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A jam submission

A Miner's DebtsView game page

Explore a Mine and Pay Back your Debts!
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A Miner's Debts's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay - How fun is it to play?#73.7863.786
Technical - Is there a technical achievement​ behind the making of this game?#123.3573.357
Originality - Does the game innovate or try something new?#133.8573.857
Overall#133.6573.657
Audio - Does the game have nice sfx and music?#183.6433.643
Graphics - Is the game aesthetically pleasing?#253.6433.643

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

PROS

The mining mini-game made taking the action less mindless than something like Minecraft so I liked that feature.

It's nice to have a crawler with time pressure and a sense of tension while not requiring enemies to speak of that might attack you (at least none that I ran into).

I like the risk/reward you've got going with mining further away from your starting location and the resource management constantly pulling you back or forcing you to extend the mechanical tethers that the game has in place.

The warden character constantly critiquing you and explaining the mechanics is a nice tutorial mechanic that fits the theme of the game really well.

CRITIQUE

The core loop of the game has you interacting with the sales menu, which is clunky to interact with and all the inventory management would be vastly better if there were quick-access keyboard shortcuts to pop them open and closed.

The calendar popup to remind you of your looming debt payment is a nice touch, but it's really obtrusive when it happens and there's not anything cluing me in on when it'll pop up other than me counting the seconds while doing other things. It would be nice to have a day clock of some kind that's constantly on the HUD so that I could better gauge moment to moment timing of things.

The mining mini-game bar could probably stand to be significantly longer than it is right now. I appreciated the randomized speed of the cursor on it to force me to pay attention, but in the end it ended up being more practical to just do a slow double-tap rather than wait for the cursor to bounce back and land the good hits. A longer bar would make the slow double-tap less practical and force that attention that much more.


All in all a great package for a game and a great entry for the jam. Good work.

Submitted(+1)

One of my favorites so far! Could be expanded post-jam to be more chill. Loved it.

Submitted(+1)

stardew valley mining meets minecraft. i enjoyed using the dynamite. i wish i had more. i wish i had some right now. brb.

Submitted(+1)

Clever idea with a Minecraft Dungeon Crawler! It is fun to dig and see what's behind the next wall. Cute graphics and audio as well.

It gets a bit fiddly and stressful and I think I'd like some more exploration or combat without that, but that might be more of a personal preference.

Submitted(+1)

Nice idea with a decent execution, mining these tunnels would be almost meditative if it wasn't for the deadlines. I hope it gets further development.

Submitted(+1)

Interesting take! Microsoft took Minecraft into the world of dungeon crawlers so you took dungeon crawlers into the world of Minecraft lol. Everything worked nicely, satisfying mining mechanic. Could maybe have done with a bit longer between bill payment time but other than that I liked it.

Submitted(+1)

A bit too much on the daily routine sim around base rather than classic adventuring for my very own taste, but I can see that the game manages to be what it wants to be, I like that the money pressure is real, lost once after buying whatever then stopped playing before the 300 buck deadline but I probably would have missed it, nice.

Submitted(+1)

A very cool gameplay loop. I hope you continue with this project, it has a unique feel to it.

HostSubmitted(+1)

Well done on creating something unique and entertaining. The chopping through walls is surprisingly satisfying in a dungeon crawler :)

Submitted(+1)

Congratulations on being a browser submission which actually works... you magician, you!

Of all the games I've played so far, this one feels like it could be polished and worked on to make a really engaging browser game style thing.

Here are some notes:

Original idea, great opening cutscene, nice graphics and ui.

Impressive gameplay systems, works quite well. However, given the lack of polish it was perhaps a little ambitious for a gamejam. Then again, what's there is very impressive.

It's an interesting blend between dungeon crawlers and it reminds me a lot of Motherlode. Nice audio, great to have some writing and sfx for the 'voice emulation'. It gives the world character.