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A jam submission

Duck SilverView game page

Shot eggs at troubling foes
Submitted by Aque, Drsq — 16 hours, 24 minutes before the deadline
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Duck Silver's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#763.4183.625
Fun#2262.4752.625
Visual#2592.3572.500
Overall#2632.2392.375
Theme#2921.6501.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Are you using any third party assets?
Music by ovani sounds

Are you using any AI generated assets?
Nothing

Did you use BulletFury?

No

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Comments

Submitted(+1)

I made it to Wave 11 and died pretty swiftly at its boss, but it was a fun experience with a variety of enemies and bullet patterns. I'm not exactly sure what the "consequences" counter was for, there was no explanation outside of the controls listed on your game page. Apart from this, the music track was lovely, designs were awesome, and you have an established gameplay loop. Well done!

Submitted(+1)

congrats on finishing the game jam! LOVE the fast movement and unrestricted dash. makes it feel very speedy! the player bullets could go faster and have more impact with effects when hitting, but otherwise good effort!

Submitted(+1)

Awesome game! Parts of it were polished extremely well like the gun and camera movement! I want to stress that I think this game has a a boatload of potential, it just needs a bit more time.

Here are some of my recommendations: Other spots like the lack of hit feedback really reduced the dopamine rush the game could have given me. 

Also the bullets are really hard to predict and prevented me from seeing a lot of the enemies. 

Out of curiosity, did you use a particle system to spawn your bullets? 

Developer

Thanks for the valuable feedback, I'll definitely take it to heart!

Particle systems were not used. The bullets are scripted box sprites (with boxcollider2d and rigidbody for collision detection), being instantiated and destroyed on the fly.  We did use Physics2D collision layers.

Submitted(+1)

I realy liked the dash but it was a bit op to have no coldown. 

I realy enjoyed the efect on the enemies with them swaying.

Good job!

Submitted(+1)

I didn't really get what the consequences number meant, but otherwise it's a good game. Thank you for the game!