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Cathalla's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall use of Background Music | #5 | 3.600 | 3.600 |
Overall look of the game | #6 | 4.000 | 4.000 |
How playable is the game | #7 | 3.200 | 3.200 |
Overall use of Sound Effects | #7 | 3.400 | 3.400 |
User Interface Design and Look | #7 | 2.600 | 2.600 |
Overall | #7 | 3.360 | 3.360 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Group 2
Nice looks, effects, sounds, instructions
The AI system is cool but wacky
Really needs a UI for each person so I know health and items
Group 7:
Some of the visuals of the items were pretty nice. One improvement we would suggest is, despawn the items after a certain period of time. Also, there's no UI when playing and the gameplay is very overwhelming at times
Group 5-
I get what this game's going for-- it's kind of like "Duck Game" where it's a 2D fighter with guns dropping. I like the concept. There's just a lot I don't understand. The music glitches fairly often, but when it's not glitching, it's pretty good.
I like how there's a lot of item variety, lighting, etc. Give it more time to refine, and I'm sure it'd be pretty good.
Group 7:
I like the look of the game, but I'm not really sure how it's supposed to work. It's also hard to tell the avatar away from the enemies, since they have the same sprite and animations.
Group 4
Enemy was very sporadic and the menus seemed very barebones
I liked the idea of having two controllable characters/two players
Group 1- The AI is extremely difficult to hit and the menus could use some polish, but you have a fun idea on your hands that I would love to see be fully realized