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Game Dev Club of Shippensburg University

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A member registered Jun 28, 2020 · View creator page →

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If you stick with this long-term look into managing your projects on a place like Gitlab.com or Github.com.  Besides just a good tool to know how to use it can really help you keep your projects better organized.  I did a quick search and this seemed like a decent video related to Unity and Github: How to Use GitHub With Unity (Also Works With Existing Projects)

Do you use any code versioning to help manage your projects like gitlab.com?

What game engine do you use to build your games in?

Yep.

Covered in class - this jam is attached to a course being taught.

Very cool

Prof: Liked the ball and platform concept.  Expanding on the level.

Prof: Car controls are nice.  Needs a level to move around in.

Prof: Car controls are nice.  Needs a level to move around in.

Prof: Liked the flamethrower and damage mechanic.  Adding a take damage mechanic from the mobs.

Prof: Liked the look of the world moving around in.  Death holes.

Prof: Liked the look of the world moving around in.  Death holes.

Prof: Liked the implementation of a flight simulator.  Better lighting on some of the objects.

Prof: Liked the implementation of a flight simulator.  Better lighting on some of the objects.

Prof: Liked the concept of options changing the emotions of the NPC based on the action taken.  Been nice to have a better environment around the slot machine.

Prof: Top view makes it hard to realize when the pool ball goes up in the air.  The sound effects really matched the game well.

Prof: Adding animation to the player would add to the game.  Liked the look of the level and the player.

Prof: Better sound effects with picking up eggs and the fire.  Liked the feel of the farm and the rain effect.

Prof: Better sound effects with picking up eggs and the fire.  Liked the feel of the farm and the rain effect.

https://itch.io/jam/325114/add-game/1743167/3062648?token=i2Hvdkb8uaR7aR31P8Mso4...

Not sure about the blue and red bar purpose.  Liked the effect of the lighting on the items, not sure if it had a purpose, but looked cool.

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Prof: Not really sure what the two bars over the pirates head are for.  Really like the sound effects for jumping and falling into the water.

Movement and attack sounds effects would add more depth.  Liked the design of the main screen, really matches the game.

Not being able to jump and move was painful.  Liked the environment feel with the music/sound effects/lighting.

Sound effects for other interactions would help improve the experience.  Liked how the power ups made you move faster and jump higher.

Not sure if the web interface was messing with the controls, but had issues activating the special powers of each character.  Liked how you had to grab gems to change you power setup to make it through different parts of the game.

No movement or creature attack sound effects.  Liked the concept you have to use chests to get attack ability and it only lasts a set amount of time.

Thanks :)

I tried to get to the moon on the first level but could seem to.  Moving and jumping worked well, was able to gather the coins fine.  I didn't hear any music or sound effects in case I was suppose to.

Thanks for all the feedback.  On the challenge part we were just starting work on that and still have to give it some thought beyond random rocks hitting you.  The launch into space is actually planned, want it to be some what of an unknown jump into nothing and hope for the best.  On the movement mechanic I've been playing with that too and trying to figure out how to tweak it more as well - sadly can't post any updates during judging :(

Thanks for trying it out and the feedback :)

Thanks for trying it out.  Sadly we ran into a time crunch so we were not able to add the last part of becoming a moon to the game.

Took a while to load, but finally able to play.  Could not figure out how to get the ship to go to the next star after hiring a crew.  Could select a star, but would not travel when pushed the lever.

For web play I wish the screen size had been smaller, was hard scrolling around seeing everything.  Liked the puzzling solving aspect of the game.

Had a lot of fun playing, controls were easy to use and like the puzzle aspect.  I think the player faces opposite direction that the controls move them.

Thanks for the feedback, the idea is you are moving the larger asteroid to cause the smaller asteroid to move.  Sadly, we ran out of time to put in a good explanation of that.

Not setup for that as a solution, but neat way to try and solve the problem

Thanks for trying it out, is a  puzzle type game so goal is to figure out how to make a fence around the wolf with the fallen trees.  Easiest is a simple square, but larger areas are possible too