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Conchsequences's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #4 | 4.172 | 4.172 |
Fun | #13 | 4.172 | 4.172 |
Overall | #18 | 4.207 | 4.207 |
Visual | #36 | 4.172 | 4.172 |
Audio | #53 | 3.621 | 3.621 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
Wwise, Feel, Extenject
Are you using any AI generated assets?
No
Did you use BulletFury?
No
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Comments
That is a very complete game, great job
It has got great UI, versatile power-ups, enemy waves, and a boss. It is also forgiving enough, so I could actually beat the boss! Also you can scale the difficulty if you want a challenge
Boss mechanics is also very complete, I like that the player has to guess where the boss will become visible again to actually deal damage
Really good job
I'm glad you enjoyed our game, the boss took ages to get right so to hear that it feels good to fight is nice. Validates all of the work ya know?
I appreciate you took time to play it!
Sees title screen... I love this game already.
Anyway, I love the mechanics in this game. The fact that every bullet can hurt everyone is interesting. If only every enemies can shoot bullet then I can do a pacifist route in this game. I also beat the game on easy mode and hard mode.
On the easy mode, I spam shot before seeing the instruction and made the game a lot harder. Well, I love to see my bullet hell filled with bullets though so this is not a complaint. Instead, it become the most thing I loved in this game. I can adjust the difficulty of the game by how spamy I shoot the bullet.
On the hard mode I already know what I'm doing and planned my power ups. But it seems at the boss stage, the boss get defeated by their own bullet. I'm not really sure but on the hard mode boss stage I too focused on dodging and rarely shot but the boss suddenly change phase/die on their own.
I still have one criticism though, the healing bullet should have a different visual/audio effect when the player was hit by it. In this build I can't really differentiate between being hit by damaging bullet or healing bullet if I didn't see the bulled beforehand.
That being said, good job with the game! I have fun playing it!
YES! Dude conchsequences was such a random thought but I am so happy it worked out!
Also that's a good bit of feedback for hardmode, I'll relay it to the team.
We're glad you had fun with the game!
Thanks for the game, had a great time with it. I found it quite well polished, theme was consistent, fit well and I love the little things like having ui to mute audio , the difficulty slider and a boss at the end of the gameplay loop.
I think it was a bit OP to be able to chose when to fire the gun. I didn't read the intro text at first and just spammed the fire button, which was quite fun.
Hey Drsq, thanks for checking out our game and leaving our team with your feedback, much appreciated!
Nice game with a unique concept (same implementation can be found in our game (feel free to check it out)). The idea of your own bullets becoming your enemy is briliant. :D
The Special bullets such as the attractors give the whole experience a new feeling.
TrashcoDev, thank you for taking the time to play Conchsequences!
Great game! The Art is amazing, Though more variety on the enemies wouldve been nice to keep the gameplay fresh and the boss`s second phase was quite tedious due to how small the window for damaging it is.
Bugs Encountered:
Thanks for the praise and feedback, CavoX5, our team really appreciates it! I'm sorry you found some unsquished bugs, I will pass those on :D
I guess the conchsequence of my actions was that the bullets were cor(r)alled. Yes, I'll stop hahaha. I love the title! The boss fight was amazing, the visuals were good, and the bgm surprisingly fit well even though the setting was at deep sea. Good game!
ExtiN, we gotta admit - That pun was irresistably FINtastic! We're happy to receive your praise, our team sincerely appreciates it!
I’ll freely admit, the name of the game made me play this! Great way of tying the consequences to the upgrades. The only thing I can think of is that the boss can be fairly easily cheesed if you head into a corner. Due to the bouncing bullets (great idea btw) the reflection can easily take down a boss while you’re safely hidden behind a rock. The art and audio arereally good, but please note that your credits screen is just blank. Great work, well done!
I AM SO HAPPY THE TITLE GOT SOMEONE. Honestly I'm glad you had fun playing the game but the title comment made my day.
As for the boss cheese, the boss was already tough according to some of our playtests so we haven't been able to encounter that as much.
Also our art team is fantastic so I'm glad you enjoyed the art.
I'm glad you liked our concept, thanks for playing our game!
That was intentional with boss. Kinda like an exploit. You can do that easily in phase 1 attack, little harder to do that in phase 2 and practically impossible in phase 3. FYI obstacles were added at the last minute during balancing. Love that you're able to find some kinda strategy, I believe one other player so found it.
