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polymonic

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A member registered Jul 28, 2021 · View creator page →

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This was a fun and made me chuckle several times - when I saw the makeup of the party, when I first encountered the mimic, the battles…

I liked the atmosphere of the dungeon and graphical style of the game. This feels like the kind of entry that has good potential and should be expanded beyond the game jam. Kudos!

Unfortunately I ran into a bug where I couldn’t defeat a creature and had to quit the game. Attaching a screenshot.

I really like the visual style of this game. The limited color palette and minimalist geometry gave it a cool retro VR cyberpunk feel.

The combat was nice and arcadey - reminded me of Legend of Grimrock a bit.

I was waiting for some drums to kick in with the music and for it to elevate the gameplay and combat.

It did take me a while to get some action in the game. I would start the player closer to the buildings and maybe right in front of one that has an elevator in it. Take me too the action sooner!

This was a fun AND funny. The music was a nice choice, though I was a little bummed to see it wasn’t made for the jam - the accordion and theremin fit the theme of the game really well.

I like how each combat encounter introduced a little bit more about the combat system rather than overwhelming with all of them in one combat encounter.

The only thing that felt a little off was the font choice. The smooth font with the pixelated graphics is an odd mix.

I did encounter a bug where depending on how I stepped into a space it sometimes wouldn’t show up in my automap.

Thanks for the video coverage of the game!

I think at some point you must have pressed the M key which mutes the music - that’s why it dropped out suddenly.

This was a lot of fun! It was nice to be in a non-fantasy setting. I liked how you could revisit locations to find the stuff you missed. I also liked how you would get tools to let you access things you’d previously seen. Having multiple levels in the construction level was cool too. I had fun the entire time I was playing it - great job!

You got me right into the action and I won! It’s a bit of an odd looking game and not much of a “crawler” but you got me right to the gameplay.

Given the fiery, slowing nature of the dungeon and enemies… the music was not a good match for the game. Something more dangerous and brooding would be better.

I had a minor issue where the keys would often drop between the grid and it took me several attempts to try and pick it up.

The guys you fight are pretty creepy looking!

There is an impressive amount of stuff in this game for the duration the game jam… but at the same time it’s a bit overwhelming. There was so much on the screen I wasn’t sure what to pay attention to first.

I also struggled with the camera - it seems I was always one square away from where I thought I was.

It seems like when you come out of the Journal / Settings screens your keypresses then get applied to your character?

I wish I could remap the keys - I like Using A/D for strafing and Q/E for rotating :-/

Using emojis for the characters faces is a fun idea.

It’s a good looking game with a nice UI but it felt like all the sound effects were lagging behind what I was doing. I couldn’t figure out what the laser blast sound was for. And I think there was walking and turning sounds but they kept happening several seconds after I walked and turned…

The mini-map was impressive! I liked the dungeon texture though some variety might make exploring a little more fun.

Hey there - thanks for checking out the game!

I just downloaded the DMG and gave it a try on another Mac and when I die I end up starting over (once the dialogue about it has finished playing).

Things can be a little slow to load on the Mac since I think shaders are being precompiled without any kind of progress bar.

Pretty interesting tune for an hour of work! You’ve got a fair amount going on without it being too overwhelming. It’s got a cool lonely but steadfast vibe to it - the player is suddenly put in a bad situation but they are determined to persevere. Is it a sentient robot working in a warehouse that suddenly discovers the nefarious contents?

It sounds like you’ve got a few instruments fighting for the same frequency space - some panning and EQ might help with that.

This is good stuff!

For Jellyfish I recommend “The King is Half Undressed” and “Joining a Fan Club”.

You piano parts reminded me a bit of Josh Fix, so I was thinking you might dig him. Try “Bad With the Superbad” or “Random Dents, Constant Moans”.

I think it’s the best one out there. The ones built in to Logic are pretty “meh” and I’m likely just biased by owning it long before Arturia’s came out.

I think it might’ve been the first audio plugin I ever bought…

Very impressive entry! Excellent production and some interesting chord changes in there. You accomplish a lot in 2 minutes!

The 3 different sections do make it feel a bit more like a showcase piece than a single background piece. I’d be interested to hear them as separate tracks, especially the chill first part. But I’ve also not played any Pokemon games, so perhaps it’s an arrangement choice I’m not familiar with.

If I didn’t know any better I’d say you’re a Jellyfish/Andy Sturmer fan. You might also like Josh Fix.

Thank you kindly!

Non-drum instruments are from M-Tron Pro IV. It’s a Mellotron emulator, hence the track name. One of my favorite instruments.

One of the drum beats is a loop from Logic Pro and the other is a pattern I made using Abbey Road 50s Drummer.

I like what you’ve got going on around 1:09, 1:34, 1:51 and 2:10. I feel like that’s when the song really comes into its own. When it all comes together at 2:46 it sounds pretty great. That third chord (at places like 2:12) is a bold, interesting choice but maybe needs just a little more help - I think perhaps it’s colliding with the lead and the lead should adapt to that chord change.

I would consider dropping the random blips and get to the guitar and drums faster - I think it detracts from a solid idea.

