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odiurd

77
Posts
27
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A member registered May 02, 2024 · View creator page →

Creator of

Recent community posts

Thanks a lot!

Yes, since it has been made for a 7-days jam there was not much time to do extensive testing, so we plan on making a few changes after the jam ends :)

Thanks a lot!

Thanks for playing :)

Thanks a lot for playing!

Yes,I totally agree on that! It was on the plan to make a short tutorial, but couldn't make it on time unfortunately. Will probably add it after the jam ends. Thanks for playing and giving feedback, is much appreciated :)

Damn I'm bad at golf... Good one man :)

Really enjoyed it, good entry :)

Lovely mood, really well polished :)

Didn't know I enjoyed shooting rabbits this much hahaha I kept going for a few minutes. Really well done.

Good one! Nice art style as well :)

Nice one for being your first game. Given the different types of tool you have at your disposal I would have like to be able to place the squares wherever I wanted, but else really great job. Good luck!

Thank you for playing! Yeah I also thought that could be seen as a timer, but I'm glad you figured it out pretty quickly :)

Thanks a lot for playing!

Love the vibe, could spend hours on these type of games. Took a while to get how to play tho, but could just be me. Beautiful sound design also, really enhances the mood. Good one :)

What a work for being made in just 7 days, beautiful! Very polished and funny to play. I personally found the movement a bit too stiff, but the roll helps with that. Keep it up :)

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Maybe it's just me being dumb, but I would have liked something (like a grid of some sort) to better understand when I'm in line with the food. Well done anyways :)

Wow, that's really cool! Not having just one weapon is a very nice touch, and also the style is really charming. Hope you're proud of yourself man. Good one :)

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Given the theme this was really a clever idea and interpretation. Lovely. Too bad for the final image tho hahaha Good job!

Great work for being your first jam! Agree with the checkpoints and would love the player to be a bit more responsive, but still a lovely entry :)

Cool idea, I really enjoyed it. Too bad my mouse is broken and couldn't be too precise with the jumps hahaha Good job!

Really well made. Keep it up man!

Cool concept and very well executed. Is it right that you win as soon as you reach the 5th stage?

I don't know if I'm the only one having this issue, but I can see just the center part of the screen

Haha, there’s no catch! I’m glad you like it. I’d just ask to be credited if you use this tileset in your game

Thank you, glad you liked it!

I quickly uploaded a Windows version—let me know if you run into any issues! I also updated both the Web and Windows versions so the spike colliders are less unfair and now match the sprite better

I got it, thank you for the feedback!

The double jumps weren’t intended as a mechanic, so it’s something I’ll probably fix in the future. But for now, feel free to use and abuse them to get a better time!

I have no idea how you managed to double jump. I even tried replicating it with combinations of slowing time and jumping at the right moment, but no luck. If you could let me know when it happened, that’d be super helpful. Anyway, I’m really glad you liked the game!

Glad you liked it!

Once you figure out how everything works, it’s actually pretty fun!

Loved the movement, but honestly, the sound effect when hitting the bumpers and blasting off was the best part

Really enjoyed the controls and how satisfying it feels when you keep the momentum going!

Really cool movement mechanic, but man, my hand hurts. Still super fun though!

Very cute aesthetic!

Thank you!

Very enjoyable, especially liked the overall aesthetic of the game!

I can see your vision, but the controls feel really clunky. I did like the orange, white, and black aesthetic!

One thing I noticed is that when I went really fast, even if I swiped, it didn’t always move where I wanted