The marketing on this is 1,000/10 - Really nice game, I think if this was browser playable you would easily be in the top 5
To be honest we were planning on making it for browser plays but we kind of realized that it'd run kind of badly on browser. Especially the boss fights so until we optimize it a little more we decided to just make it downloadable.
I appreciate the kind words though about the game and the fact you took time to play it!
very cool style, bullets bouncing and having different types was a cool idea
I'm happy you took time out of your day to play our game and honestly our art team really did fantastic with the style of the game.
I'm glad you enjoyed our game!
Yo this game is fun
Thank you, we tried our best to make it fun. I'm glad you took the time out of your day to play it!
Amazing entry! Music and visuals were awesome ( floating water looks great ). Bouncing mechanic was also very tricky part - i liked it! Great job!
Hey Arssin, our team appreciates you leaving us with praise for "Conchsequences," means a lot!
This game is incredibly fun, the whole idea of bullets bouncing off misses is a great idea to make the player really consider their shots. Controls felt good, I ended up not needing to use the dash mechanic until the boss wave. My only issue with the boss was when it would reach its 2nd phase and had very little time to hit the boss but even though I died 3 or 4 times (I was wondering if there is a cap in easy mode) I was still able to beat the game! I think the upgrade system was well done and this has polish all around. I totally wish I could achieve this underwater look for my game.
Credits button leads to an empty screen (minus a UI button to go back)
This game deserves to be in the top 10 in my opinion 5 stars in all sections great job!
Hey Mogi83, thank you so much for checking us out and leaving us with your thoughtful review!
We've noticed the same notes in regards to the boss second phase, and should we progress with this project, will definitely make it so that the player is able to more easily attack the boss.
We wouldn't be able to achieve this amount of polish without the hard work of our team! Thank you!
Having used the bouncing bullet mechanic myself, I really liked your different take on it, especially with the upgrades you get every wave. Very enjoyable!
odiurd, thank you kindly for taking the time to give our game a try! We appreciate it.
So cool! Really smooth controls, upgrades are wild! Pacing was a bit too fast, but i think it's an amazing entry!
CGpepper, thanks for taking the time to play and leave us with your feedback, means a lot to our whole team!
Really cool game, the art is beautiful, and the sounds are really nice too. I really liked how you used the theme in the game's mechanics. I found it very enjoyable, congratulations
Hi moebios, thank you for taking the time to check out "Conchsequences!"
I think that's the most "consequences"-related game i played so far, the bouncing bullets are a great idea and kept me on my toes, i love it!
the boss's second phase was a little annoying (he was 95% of the time invincible , so it took a while to get him to the third) but other than that i had fun
Hey Dreamofsheep, thank you so much for playing and leaving us with feedback, it's extremely valuable to our team! We're happy to hear you enjoyed it and I will relay your notes about the boss to our devs!
Awesome game! Beat it on both easy and hard mode. I enjoyed the bouncing bullet aspect of the game, and it led to some funny moments when a swarm of homing bullets was locked in on me when there were no enemies about. The boss fight was super cool too, I liked how you had to preempt your shots to nail him when he becomes visible. Super fun, super impactful, and truthfully I can't think of any criticisms besides "consider adding an ultra-mega-hard mode"!
Cool entry, keep up the great work!
asupNico, your review was a delight to read and our team thanks you for taking the time to check us out! An ulta-mega-hard mode would definitely have us sleeping with the fishes for sure. Cheers!
Definetly the best implementation of the "Your missed bullets will get you in trouble" kind of game. Can't wait for a full release with more bullet types!
I'm glad you enjoyed it!
We'll try our hand at adding more content post game jam but no promises. Since we're all also switching gears into other projects.
We'll try our best tho!
Very fun game, loved the added effect the rewards gives the bullets, especially having them group and explode.
Would have liked an actual button to shoot however, notebook's pad are not the best, and I felt like the boss was a bit of a difficult spike but overall really cool.
I appreciate that you enjoyed the game!
I will admit we did want the boss to be a lot harder than the regular enemies so in that sense I'm glad we achieved the difficultly spike.
Nice :) Overall a similar idea we had with bouncing bullets. A little bit more enemy variety would have been great. Bossfight is pretty sick though! :)
Hey Znerol! Thanks for taking the time to play and leave us with some feedback! We'll have to check out your submission too. ;)
Our scope initially planned for 3 bosses with their own unique level enemies, but we ended up only having time for one boss. We're happy we were able to come through with as much polish as we could given the time constraint! Cheers!