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ak8072

20
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2
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A member registered Oct 03, 2022 · View creator page →

Creator of

Recent community posts

Group 5: I like the bombs, and the UI is very impressive (inventory and everything). Not entirely sure what the goal was, of course the point of the game was to investigate. 

Group 5-

I get what this game's going for-- it's kind of like "Duck Game" where it's a 2D fighter with guns dropping. I like the concept. There's just a lot I don't understand. The music glitches fairly often, but when it's not glitching, it's pretty good. 

I like how there's a lot of item variety, lighting, etc. Give it more time to refine, and I'm sure it'd be pretty good.

Group 5- 

I like this game a lot! It reminds me of getting home every day and playing Bloons. I like how you managed to get a realistic tower defense experience with the path-finding and expert system aiming of the turrets. The game's thematically consistent and entertaining to watch. And the enemy variety? Good stuff. 

Only downside is there's not a lot of turrets... and there's no way (that I know of, at least) to revoke turrets. It would've been cool if you could refund them for currency (bean$?) like in traditional TD games. 

In any case, I enjoyed this one a bunch-- simplistic and neat.


Group 5- It's a very good game, visually. I think this is partially detrimental, as it takes a fair amount of time to load. 

That said, having multiple weapons to rip zombies apart with, and being chased by multiple walkers is pretty entertaining. The gameplay and visuals are the best parts of this game. The only downside is how laggy it can get. Good Job.

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Group 5: This was hilarious. Falling is fun. Attack doesn't really do anything.

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Group 5: Looks good. It's fine. Like the seagull. Wish I could shoot it. Nice expansion of the previous game.

Andrew, Hunter, John G6: Looks absolutely amazing, liked the world design and poison mushrooms. Good work on the character with the rigging, It was hard to get the treasure in the trees. The mushrooms should respawn so you can still get up the waterfall. I want to kill the Roman.

Andrew, Hunter, John G6: Craziest thing about the car is not slipping on oil, needs more crazy. Liked the aesthetic, looking forward to beta release.

Andrew, Hunter, John G6: I like the super speed sliding but it can be hard to control, especially when falling off the platform means that you have to close the game and relaunch. It looks really cool and seems like a neat concept. Perfect character design.

Andrew, Hunter, John G6: Looks very nice, really like the top-down camera after a move, and the shape-shift animation is cool.

Friction feels very high, it's hard to pocket the "balls" (in the loose sense -Andrew). The purpose of the power-ups isn't super clear.

Andrew, Hunter, John G6: We figured out how to jump after rolling in the void for 3 attempts. So disappointed to hear Pixar ball has a drug problem, we're hoping it gets the help it deserves <3. We don't know what the potions do, but overall good game being 1 man down.

Andrew, Hunter, John G6: We have no idea what the powerups do. Flamethrowers are fun. Where's Sharkboy? Immaculate film taste. Needed George Lopez in a Doc Ock fish bowl We couldn't find the trophy to end the game.

Andrew, Hunter, John G6: Love the aesthetic and vile vibes, good art.

The goal isn't super clear, and the sixth sense tree is confusing.

Looking forward to Sentient Claw Machine.

G1: The game looks great and the style is cool, but the movement is wonky. In order to jump, you can't be walking.

G1: The game looks amazing. Where do I get the DLC? Please add a timer of some sort to know when jump boost will end.

G1: The movement works fine and the graphics look good. What does the yellow potion do?

G1: The feel of the game is fine and the world design is interesting, but either we're dumb or the game is impossible to complete because there is at least one egg that seems to be behind invisible walls. The collision boxes with the trees could be placed better to make maneuvering through the forests less confusing.

G1: The UI looks great. We really liked the character swapping, but the controls can be a bit hard to master. We wish there was a checkpoint indicator when we reached the checkpoint. It is hard not to die sometimes.

G1: Everything looks fine. The key in the UI was kinda small compared to the rest of the UI. It was neat that the rain stopped when you entered the cave.

G1: The game art and sound was pretty good and the double jump with dash mechanics were great. The gravity seemed a bit strong, making it a bit hard to do the jumps before the double jump and dash were figured out.