You can download the soundtrack from here if you’d like: https://polymonic.bandcamp.com/album/rent-seek-kill
polymonic
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Love the look and feel of this game!
Thankfully Kaveri’s comment pointed out that you have to click on units to select them - I just though the WASD keys weren’t working in my browser.
I also really liked the sound. I felt like I was walking around spooky, dark metal hallways. My only feedback would be to lower the volume of the breach holes opening up - it’s much louder than everything else.
I enjoyed this and played it for a while but unfortunately my browser (Safari) eventually reloaded the page due to memory usage. I would’ve kept going if it hadn’t!
Neat idea with the music changing based on the creature you possess though I’m not sure how necessary it is.
I think the only thing it needs is changing up the tile set after a while so I feel like I’m exploring and making progress.
I specially enjoyed seeing the flying squirrel since it was similar to a game I mad for a jam where you float using an umbrella :-D
Ha, I just learned about the concept of “diegetic” in a book I’m readying - “The Game Music Handbook”
I never got around to making the humans walk or the tanks move. I think that would’ve made things a bit more interesting. And yes, more levels with challenging layouts/situations.
Thanks for giving it a go!
This was great. Ended up playing longer than I thought I would. It’s an addictive game mechanic!
My only complaint is that I don’t know what any of the things in the shop do. I think the stuff on the left is only for the next level and the stuff on the right is permanent and can be upgraded more. I guess one lets me lift more weight… and one lets me see further in the dark? Not sure about the stuff on the left, though.
I liked the music track a lot with all of its clanking, but I think it would be good to switch it up once you’ve gotten further into the game either based on time or your power up levels.
It’s like you had a fishing game all set up and they said “no water” so you just deleted the water plane and added wings to the boat - and it’s beautiful! Great art style and lovely music - it was all very relaxing.
My only complaint would be that the plane-boat feels like it flies more like a ship in space. I feel like once I level out my wings the planet-boat should stop turning. But I also haven’t studied physics in 30 years, so what do I know?
Very nice - cool music, fun gameplay and impressive transition effects!
It’s a bit hard to play using a trackpad, though.
Between the fish, the way the levels were laid out and the way you control your character, it still felt like I was under water. Perhaps the character should drift a bit after moving as if he was in space?
Thanks for the review!
The theme would’ve been implemented if you were able to do more things with the umbrella, which was my intention but didn’t manage to pull off.
I’ve got an updated version I’m working on in which I’ll try to add Coyote Time. If anything it means I can put platforms further away from each other ;-)
Very impressive looking! I couldn’t bump up the resolution but it still looked really good pixelated. Lots of atmosphere though the whistle sound of the grappling hook took me out of it a bit. The grapple hook also really tossed me around - might want to cut it’s velocity in half and see how that feels.
Cool evil looking spherebots too!
Really fun little game! Took me a little bit to get used to the two actions but once I understood it was a challenging game. Managed to finish it but it wasn’t easy.
Nice colors and graphics that reminded me a bit of Geometry Wars. I think you could keep working on this and have a really compelling game!
Very tough first level. I’d recommend ramping things up for folks so they can get used to the mechanics.
First level should just be a generator with no enemies.
Second level should be a generator and an enemy.
Third level start adding obstacles and additional generators.
It was hard to tell when/if I fixed a Generator.
I think this has potential, so keep working on it!
Fun gameplay with a lot of potential!
It might help to have a sound play when you’re trying to place the target somewhere it can’t be put.
In the first level I totally though the crates in the upper left was some kind of diagram or help because of the black frame.
I feel like your second level should’ve been your first level. Or your first level should’ve been your third level.
It’s also hard to tell when I’m going to fall through an objet or not. On Level 4(?) there’s a bridge holding up a box but then I fall through it? There’s nothing to indicate other than me dying.
It also looks like boxes are placed using the upper left corner as the target, rather than the center, which is what I expected.
I like the subtle lightning coming up on the main menu. Would be good to have hover states or click sounds on the main menu buttons. I wasn’t sure if I actually clicked them or not and there seems to be a bit of a delay?
I like the aesthetic of the level design and the world. Good walking sounds, too.
The music was pleasant but I was expecting something a bit spookier or tense.
Man, that lava room is challenging! Afraid I gave up after about 10 tries.
I started off using the Pixel Adventure tiles but wanted to practice making terrain tiles since I’ve not done much of it. It definitely doesn’t look as good but I at least got used to using LibreSprite.
The camera movement is all handled by built-in Godot options, so I can’t take credit for that :-D
Thanks for trying out my game!
Are you looking for only a sound designer or a composer as well? Composing is my strong suit and I have less experience with sound design. I’m happy to give it go.
Feel free to ping me on Discord again or send my your Discord username. I generally ignore blind Friend requests without an accompanying message.




