Fun little game, really liked playing around in endless mode! Silly dialogue with the NPCS as well. Great job!
polly reinacher
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This is incredible. From an artist perspective, and as a lover of the disturbing, I was deeply impressed with the art direction. The animations, character designs, and environments were just wonderful. The sound design elevates that immersion very well. Jora was a delight. And do my eyes deceive me- Is the whaler an umamusume fan? Rip urara.
Well done team! An incredible VN.
I love me a good fishing story. Very peculiar premise, I am very fondly reminded of the game Dredge- Nothing more curious than an unsettling little village, spooky fish, and something greater than the self haunting the seas. The mix of 3D and 2D elements was interesting. I really enjoyed the illustrations of the fish, they're beautiful. Good job to all that worked on this!
Two notes of feedback: (Editing to include I downloaded the build.)
- Upon attempting the third day, I'm not sure if we get to progress unless we correctly appease the barkeep and merchant. I tried a few times to get the correct choices but each attempt ended in a hard lock and I couldn't interact with anything unless I reloaded the day.
- This is a minor note, but if you change the settings without saving, the screen that appears is in Spanish.
Saw Nova on the cover. Couldn't resist. Nova's Ship is a wonderful tale. While I was only able to play for an hour, getting to meet its wonderfully unique cast and dive into the seas as Captain Drake was a whole lot of fun. I giggled quite a lot at nearly every single interaction Drake had with the crew. And Tzihuactlayahuallohuatzin's design is very cool!
Like koko mentioned, some VA lines were quiet, particularly those of Sandy's. I had to lower my music and ambience volume and raise voice to maximum. But it wasn't bothersome enough to deter my enjoyment! Well done to everyone on the team!
Part One of Amalgum is absolutely a sweet treat. A lovely story with a dash of mystery, some unsettling spooky moments, and a journey of becoming the best candy Atelier! I enjoyed the art direction, from the character designs to the background art. This is a VN that you can cozy up to for the Halloween season. Great job to everyone!
I adored this sweet treat of a VN. Really liked the style of the characters; they remind me a bit of Toca Boca World! The premise was very cute, and learning about the history of the competition has me intrigued! Also loved how the spooky moments and suspense were built! Great work on Part 1, team! P.S. Vera is very cute and has my heart
Cheers to Nova SWARM and October on an adorable demo. If you were a fan of Red Zero, you are bound to love this one! Definitely a story that fits right in with the spooky season, with lovable characters, incredible art direction, and a sprinkle of scariness here and there. I enjoyed the aspect of point-and-click exploration, and there's good replayability through the choices available! Great job everyone!
Knowing how much I loved Red Zero, I was suuuuper excited to play this! The premise is curiously charming and Boo is a cutie-patootie among all the other doll hostages lol! Also, being Cassia's companion is either being reasonable or an absolute menace. I loved the demo, the music, the art, the exploration- Looking forward to the full game so I can save Cassia's sister and friends! Amazing job as always to Nova SWARM and the wonderful October!
Thank you very much for taking the time to play and let us know your feedback on the game design!
It is a great suggestion to first learn basic mechanics, and we may properly convert Level 1 into a Tutorial.
You bring up a good point for Level 2, and other known workarounds for skipping through design. We were wary about being too punishing, and allowing players who may fall off the platforms to keep their inventory to reduce frustration.
It will definitely have to be adjusted so that players aren't inclined to reset, while still being a fun experience!
Thank you again, we appreciate it!
Thank you so much for taking the time to play Sky Patch, as well as leave our team with a super lovely review.
I'm totally with you on some of the slopes being a bit tricky to find. We're thinking that in our post-jam polish, we'll be easing the players in level design just a tad to help better indicate what paths are meant to be taken.
Thanks again for your feedback! It made me very happy to read and I'll definitely be passing it down to our team! ♡
Thank you again to Eli for having me on this amazing project- I am still in awe of the work that our team came through with, as it has come together for an unforgettable experience. As someone that has looked up to your VNs for two years now, getting to be a part of your collection feels surreal 😭 Like a dream come true. I look forward to working with you and any of our skilled team again. I hope everyone who takes the time to read enjoys! 🥹💛
Haha, if "lazy ass" description refers to Mikel's here on the page, it was a funny joke made with the team during our final moments on the game jam. It's also a quote from The Lego Movie which we felt fit his flirtatiously laidback personality. :)
To answer your question, there's four total endings. Related specifically to Love Interests, two of those endings have unique outcomes.
Thanks for leaving us with your lovely review and for taking the time to play TSUL! For a majority of our team it was their first ever visual novel. ♡ Cheers!
Like previous comments, this game serves holiday horror through the decisions it makes in visuals and sound design. You appear to fret about how short the game is but I wouldn't ever really worry about what you accomplish in scope because it is only a week long jam, and you delivered on a strong prototype. Having a great game experience is not dependent at all on how long someone plays- I surely had a fright with this one! Great work! Have a happy holidays!
Simple to understand, cute pixel art graphics and fun sound design. I had to try a couple times to roll for a better starting hand but Krampus always won in the end. Perhaps an ability to choose between difficulties, like Easy/Normal/Hard could be fun to diversify the gameplay a bit. Nice work and happy holidays!
One of my favorites for this jam. That Jingle Bells cover is so funky and silly, I almost want that track to be uploaded somewhere so I could play it for the holidays lol. It made me laugh as I was searching for presents. At first I was like, ah, another horror game using scavenger hunt as the foundation of the game design, but then was enamored by the fun twist. I almost wish Santa appeared even more horrifically. The way he approaches is pretty menacing, though! Great job and happy holidays!
Interesting take on Santa having to collect wishlists; I'm not very familiar with how Orthodox Christmas is celebrated in Russia so this was something learned for me. In the US it is common for children to send their wishlist off in the mail to Santa, Santa only comes by the house to deliver presents. I was not sure how many wishlists I needed to collect so it would be helpful if a counter stating the total number of wishlists found over total needed was shown. It would also be fun to have different ways to deter or hide from the orphan children so that the player could do more apart from strafing within the level design. Fantastic work in the art style for the sprites, and the sound design, especially when orphans detected you, was a good feature. Well done to the whole team and Happy Holidays!
















