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SPACE EYES's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality - Does the game innovate or try something new? | #25 | 3.245 | 3.700 |
Graphics - Is the game aesthetically pleasing? | #30 | 3.508 | 4.000 |
Overall | #33 | 3.122 | 3.560 |
Gameplay - How fun is it to play? | #34 | 2.982 | 3.400 |
Audio - Does the game have nice sfx and music? | #36 | 3.157 | 3.600 |
Technical - Is there a technical achievement behind the making of this game? | #37 | 2.719 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I'm a sucker for neon colouring. Combat was nice, controls were smooth. Good job!
Runs very well and has an interesting combat mechanic. While the graphics could use a bit of variety I really liked the lighting and the sound was nice.
A good idea and pefect scope and execution. The game was very fun.
Nice puzzle crawler, but gets unnecessarily annoying due to the lack of a 'skip turn' button.
i like the cell shaded feel of the graphics. it wasnt immediately obvious what the combat mechanic was, but i think i figure it out?
Nice music and cool presentation, I like having the controls hint button on the screen, that's very good. Would be nice to have an in-game volume slider!
Puzzle hints are a great idea! And the writing gave me a laugh.
The use of lighting really works great.
I think that it might be a good idea to make it so that you can turn all the way around to see where exactly the enemies around you are without stepping time forward. Then you can just bind a 'wait turn' key. That way the behaviour of the enemies is a bit more clear, and the player will understand why they die a bit better.
Short, but all the levels work great and over all it's a very robust experience! Great job!
Really fun little puzzle crawler. Good job :)
I loved the art style. Also, not sure if this was your intention, but each station felt like a puzzle, like I needed to plan out my route based on the enemy patterns.