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Soulbound's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #43 | 3.543 | 3.543 |
Visual | #82 | 3.674 | 3.674 |
Overall | #87 | 3.391 | 3.391 |
Fun | #96 | 3.304 | 3.304 |
Audio | #137 | 3.000 | 3.000 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
'Kenney Mini Square' font, 'Kenney Pixel Square' font. 'Medieval Button Beige' (InspButton from Gdev asset store) . 'Transparent button with white blue border' - (Button from Gdev asset store) - , Audio used: MetalV1_Jump_Start_02.wav, MetalV2_Jump_Land_02.wav, Motzart's "lacrimosa" for menu music, chopped and chiptuned by ourselves
Are you using any AI generated assets?
no
Did you use BulletFury?
No
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Comments
I liked the game, good gameplay with interesting power up mechanics, a promissing roguelike. The graphics are well done too. Good work!
Nice dramatic visuals. The dark ominous setting with wizards is an awesome atmosphere, I dig it! It definitely scratches that vampire survivor itch.
Cool and fun game, nice visuals and good music, didn't quite understand early on the choices and consequences, but overall great work.
I did 7100 points on my last run which I think was my best.
I absolutely love how the game looks, you're using my favourite kind of atmosphere, setting and character design, including playing as this kind of sorcerer, the characters animation including their death animation is great. And the game is fun to play, I like that some of my choices did not work at all, it made the ones which worked stand out more, the special attack is satisfying and the difficulty is exactly as I want it to be.
Very cool entry!
Glad you enjoyed it, thank you for playing and for the awesome feedback! :D
Nice gameplay reminds me a lot of 20MTD and I loved the konsequences with the upgrades! The magician enemies where crazy op haha or maybe I just sucked playing :D
If you find it difficult the upgrades are different every time and there are some pretty OP combo's to be found ;) - thank you for playing :D
Ohhh I see then I have to give it another try! Sure you are welcome :)
Nice vfx, I liked the death effect. Theme implementation is well done, I found life steal to be the best one because it seems to be the only way to regain health quickly. Good job!
Thank you very much for the feedback and for playing! (Life steal is definitely a personal favourite of mine too). I enjoyed playing your game yesterday :D
Another great game made with Gdevelop, your art stands out the most with game play as a close second. I really liked your attention to detail, the easiest improvement would be sounds the music was good but better SFX would have given it a boost. Well done on making such a great game!
Thank you for the very lovely feedback and for playing! :D - It was certainly a hard decision when it came towards the end on where we wanted to focus our attention and which parts to develop further, unfortunately SFX definitely took a hit on where we would have like to have gone with it.
Super addicting! I feel like it wasn't made clear enough that the special ability is unlocked at level 5. Visuals were great, I feel like sound effect balance was off. Player getting hit sounded way louder than any of the other sound effects, and I would have liked to hear the sound effects for shooting/killing an enemy better. Great job on chopping and chiptuning the menu music - the result sounds great, and I like the stereo effect!
Thank you for playing and leaving your feedback :D - We were like 90% of the way there with sound options menu but just didn't have the time to get if finalised with having all having busy working schedules. great point about the special ability notification - one of those QoL additions that just didn't make the cut with the time frame unfortunately - though it would've been quite a simple fix.
A coolly made game. The visual is fine. The music is funny, I laughed specifically. I didn't like the level system. The topic is well covered, but there is definitely not enough animation, it just abruptly appears and the feeling of the game is a little confusing and due to the fact that there is no animation, you can just accidentally poke while you shoot and you won't even realize that it appeared. In general, the game is vampire survivors, only shoot manually))). I will be grateful if you play my game and leave your opinion.
Thank you for your feedback and for taking the time to play! - We discussed the inspiration of many pixel-art bullet hell type games but that's quite a complimentary comparison :D
Good job :)
This is very impressive.
Thank you so much for your kind words and for taking the time to play! :D
Nice try! But the "level-up" keep interrupting the game. Maybe you should let the player decide when to enter the "level-up" interface?
That's a solid point, thank you for taking the time to play and for leaving your feedback! :D
Had a lot of fun with this one, kept replaying to try to figure out an optimal way to progress. I think level 7 with 4500 score was the furthest i got, wish i'd gotten further. Really good gameplay and nice visuals. Some small details that could be improved might be the z-index of the reticule would look better on top of enemies, and the stones that block bullets/movement could be more obvious. Overall very nice submission, congrats!
We're glad you enjoyed playing, thank you for taking the time to do so and to leave your feedback! Fair point made, we had so much more planned for level design but just ran out of time unfortunately.
Also, the upgrades are randomised if you ever want to try a different combination of upgrades to beat your score ;) :D
I had no idea where i was at first. Dig the vibe! Great art!
We tried to add a bit of an explanation into the 'how to play' but that's a good point! thank you for taking the time to play and leaving your feedback! :D
At first I was like "This is impossible!" Then I realized I can move, not only shoot and had a great time, next time I will read the "how to play" before starting the game haha Good job!
Haha, thank you for playing, cake stealing pirate :D
Wow I love the art style and the classical chiptuned music! The upgrade/downgrade system is really cool too! I loved the death zooming effect too. Well done on this!
Thank you so much :)
Well done! Loved the graphics and the death effect was very cool. Pretty tough I found, though. Might be nicer to start off with some simpler enemies and then introduce tougher ones later on?
Thank you for the feedback :D
Amazing game! nice artwork and game mechanic, upgrading system makes your game very enjoyable !
Thank you, I also enjoyed making soup in yours :D
haha thanks for playing! :))
amazing oldschool crpg graphics and vibe! the shooting felt a little bit weak, but with a little bit of balancing and juicing it up could work wonders! amazing job finishing the jam!
Thank you, it definitely could have benefitted from more polish, such is the way of gamejams XD
5/5 !!! One of the best entries I've played so far.
The things I most of all enjoyed was
Great job :)
Thank so much my atlantean friend :D
Great Artwork, it’s minding me of some old games I used to play! UI is a little bit broken/misplaced due to resolution or something. Sometimes after leveling, the game shows the same options in every 3 choices which is somewhat weird.
Overall I love it!
Thanks for the feedback :D