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Thank you so much for your time to write this.  I think that the best way to improve is to learn with your mistakes, and when people point them it becomes so much easier to analise what is wrong.

As for the theme, i don't know, where do we draw the line to determine if an element is the game or not? if the ground is fake, is the scenario a liar or the game? Is it the code then? what a character speaks on the dialogue bubble is somewhat determined by code too, so what is it? I personally think everything in the game, is the game. This theme is complex and can be interpreted in many ways, maybe this is bad because it gets harder to define exactly what fits or not the theme.

I never played Ace Attorney games, but i know them, my friend did all the writing and puzzles, i was just agreeing with him, did not look from this perspective and it doesn't make sense at all, i agree :x

Yeah, the art could be more polished, we had to rush to implement it on the last day. I see a big improvement in comparison with our previous projects though.

I did all the sounds, thank you for the compliments, i have been composing music for one year and a half now, and to be able to make something that fits the game and see people enjoying it makes me very proud, thank you.

Maybe it was a bad idea to write an english visual novel for a jam with all the team members being non-english speakers, i agree that we need a person to do this when necessary.

Again, thank you for the amazing review, feedbacks like these are the best, people tend to comment just what they like and this can be misleading. Playtesting with target audience is very important to get this right, with a good script for it of course, but not always possible during a jam.