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PhatBread

21
Posts
1
Followers
A member registered Oct 10, 2022 · View creator page →

Creator of

Recent community posts

Thank you for the comment, I'll check it out

Group 2

Nice looks, effects, sounds, instructions

The AI system is cool but wacky

Really needs a UI for each person so I know health and items

Group 2

Tons of fun - The driving with the sound and smoke and tire tracks has a great feel. and picking up and playing the records is cool

The title screen needs a pick me up, and some bug fixing - I ran into a tree and got stuck

Nice customization screen

Group 2

Very High quality game - I really wanna figure out all of the puzzles

I struggled to realize that the end of the map had new places to travel to initially

Save spawned me into a tree

The bottom area is really hard - I assume that I should come back to it later when I have more stuff but more guidance would be nice

I didn't figure out any of the puzzles (yet) but I can tell they are quality

Good stuff

Group 2

Really nice game feel, cool concept with the pits spawning us back at the top

Needs some anti-cheese on the hub world

Didn't fully understand the level design - the first pipe level gave me a double jump and poison and then I died but just went back to the stage select :/

Double jump was cool when it lasted tho

Group 2

Really fun game - If more levels were added, I would def keep playing

The slash could use a serious buff, it could use more damage to make it viable when we have a gun

The gravity could be somewhat lower, one or two jumps were hard to hit

Fix loud sound plz 

Gun feels really nice

Group 2:

Very solid game - biggest suggestion would be to clean up the gun-play - have the health bar off to the side and have the crosshair in the center, and have the bullet trails be more noticeable with the enemies having health, and I could run around this map for hours

Love the character rig and world, great ui too

THE  C A R. IT DO BE C R A Z Y

- Group 1

Group 1:

Amazing world, great animations, good game feel unless you get too many star speed boosts

The game def could use a ui for instructions and controls

Group 1:

After some explanation from the group, the game was pretty cool

Some debugging fro the camera would be nice, as well as a way to control the character when he gets too fast

Good work

Group 1:

Satisfying experience, controls for placing the were a bit difficult to use, but manageable

I can't imagine completing a game, since I found it hard to get enough force on the ball to get consistent pockets

Very fun concept, I don't normally like billiards but this it up with the greats like Super Monkey Ball Banana Mania (Remaster of Super Monkey Ball Deluxe (Remaster of Super Monkey Ball 1 and 2 with extra stages)) Billiards Mini-game B)

Group 1:

The Ball had a really nice feel, and the map had a clean a distinct feel, as well as the objects

Although we weren't sure what the objects did

(1 edit)

Group 1:

We didn't know what the powerups did exactly

however, this did not prevent the game from being a euphoric experience

The joy of burning little amongus men is truly cathartic

The challenge was beautiful, 5/5

(1 edit)

Group 1:

Great environment

Compass is only cosmetic

Boost meter could go into the negative lol

Cam would rotate strangely when looking straight down

Would be cool if you could crash into the planets

Great game feel, clear rules, great submission :)

Nice concept, good map and clear objective, good audio design

Some of the map boundaries were ambiguous

I couldn't find all the eggs :( also i don't know how I could lose health

(Bryce Kibbe, Group 3)

(1 edit)

Incredible game

Great sound, UI, visuals, and powerups,

My only nit-pick would be the jump of the character feels weak -

the double jump helps, but it would be nice to be able to escape the pit left of the start

(Bryce Kibbe, Group 3)

(1 edit)

Extremely nice feel to the character movement

great sound design

Could use instructions on what the potions do

Also, some of the art like the background is stretched/blurry

(Bryce Kibbe, Group 3)

(1 edit)

Incredible main menu screen with the leaves and the character

Nice particle effects on the lamp

There's some ambiguity as to what the powerups do - depending on what powerups I pickup, the jump can get unwieldy

The cha-ching is out of place compared to the rest of the game

(Bryce Kibbe, Group 3)

(1 edit)

Amogus

Liked the powerups, character design, very large map

The jump can get a bit floaty when sus boy gets too fast, a variable jump would be nice

If the first box gives a mushroom, the first jump is hard to make

(Bryce Kibbe, Group 3)

(1 edit)

Very spooky soundtrack, nice aura around the game

Liked the powerups and the level design

My suggestion is to make it possible to jump while walking

Also,  most but not all of the trees have hitboxes, which leads to ambiguity, and I can also get softlocked at the botttom of the map


(Bryce Kibbe, Group 3)

(1 edit)

Nice gaaame

I really liked the theming - the art, particles, music, and sound effects were very attractive

My reccomendation would be to make the jump of the character less floaty, and make the attack larger and more responsive

Also, when I press q the game freezes?

Also also, be careful with the UI formatting when the game is made fullcreen - in GoDot you can change how the window behaves when set to fullscreen

(Bryce Kibbe, Group 3)