Group 3:
Overall solid game. Only had one issue where the game just decided I died for no reason. Great sound effects for CRUNCHING the candy. Chicken wing cannon is OP.
Criteria | Rank | Score* | Raw Score |
How playable is the game | #1 | 4.600 | 4.600 |
Overall look of the game | #2 | 4.800 | 4.800 |
Overall use of Sound Effects | #2 | 4.600 | 4.600 |
User Interface Design and Look | #2 | 4.800 | 4.800 |
Overall | #3 | 4.400 | 4.400 |
Overall use of Background Music | #7 | 3.200 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Group 5-
I like this game a lot! It reminds me of getting home every day and playing Bloons. I like how you managed to get a realistic tower defense experience with the path-finding and expert system aiming of the turrets. The game's thematically consistent and entertaining to watch. And the enemy variety? Good stuff.
Only downside is there's not a lot of turrets... and there's no way (that I know of, at least) to revoke turrets. It would've been cool if you could refund them for currency (bean$?) like in traditional TD games.
In any case, I enjoyed this one a bunch-- simplistic and neat.
Group 7:
Very fun game. My only complaint is that it gets pretty easy once you get more and towers, I think some more powerful enemies could be added at the later stages to balance it out. - Michael
Group 7:
The game is visually pleasing. It's a nice challenge to destroy all of the candies before they reach the end. One suggestion of improvement is, make a way for a plyer to cancel their selection if they chose a cannon but changed their mind and wanted to place down a different cannon instead
Very visually appealing and great menus. Some framerate issues in browser, but still a fun experience. Sound is a bit quiet though!
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