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Pauline Reinacher

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A member registered Jun 22, 2023 · View creator page →

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Thank you Pamela for playing The Light of Ileban, we greatly appreciate your kind words!

Our team is honored and equally ecstatic to hear this from you, Beregon! Thank you for considering us and our labor of love!

Palaros, thank you for playing The Light Of Ileban! We loved your playthrough!!

Yenn, thank you for taking the time to play and leaving us with praise! It means a lot to our whole team.

Thank you so much for your kind words, merriberries!

I made it to the 3rd level but gave up as I was starting to really just aimlessly go around. But from my brief experience, I can say that the sound design is especially helpful in navigating since the level maps are so vast. I was appreciative of the accessibility options, as I don't often see that in many games unfortunately! Looking forward to updates regarding the addition of a full narrative.

I noticed one bug and it was regarding the Credits screen. I did not allow it to finish and exited to the Main Menu, and the sizing of the Main Menu revealed a section of the Credits screen still rolling underneath.

From my personal standpoint as an artist, I would like to see the art mediums be unified in a more cohesive way. I feel as though the sprite and collectible items stand out too much, or the world that these elements are within feels more placeholder-y. The disconnect is just too apparent for me.

Props to the whole team, well done.

Gameplay loop is present, objective is clear, controls are easy to understand.  I feel as though after following the trail of fireflies up to a certain point, it would be too easy to get lost. I found 2/8 porridges before I started to lose my way in the dark. Overall, good foundation.

Presentation is superb. Everything looks incredibly polished. For a first game, it is great. I second the comment about the head rotation, a limit would be nice. I don't think it's as horrific as it could be, as it felt more magical and cute than it did scary. Overall, well done.

Interesting game, the intro with the "You're Next" gameplay set up for a nice tutorial into the main game. I liked the "security cam footage" perspective and how it changes from room-to-room/various angles. Characters have nice designs and I liked the illustration of everyone entering the mansion. I'm a scaredy cat, I got jumpscared by Ollie when I opened the fridge lol. Props to everyone on the team!

Gameplay loop is present, main objective is clear, gameplay is simple and straightforward. Foundation is strong, would like to see some expansion on creativity overall.

This was a lot of fun to play. I loved the artwork and style; particulary that of the opening cutscenes! I think my favorite ability/mechanic was grappling. I could mess around with that forever lol. Props to the whole team on this great shooter!

Thank you for playing and for your praise Hoagies!

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Hey honeymoun, thank you so much for your kind words and feedback!


We've received the same reports from other players regarding the gears; a bug fix may be implemented in the nearby future. Thanks again!

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Hey there, thanks for playing our game! We appreciate your feedback and will definitely relay these issues back to our team.


We are noticing that many players are also not finding out about the lantern until much later; we didn't have time for a proper tutorial! We added a hint to our game page in hopes it will help!

Connor, thanks for checking out our game!

Thank you kindly for playing our game and for your feedback, we sincerely appreciate it! I will relay this to our team.

Interesting concept. My memory started struggling once there were 9 buttons to track of lol! Wish there was more of a way to create tension as you're solving each puzzle. Nice job.

Hello! I took the time to check out your game. Unfortunately the game froze after I talked to "Stranger 2" and I could not advance further. The pixel style is nice and I like the music as well. I think the writing can be improved.

Thanks so much! Sharing this with my team right away.

I'm happy to provide feedback! I hope it also makes for a fun experience for other players. ☺️

I'm a bit biased because I LOVE VNs but this is easily one of my favorite games to this jam so far. Very peculiar and curiously written. The art accompanied the dizzy-fying feeling of this story very well. I played for one ending. Loved how all bonus challenges were incorporated into the plotline. Well done everyone.

As someone who loves to play and create VNs, it was a pleasure to see a VN submitted for this jam. The presentation reminds me a bit of Umineko, another horror VN if you are not familiar!

Story has good potential, art is nicely done. I would appreciate an option to adjust text size, so that it wouldn't overlap too much on the sprites!

More cute than it is horrific; maybe if the story was flushed out! This has great potential. Great job, especially for learning all those new things into development!

Best ending ever. MROWR!

Great job!

I love the concept of teachers turned magical girls. As an avid magical girl fan I would watch lol! Nice game, I like the sprite illustrations and writing.

Nice concept and story, the game loop was done well. 

Loved the art! I really liked how the illustrations of the character sprites were placed in a 3D world! The story was well presented as well!

Cool concept and gameplay was relaxed and easy to understand. I really liked the combination of pixel and 3D mediums; the art was very nice. Well done.

Hey there! This was a chill, nostalgic, and silly spooky version of Pong. Really brought me back to the good old days with Adobe Flash. 


I played on Easy, Medium and Impossible. Two notes:

1) I feel like when the pingpong ball returns to play, there should be at least a brief pause when it spawns before it is dealt back to the player. Would help a little bit.

2) I'm having an issue with the controls also scrolling in the window itself as I am playing. Bit of an added difficulty when the entire page is moving lol.


I like the art and music! Well done.

Thank you so much for playing our game! We are looking forward to watching your gameplay; I will extend your compliment to our team!

Thank you for taking the time to play our game! We will consider a Brightness setting if further updates are implemented. 

Thank you so so much, means a lot to hear especially from you! ^^ Cheers!

Hey Jaqui! Thank you so much for playing TFPIS and for leaving a very thoughtful review + feedback! Happy Halloween!

Thank you for playing TFPIS, Ei! I'm happy you enjoyed my lovely monster designs (  ̄▽ ̄)

Thank you so much for playing Mado! The scene you mention for the monster animation under the third trial is one of my favorite monster appearances; our programmer Justinn did a wonderful job animating it within the space!

Thank you so much for playing, Air! I'm honored to receive your praise on my monsters! You can extend the compliment to our incredible programmer Justinn for bringing them to life.

I am extremely moved by your generous and overflowing praise. It was relayed to our team and we are beyond ecstatic to hear you enjoyed TFPIS. Thank you so much for taking the time to play and for leaving such a lovely review; it certainly made my night!!

Thank you so much for playing, Visual Novelty! It was a joy to watch your playthrough!

Thank you so much for playing TFPIS!

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A super sweet story. I was super impressed with the visual aesthetics and presentation; the graphics and art style came together nicely. I was pretty much chuckling the whole time. Slushy and Boogie are precious! The music as well was lovely. Well done everyone!