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polymonic

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A member registered Jul 28, 2021 · View creator page →

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Thank you for your comment on the music! Not only are there 3 different tracks, they each have 3 different layers depending on the “intensity” of your combat with them. I’ll be putting together a Bandcamp release of the tracks soon 😅

Well that elevated quickly! Suddenly I had shotgun and tons of enemies were trying to shoot me!

This was a cool little game, though I did struggle with the controls once the mouse aiming was introduced. This is one I will come back to and try to get further in since it seem there was a few extra places to explore.

I really liked the when the music kicked in and the gameplay pumped up!

Fun little shooter. The explosions made me nostalgic for Intellivision Space Games.

It had a nice variety of enemies and I felt like I had a chance to survive.

I could maybe stand for the whole thing to be a little bit slower :-D

Really interesting gameplay mechanic and a bit challenging. Very nice graphics and music.

I do wish the mouse movement for aiming my moment/firing was separate from the screen movement - it was making it hard to target things and was a tiny nauseating.

Reminds of the game Planetoid Pioneers.

I couldn’t figure out what to do in the shop besides give all my money to my Benefactor. Is this game a comment on the cruelties of capitalism?

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This was a lot of fun and hard to stop playing! As somebody else said, I think this is the longest I’ve played a game jam entry.

I do wish the music changed as you progressed in the game, that same loop over and over becomes a bit grating.

I think it would be helpful if each of the devices that can be turned on and off had a power light (green/red) to show you it’s current state.

One bug I noticed is that if you WASD upwards while there are resources on the ground, they disappear after they have moved off screen.

You all found the fun with this one and it’s a satisfactory game loop. I’d love to see you refine and expand this. I think it has potential for a fun little paid game.

Really impressive entry! A really neat gameplay idea with cool music. The combat scenes are also very sweet.

I struggled a little bit with how to use the key on the door but eventually figured it out.

If I had one complaint it would be the size of the sprites - it makes it a little hard to discern things as a first time player.

One thing that can sometimes help with a repetitive sound is to change the pitch of it ever so slightly each time so it doesn’t seem as repetitive.

But I wonder if a less ominous sound would work, like the turning of a page or just a click.

Still a very cool mood with all the sounds, art and story!

Thanks for checking it out and I’m glad you liked the music! :-D

Wow, so simple and effective! Can I get in one more hit before…???

I’m not sure if I won or not but it was way better than Peter Molyneux’s cube game!

The pixel graphics are great and the gameplay looks cool though I couldn’t entirely tell what I was doing. If the music loop was longer and had some variation to it I’d be more compelled to stick around try to figure things out.

I couldn’t manage to get the Repair working, even when the bar was in the middle of the gauge. Baby sound was creepy.

Interesting entry with nice sound design. Reminded me of some of the games I played growing up in the 80s.

One small thing of note: I played with headphones on and I started to find the sound that plays when you progress the story to be distracting from the story and other sounds going on after a while.

It’s a nice mood with the graphics and prison setting but I couldn’t figure out what to do.

I got to the base and walked around it a few times. I managed to pick up a few things (I with there was a notification to tell me what I just picked up). I saw some floating eyes and pulled out my gun but just ended up holding it in an awkward way and couldn’t figure out how to fire it.

I also think the intro text should be a lot bigger and the typing noise was a bit odd.

I think there’s potential here, you just gotta get people to the action quicker/easier.

This is a solid little entry - nice graphics, animations, enemies to kill, things to find, areas to explore. Impressive for your first jam entry!

One suggestion: In Godot, go to Project, Project Settings…, Rendering, Environment and set the Default Clear Color to Black. It took me out of the game just a little bit as I was exploring the far sides of the dungeon and the gray background would start showing.

It also felt like the music was staring and stopping at random times but unrelated to anything I was doing.

I think this entry shows some promise. The mood of the dungeon was cool but it felt like all the corridors were too narrow and my mouse turning was too slow - it made exploring the dungeon a bit frustrating by the time I found the 3rd symbol. The flashlight was a nice effect and I enjoyed the sound design, though I wish there was a little more going on than walking around in the dark.

1468 zombies killed.

I gave it a few tries. The zombie sounds were funny. The gun sound was silly and a little annoying after a while. The size of the map was nice.

I was waiting to gain XP and unlock weapons but it never happened. Feels more like a twin-stick shooter than Vampire Survivors.

I think it has potential though - keep working on it!

I love the mood of this game - great visual style and nice little enhancements throughout (the shaking text, for example). Looks like it could almost be a VirtualBoy game ;-)

I couldn’t quite figure out what to do once I descended into madness and couldn’t figure out how to equip the knife.

I do wish the music was a longer loop or changed when you descend into madness - it got a little grating after playing for several minutes.

This was a fun and made me chuckle several times - when I saw the makeup of the party, when I first encountered the mimic, the battles…

I liked the atmosphere of the dungeon and graphical style of the game. This feels like the kind of entry that has good potential and should be expanded beyond the game jam. Kudos!

Unfortunately I ran into a bug where I couldn’t defeat a creature and had to quit the game. Attaching a screenshot.

I really like the visual style of this game. The limited color palette and minimalist geometry gave it a cool retro VR cyberpunk feel.

The combat was nice and arcadey - reminded me of Legend of Grimrock a bit.