I listened to it like 4 times to leave this comment - it’s an interesting piece!

It’s a bit dissonant but it works. I like the strings that come in at 0:36. It’s as if I’ve stepped into a wacky scientists lab and he’s telling me about all his weird inventions before he gets to the one I came for.

This is one of the most unique sounding entries I’ve heard so far - interesting mixture of instruments! A happy little track I could bop around in a NPC village too.

Nice sound and chill vibe but it needs a second part.

Solid retro vibe. I feel like I just finished a Metroidvania on my NES.

I like the pads that come in at 0:32 and the lead at 0:48.

It’s a chill little piece but I think you need to switch up the chord progression for some variety.

Definitely has an old-school feel. I like when it sweeps in at 0:20 and the shift at 0:38.

Awww, why the fade out? Keep going!

Very pretty tune with nice instrumentation. I like how the lead and piano play off of each other.

The overall volume need to be bumped up and it cuts off too abruptly at the end.

Sweet vibe and pulses - I like the mood of this a lot. I also like the little break in the middle at 1:28. Interesting sound effects throughout.

Would code to this.

I want it to go on longer!

What a fun chirpy track! Gives me Super Mario 64 vibes. I love the little stingers and sound effects sprinkled throughout. Some of it almost sounds like background singers jumping to emphasize things. I like the little accordion bits too :-)

This feels like I’ve finally found a town of friendly people to relax with after some traumatic opening scene/battle.

Sweet piano lead and use of pitch bends. Nice arrangement and overall feel.

Love bridge harmonies around 1:51!

If I had one critique… I don’t think the title doesn’t match the vibe of the song. It seems more chill and laid back than adventurous.

You’ve got some interesting chords changes going on in here… along with some wild ones.

The first 13 seconds feel like a completely different piece than the rest of it in 3/4. The rest of it makes for a very nice background piece - I can definitely imagine exploring a new town and having NPC discussions to it. I like the main melody you have going on in it.

Production-wise it sounds like it’s all electric piano, which starts to fight with itself sonically after a while. It can also be tough for chords to sound decent in the lower registers. I wonder what this would sound like instrumented with some woodwinds and strings…

It feels like it has a lot of potential, so definitely keep working on it!

Love the mood and that bass patch. Very suspenseful piece that feels like it could use a full orchestra. Maybe even a breakbeat eventually :-)

I think it might be a bit too dramatic for background music but that doesn’t mean it’s not really fucking cool!

A pretty song with nice instrumentation and chord progression.

I’d suggest pulling back the reverb and volume of the drum track - it feels like it’s in a different sonic space than the rest of the instruments.

Thank you!

The patch at 1:23 and 1:41 is called “KlavTron”. All the tracks except for the 2 drum tracks are M-Tron Pro patches (a Mellotron replica), hence the track name :-D

Yesss, love the vibe and instrumentation of this. What a mood! Contemplating where your choices have gotten you as you try to soldier on after a climactic event and return to the surface.

All that said, if you want others to appreciate the music you make then you should consider appreciating the art others make instead of using AI generated images. It also puts a stain on your music to see one AI generated cover art after another. I honestly almost didn’t bother listening when I saw the cover art.

I’ve been playing Caves of Qud recently and this feels like it could slide right into the soundtrack, probably whilst I’m trading with some odd archeologist or something or trying to figure out what some mysterious machine does. My only complaint is that it’s too short - I want to hear more of it!

Really well produced and nice use of the pitch bends. It feels a little more “fight music” than “background music” to me, but still really well done. I wasn’t expecting the distorted guitar to kick in, so that was a nice surprise and amped up the energy. It maybe got a little too hectic for me when the really busy drum beat kicked in but it certainly evokes some intensity!

Fun little cutscene that gives you a preview of the level if you’re paying attention. The jumping controls were a little rough but I managed to get fairly far in the level. I was impressed to see locked doors, keys, pipes, vines, jump pads, switches and moving platforms!

Nice art style and the ambience of the train passing by was really nice. Neat little world to walk around in - would love to see more!

There were a few places where I got stuck due to the collision detection and it was hard to tell because I was behind something else.

This is a neat idea with an impressive implementation in the musical grid. I did find myself fighting with the goose heads to get them to the notes I wanted. As a musician I wanted more options for notes :-)

Definitely one of the weirder and more unique entries!

A very unique game both in art style and gameplay… but I still wasn’t sure what to do and I lost my relaxation every time.

I was a little surprised to see the middle mouse button being used. I think keyboard controls might have been more appropriate if you’re just holding down buttons for the gameplay. Then you could have mapped breathing in to the left side and breathing out to the right side?

This is a great looking game but I did not find it comfy - it was a bit stressful. The tutorial level was a nice touch but I think I would’ve liked a easier battle or two to get used to the attack against a “live” enemy.

Really well done! The little notes and comments/questions from the customers was a nice reason to keep playing. I did find it a little stressful, though, especially the pumpkin carving - I had a hard time getting people’s orders right.

My only real complaint is binding the Return key to the options menu. I feel like Space and Enter should’ve been the same thing. I keep interrupting my game cause I hit the Return key.