it now!

I didn't even think to disable my adblockers; Let me do that and try again

Nice job for your first Jam :)

The planets are neat, and character design isn't bad.

I think the scope of the game itself was a bit ambitious for the time given, but I'm fairly certain you've learned quite a bit from this :) 

Audio was pretty solid, but the controls made it very difficult to handle the small platforms. I could barely make it onto the smaller platforms before getting rocked (Sometimes literally :P)

But it is a neat little concept, If you had a finer level of control in the air, maybe by using "Oxygen bursts"  and increasing total O2 count a bit to compensate, this has potential to be much more enjoyable.

Was unable to play at all; It didn't load in Chrome, Edge, Opera, or Firefox, even after clearing cache, going incognito, or resetting PC and trying all that again :(

This one is fun, but the asteroids take too many hits to destroy to be much fun; the looping screen with such a small canvas of movement makes it difficult to navigate with what otherwise feels like solid movement mechanics. 

The Art is pretty spot on though, well done in that aspect, and your choice of music was pretty good. :)

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I ended up getting hard locked into an instant loss even on reset/Registry deletion. It did work for a few seconds correctly, but it crashed, then I was greeted with the instant loose scenario loop.

No quit to main menu or Quit button added to close the game, have to alt-f4 or ctrl alt delete to stop the process.

Had fun until the crash though, neat little defense concept!