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Shark Boy and Flamethrower Girl's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall feel of the sound and music. | #1 | 4.644 | 4.833 |
How well do the movement controls work. | #3 | 3.843 | 4.000 |
Understandability of the user interface. | #5 | 3.843 | 4.000 |
Overall | #5 | 3.803 | 3.958 |
Overall look of the game. | #7 | 2.882 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Prof: Liked the flamethrower and damage mechanic. Adding a take damage mechanic from the mobs.
Group4:
Fun game play, entertaining sound effects. We didn't notice whether the powerups had any effect on us.
Andrew, Hunter, John G6: We have no idea what the powerups do. Flamethrowers are fun. Where's Sharkboy? Immaculate film taste. Needed George Lopez in a Doc Ock fish bowl We couldn't find the trophy to end the game.
Group 8:
Not sure what the powerups do, but I loved the sound effects, especially the enemy death one. I could actually jump while sprinting, but I couldn't move and look around at the same time . The movement felt a little awkward on the platforms, due to the player sliding off the edge (maybe because the hitbox was a capsule shape?). This was definitely my most favorite game so far.
Group 2: When on itch.io, the controls get a little messed up, since the mouse goes out of the game, and you can't jump while sprinting, but the game was really fun to play and the audio was rather amusing.
Group 1:
We didn't know what the powerups did exactly
however, this did not prevent the game from being a euphoric experience
The joy of burning little amongus men is truly cathartic
The challenge was beautiful, 5/5