Thank you for the comment, I'll check it out
PhatBread
Creator of
Recent community posts
Group 2
Very High quality game - I really wanna figure out all of the puzzles
I struggled to realize that the end of the map had new places to travel to initially
Save spawned me into a tree
The bottom area is really hard - I assume that I should come back to it later when I have more stuff but more guidance would be nice
I didn't figure out any of the puzzles (yet) but I can tell they are quality
Good stuff
Group 2
Really nice game feel, cool concept with the pits spawning us back at the top
Needs some anti-cheese on the hub world
Didn't fully understand the level design - the first pipe level gave me a double jump and poison and then I died but just went back to the stage select :/
Double jump was cool when it lasted tho
Group 2:
Very solid game - biggest suggestion would be to clean up the gun-play - have the health bar off to the side and have the crosshair in the center, and have the bullet trails be more noticeable with the enemies having health, and I could run around this map for hours
Love the character rig and world, great ui too
Group 1:
Satisfying experience, controls for placing the were a bit difficult to use, but manageable
I can't imagine completing a game, since I found it hard to get enough force on the ball to get consistent pockets
Very fun concept, I don't normally like billiards but this it up with the greats like Super Monkey Ball Banana Mania (Remaster of Super Monkey Ball Deluxe (Remaster of Super Monkey Ball 1 and 2 with extra stages)) Billiards Mini-game B)
Very spooky soundtrack, nice aura around the game
Liked the powerups and the level design
My suggestion is to make it possible to jump while walking
Also, most but not all of the trees have hitboxes, which leads to ambiguity, and I can also get softlocked at the botttom of the map
(Bryce Kibbe, Group 3)
Nice gaaame
I really liked the theming - the art, particles, music, and sound effects were very attractive
My reccomendation would be to make the jump of the character less floaty, and make the attack larger and more responsive
Also, when I press q the game freezes?
Also also, be careful with the UI formatting when the game is made fullcreen - in GoDot you can change how the window behaves when set to fullscreen
(Bryce Kibbe, Group 3)