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A jam submission

Gambler's JusticeView game page

truth demands high stakes
Submitted by Zangold (@ViniCarli), HumieDami, Really Long Birds, Gustmon, Chaach, Geleias & Sucos (@Geleias_e_Sucos) — 8 minutes, 17 seconds before the deadline
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CriteriaRankScore*Raw Score
Game Design#2173.2653.265

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Viewing comments 27 to 8 of 27 · Next page · Last page

I really liked the art and sound, they gave the game a really nice tone and I also liked the way they approached the theme, I would like to see the full game

Played and rated! I really liked your game!

Don't forget to rate my game please:


Great story and nice game, but do you guys really love me ;-)? Good looking art and music created a great atmosphere. Though, the intro was a bit long. Perhaps it's also possible to add voice acting, but that's not a must. I'm looking forward to the expansion after the jam, if you're doing an expansion that is.


I really liked the way you approached the theme, the graphics are cool ass well, nice game!

That was interesting and different. I liked the Lupin III vibe and I think the graphics style was perfect for that kind of atmosphere. The music too was fitting and well made. 

I can see the link between between gambling and lying and it works well in my opinion. Also the characters are well made and believable.

I think the dialogues were a little bit too long but you gave the possibility to speed the text or even skip it so it's fine.

I would've liked to control the investigation more, I had the felling of being more of a spectator then a player, but I think that you can improve the riddles a lot with more time for development.

Also the end was a bit cheesy with your accusation being turned against you but I think it works in the context of the game (I see a lot of Death Note vibes in it, where the antagonist outsmarts you every time).

Nice game though, I'm curious to see how you're going to develop it after the jam.


This was a nice change of pace from the many platformers that just have missing/hidden parts.  The animations are polished.  This music is fitting.  The UI is nice and clean and fits this genre well.  Great entry!


Your skip button was reallly coool .... Fast forwarding and not completely skipping...Nut then it took still long to complete the start story...Your art is also real cool ...Great work :D

Rated ...Check mine tooo...


The game kind of reminded me of Solitario! lol The story is fun and entertaining the music goes perfectly with the game! I like almost everything of the game, Except for this, I think in my opinion that you should make less dialog and more play for the user. Overall the game is unique in its own way and I like it a lot, Incredible job in such short of time. :)


I think the game sticks to the theme in the narrative department, but I'm not sure I see how "the game is a liar". The characters in it are, from various perspectives, but I'm not sure the game itself is.

Playing this I got Ace Attorney vibes. I'm actually a big fan of the series. I have every DS game of the series I think. Anyway, the biggest and hardest to avoid flaw of this type of games is preposterous narratives. Some of the Ace Attorney cases have this more than others, very few have none of these issues. In your game, the narrative has it that the croupier is switching the decks. I then give him a fake deck WITH incriminating cheating capabilities. I then I accuse him of using a cheating deck, because he wasn't able to tell the difference between his cheating deck (which I haven't demonstrated exists), and mine. Practically speaking, this makes the protagonist into somebody who's planting incriminating evidence to frame somebody else. Not a great look for the cop. Unless you guys were planning on revealing that the protagonist is actually a crooked cop... I don't see how this makes any sense. In fact, it makes so little sense, that you yourselves had to resort to a really weird situation where THE CROUPIER insists on giving the protagonist a second chance to expose his cheating, which is obviously an irresponsible and absurd thing to do.

I'm not sure I'm conveying the point here, but the main issue with your first puzzle, as well as many similar famous games that have similar puzzles, is the implausibility of the circumstance, accompanied by a protagonist that is forced to act like a fool. I feel quite upset as a player when the character I control does something stupid in a cutscene. I feel even more unhappy when I have to do something stupid myself, that I know is stupid, just so I can get the game to progress. If you're planning on continuing development, I suggest you invest substantial time in the logical (and legal) unfolding of the dialogues and events, so these problems are averted as much as possible.

The graphics were a little rought here and there, for instance, the croupier's waist overlaps the table, there's some blurriness here and there, but generally they look coherent and stylish. I enjoyed that. The possible exception may be the cards in the inventory. They looked higher res than the rest. Overall, I enjoyed looking at the game.

The audio was excellent. The music is entertaining and fitting of the context. It also loops seamlessly. The sounds worked well too.

I really liked the menus, dialogue interations and the general execution of the game. For instance, dialogue had a speed setting, could be skipped, was confirmed at each bubble, which allowed me time to read at my leisure. Well done from that perspective. Unfortunately, there is no category in the ratings for "the game is well made and works as intended", so this is just an observation. :) But I really appreciate it when devs put effort in making their game communicate well to their players.

The last this I will say is, I would strongly recommend you get an English speaking friend to quickly proofread your dialogue before you finish. I know you ran out of time, but, while decent, the dialogues suffered from several expressions and lexical choices that made little sense in English. Nothing huge, and understandable for a jam, but English is lingua franca, and most of your audience will read English. In a dialogue based game, it's advisable to find a way to optimise this aspect.


Thank you so much for your time to write this.  I think that the best way to improve is to learn with your mistakes, and when people point them it becomes so much easier to analise what is wrong.

As for the theme, i don't know, where do we draw the line to determine if an element is the game or not? if the ground is fake, is the scenario a liar or the game? Is it the code then? what a character speaks on the dialogue bubble is somewhat determined by code too, so what is it? I personally think everything in the game, is the game. This theme is complex and can be interpreted in many ways, maybe this is bad because it gets harder to define exactly what fits or not the theme.

I never played Ace Attorney games, but i know them, my friend did all the writing and puzzles, i was just agreeing with him, did not look from this perspective and it doesn't make sense at all, i agree :x

Yeah, the art could be more polished, we had to rush to implement it on the last day. I see a big improvement in comparison with our previous projects though.

I did all the sounds, thank you for the compliments, i have been composing music for one year and a half now, and to be able to make something that fits the game and see people enjoying it makes me very proud, thank you.

Maybe it was a bad idea to write an english visual novel for a jam with all the team members being non-english speakers, i agree that we need a person to do this when necessary.

Again, thank you for the amazing review, feedbacks like these are the best, people tend to comment just what they like and this can be misleading. Playtesting with target audience is very important to get this right, with a good script for it of course, but not always possible during a jam.


OMG! Can't believe it was made under the deadline :D Really good job guys! Congrats! Keep going! Greetings!


It was a really great experience, but some more interaction would have been really great. Good job on presenting what you had, it looks really good up to here :D

Really cool, love the Character Design and the music. I was a little lost at first on how to proceed to the next round, some explanation on that would have been great. Sadly it was over too soon, I really enjoyed it though, keep making cool stuff!


Great music, great artwork, UI was a tad buggy but still felt alright- a real shame about the ending, would love to see a part 2 someday :D 


I saw this game on twitch live, and it caught my attention, I loved the designs and the music, congratulations


Really liked the music! But found myself a little bit lost sometimes, anyway, great job


Amazing and relaxing music loop...

There's a lack of ambience, like people talking on the background, slot machines on the background, laughs, cards being shuffled, glasses being filled with some sort of drink and clinking, dices shaking and rolling over wooden tables with just a bit of reverberance enhancing the sensation of a wide cassino ...


I have completed your game. Like Jan Schneider mentioned, I was also sad that it was suddenly over. I hoped to solve some more puzzles. The thougth behind the Deck was magnificent. Keep up the good work. I would like to see this game in a further state =)

If you also like to solve some puzzles, then I would love it, if you could try out my game as well =)

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