Fun little cutscene that gives you a preview of the level if you’re paying attention. The jumping controls were a little rough but I managed to get fairly far in the level. I was impressed to see locked doors, keys, pipes, vines, jump pads, switches and moving platforms!
polymonic
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A very unique game both in art style and gameplay… but I still wasn’t sure what to do and I lost my relaxation every time.
I was a little surprised to see the middle mouse button being used. I think keyboard controls might have been more appropriate if you’re just holding down buttons for the gameplay. Then you could have mapped breathing in to the left side and breathing out to the right side?
Really well done! The little notes and comments/questions from the customers was a nice reason to keep playing. I did find it a little stressful, though, especially the pumpkin carving - I had a hard time getting people’s orders right.
My only real complaint is binding the Return key to the options menu. I feel like Space and Enter should’ve been the same thing. I keep interrupting my game cause I hit the Return key.
Love the torus level - don’t think I’ve ever seen that in a game like this.
Also loved the book being written as my character explored and fought, particularly how the maze took me “2 days” to get through. Might be nice to add a day/night cycle… though how that works on a torus shaped world I have no idea.
The only thing that didn’t seem to work for me was that I couldn’t scroll the book after I died. Might be because I’m on a MacBook Air with a touch pad?
This is very cool! I love the Mad Libs/Choose Your Own Adventure style of the game - very unique! Great graphics with a very nice palette. Also has just the right amount of strategy and enemy mechanics. It was hard to tell when I was being hit, though.
And if I’m being super nit-picky, the only confusing thing was that you use the same arrow graphic for reading the next passage and leaving an area. I was trying to click on the arrow after finishing an area.
Wow, this is pretty fantastic! It took me minute to get it but once I did… very cool and unique.
It would be cool if the music/instrumentation smoothly changed as you moved from one “book” level to another to represent the story/era.
I think you should keep working on this! Shows tremendous promise.
A nice little asteroid game!
It feels like the difficulty ramps up pretty quickly. Or I’m just not that good at the game.
I think it would be helpful to display the name of the pickup you just got so you have an idea of what it does. One turned me red and another turned me blue but I don’t know what that means.
Super solid entry! Music gave me awesome NES vibes and the gameplay is essential SHMUP action.
Not sure if it’s intentional, but I like that it saves my progress across sessions.
I had to play full screen, otherwise my browser (Edge) would scroll the page when using the arrow keys. But I wanted to see the great pixel art larger anyways!
You can download the soundtrack from here if you’d like: https://polymonic.bandcamp.com/album/rent-seek-kill
Love the look and feel of this game!
Thankfully Kaveri’s comment pointed out that you have to click on units to select them - I just though the WASD keys weren’t working in my browser.
I also really liked the sound. I felt like I was walking around spooky, dark metal hallways. My only feedback would be to lower the volume of the breach holes opening up - it’s much louder than everything else.
I enjoyed this and played it for a while but unfortunately my browser (Safari) eventually reloaded the page due to memory usage. I would’ve kept going if it hadn’t!
Neat idea with the music changing based on the creature you possess though I’m not sure how necessary it is.
I think the only thing it needs is changing up the tile set after a while so I feel like I’m exploring and making progress.
I specially enjoyed seeing the flying squirrel since it was similar to a game I mad for a jam where you float using an umbrella :-D
Ha, I just learned about the concept of “diegetic” in a book I’m readying - “The Game Music Handbook”
I never got around to making the humans walk or the tanks move. I think that would’ve made things a bit more interesting. And yes, more levels with challenging layouts/situations.
Thanks for giving it a go!
This was great. Ended up playing longer than I thought I would. It’s an addictive game mechanic!
My only complaint is that I don’t know what any of the things in the shop do. I think the stuff on the left is only for the next level and the stuff on the right is permanent and can be upgraded more. I guess one lets me lift more weight… and one lets me see further in the dark? Not sure about the stuff on the left, though.
I liked the music track a lot with all of its clanking, but I think it would be good to switch it up once you’ve gotten further into the game either based on time or your power up levels.
It’s like you had a fishing game all set up and they said “no water” so you just deleted the water plane and added wings to the boat - and it’s beautiful! Great art style and lovely music - it was all very relaxing.
My only complaint would be that the plane-boat feels like it flies more like a ship in space. I feel like once I level out my wings the planet-boat should stop turning. But I also haven’t studied physics in 30 years, so what do I know?