I was waiting for some drums to kick in with the music and for it to elevate the gameplay and combat.

It did take me a while to get some action in the game. I would start the player closer to the buildings and maybe right in front of one that has an elevator in it. Take me too the action sooner!

This was a fun AND funny. The music was a nice choice, though I was a little bummed to see it wasn’t made for the jam - the accordion and theremin fit the theme of the game really well.

I like how each combat encounter introduced a little bit more about the combat system rather than overwhelming with all of them in one combat encounter.

The only thing that felt a little off was the font choice. The smooth font with the pixelated graphics is an odd mix.

I did encounter a bug where depending on how I stepped into a space it sometimes wouldn’t show up in my automap.

Thanks for the video coverage of the game!

I think at some point you must have pressed the M key which mutes the music - that’s why it dropped out suddenly.

This was a lot of fun! It was nice to be in a non-fantasy setting. I liked how you could revisit locations to find the stuff you missed. I also liked how you would get tools to let you access things you’d previously seen. Having multiple levels in the construction level was cool too. I had fun the entire time I was playing it - great job!

You got me right into the action and I won! It’s a bit of an odd looking game and not much of a “crawler” but you got me right to the gameplay.

Given the fiery, slowing nature of the dungeon and enemies… the music was not a good match for the game. Something more dangerous and brooding would be better.

I had a minor issue where the keys would often drop between the grid and it took me several attempts to try and pick it up.

The guys you fight are pretty creepy looking!

There is an impressive amount of stuff in this game for the duration the game jam… but at the same time it’s a bit overwhelming. There was so much on the screen I wasn’t sure what to pay attention to first.

I also struggled with the camera - it seems I was always one square away from where I thought I was.

It seems like when you come out of the Journal / Settings screens your keypresses then get applied to your character?

I wish I could remap the keys - I like Using A/D for strafing and Q/E for rotating :-/

Using emojis for the characters faces is a fun idea.

It’s a good looking game with a nice UI but it felt like all the sound effects were lagging behind what I was doing. I couldn’t figure out what the laser blast sound was for. And I think there was walking and turning sounds but they kept happening several seconds after I walked and turned…

The mini-map was impressive! I liked the dungeon texture though some variety might make exploring a little more fun.

Hey there - thanks for checking out the game!

I just downloaded the DMG and gave it a try on another Mac and when I die I end up starting over (once the dialogue about it has finished playing).

Things can be a little slow to load on the Mac since I think shaders are being precompiled without any kind of progress bar.

Pretty interesting tune for an hour of work! You’ve got a fair amount going on without it being too overwhelming. It’s got a cool lonely but steadfast vibe to it - the player is suddenly put in a bad situation but they are determined to persevere. Is it a sentient robot working in a warehouse that suddenly discovers the nefarious contents?

It sounds like you’ve got a few instruments fighting for the same frequency space - some panning and EQ might help with that.

This is good stuff!

For Jellyfish I recommend “The King is Half Undressed” and “Joining a Fan Club”.

You piano parts reminded me a bit of Josh Fix, so I was thinking you might dig him. Try “Bad With the Superbad” or “Random Dents, Constant Moans”.

I think it’s the best one out there. The ones built in to Logic are pretty “meh” and I’m likely just biased by owning it long before Arturia’s came out.

I think it might’ve been the first audio plugin I ever bought…

Very impressive entry! Excellent production and some interesting chord changes in there. You accomplish a lot in 2 minutes!

The 3 different sections do make it feel a bit more like a showcase piece than a single background piece. I’d be interested to hear them as separate tracks, especially the chill first part. But I’ve also not played any Pokemon games, so perhaps it’s an arrangement choice I’m not familiar with.

If I didn’t know any better I’d say you’re a Jellyfish/Andy Sturmer fan. You might also like Josh Fix.

Thank you kindly!

Non-drum instruments are from M-Tron Pro IV. It’s a Mellotron emulator, hence the track name. One of my favorite instruments.

One of the drum beats is a loop from Logic Pro and the other is a pattern I made using Abbey Road 50s Drummer.

I like what you’ve got going on around 1:09, 1:34, 1:51 and 2:10. I feel like that’s when the song really comes into its own. When it all comes together at 2:46 it sounds pretty great. That third chord (at places like 2:12) is a bold, interesting choice but maybe needs just a little more help - I think perhaps it’s colliding with the lead and the lead should adapt to that chord change.

I would consider dropping the random blips and get to the guitar and drums faster - I think it detracts from a solid idea.

I listened to it like 4 times to leave this comment - it’s an interesting piece!

It’s a bit dissonant but it works. I like the strings that come in at 0:36. It’s as if I’ve stepped into a wacky scientists lab and he’s telling me about all his weird inventions before he gets to the one I came for.

This is one of the most unique sounding entries I’ve heard so far - interesting mixture of instruments! A happy little track I could bop around in a NPC village too.

Nice sound and chill vibe but it needs a second part.

Solid retro vibe. I feel like I just finished a Metroidvania on my NES.

I like the pads that come in at 0:32 and the lead at 0:48.

It’s a chill little piece but I think you need to switch up the chord progression for some variety.

Definitely has an old-school feel. I like when it sweeps in at 0:20 and the shift at 0:38.

Awww, why the fade out? Keep going!