I remember seeing this on the discord channel and was keen to play it! I love how it's kind of an RTS Bullet Hell, interesting and very cool!
Play game
Art of War's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #133 | 3.050 | 3.050 |
Audio | #137 | 3.000 | 3.000 |
Theme | #138 | 2.750 | 2.750 |
Visual | #140 | 3.200 | 3.200 |
Overall | #151 | 3.000 | 3.000 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
tileset - https://raou.itch.io/ soldier sprite - https://belillart.itch.io/ UI - https://mounirtohami.itch.io/ background music - Sean Phillips -www.seanphillipsmusic.co.uk gun sfx - https://tomciccone.itch.io/
Are you using any AI generated assets?
No
Did you use BulletFury?
Comments
I played this game before it was open for review and now that I've played it again some of the issues I had with the game got worked out.
I think the idea nd the strategy style of this game doesn't exactly fit a traditional bullet hell but I don't find that to detract from the player experience as this game can stand on its own as a strategy game.
I had some changes I wanted to make with the control scheme and knowing when I am going to deploy which was fixed/changed before this build came out.
Well done on this submission!
This is a truly interesting game and very detailed and thoughtful tutorial session. But still the game mech seems too hard for me. If we can just place the soldiers to the right place, and let them auto aim and fire that will be much easier to play and we can focus more on the strategy instead of control.
BTW, didn't thought that water cannot pass bullets for me...
Nice music and art!
Hello! ๐
Overall: โจ This game had a lot of mechanics and systems, impressive for such a short development time. Great job on the submission!
Fun: ๐ The game was fun, and I could see the effort you've put into it. I wasn't able to beat level 7 after a few attempts, but it seems doable with the right upgrades (I kept trying to increase my melee damage).
Visual: ๐จ The visuals were minimalistic but didn't detract from the game experience.
Audio: ๐ถ The audio was basic but fitting and didn't take away from the gameplay.
Theme: ๐ I did not see the theme of "consequences" implemented, and it didn't quite feel like a bullet hell game.
Other feedback: Loved the tutorial that highlighted things and walked you through the mechanics. This must have been a lot of great programming fun!
Good job on the submission regardless! ๐
This was such a refreshing thing to see, having an RTS type experience awesome job. Got to level 3
Wow, I'm really impressed at how many mechanics there are and the full tutorial. This was a really awesome game. Unfortunately I'm playing on a trackpad and it was difficult for me to beat level 6 haha. If I had a mouse I would keep trying for sure. Some small things that could be fixed: sometimes the characters were getting hidden behind the menu on the right, when highlighting multiple guys and then moving the highlighting-square off of them, they remained selected. I think the tutorial could be broken up into even more pieces to showcase each action a little clearer, but given the fact that it was just a 10day jam, it was really good. Also would have liked a way to be able to re-pick my cards maybe, since I wasn't sure i had picked very good ones and maybe that hindered my progress. Anyway, really fun submission, great work!!
Really good game, very intresting concept! :D it felt very tactial you made good job!
Good game! Lvl 7 sure is a difficulty spike, gotta be creative to beat it!
I had great time playing your game, it's a very creative take on the bullet hell genre!. Got to 7th level.
Fun to see a completely different take on how to make a bullet hell.
I got stuck on the level with two forts, but enjoyed it until then (gave up after five or six attempts...)
Seems like a lot of mechanics to implement in such a short timespan, well done!
This is an amazing game. There are small little quirks, but overall really fun and something completely different from the other games. The third level was a bit of a hassle, but I managed to beat it after using the hint :D. Thanks for the amazing game!
Damn, those are some advanced mechanics! the tutorial is a bit heavy at first, but it's also an advanced game
complex game, and I love complicity. I rather discover the mechanics and the tricks by myself rather than play the somewhat overwhelming tutorial. overall the idea is very neat keep going
Interesting Idea! The tutorial might be a bit too long but can't think of a better way to show the outstanding amount of mechanics you implemented. Great job!
The art is great! The tutorial is pretty good and interactive but I would introduce features a bit slower so people can understand the game as it is quite complex. Really liked it as a whole
While it doesn't fit the theme, This is actually a very Interesting strategy game to be honest and can turn into something big. Here is my feedback:
-I have actually faced a couple of issues with the path finding and the soldiers were stuck in walls and the edge of the screen, so I think you should look more into this.
-I Really liked the variety in the goal system you made, and the variations in every level is really cool.
-The Music choice was also really suitable for the game and I really liked it, and the same goes for the art style.
Overall the game has really complicated and cool systems implemented, and I really applaud this effort you had in this game, Looking forward for future updates!!
Note: The game loaded Pretty fast to me, so no worries regarding its loading time, maybe adding a loading screen would be a good decision.
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