Hi again Luna ♡ You're the absolute sweetest and I am so happy you had a chance to play! Thank you so much 🥺🫶
polly reinacher
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Thank you very much for taking the time to play and let us know your feedback on the game design!
It is a great suggestion to first learn basic mechanics, and we may properly convert Level 1 into a Tutorial.
You bring up a good point for Level 2, and other known workarounds for skipping through design. We were wary about being too punishing, and allowing players who may fall off the platforms to keep their inventory to reduce frustration.
It will definitely have to be adjusted so that players aren't inclined to reset, while still being a fun experience!
Thank you again, we appreciate it!
Thank you so much for taking the time to play Sky Patch, as well as leave our team with a super lovely review.
I'm totally with you on some of the slopes being a bit tricky to find. We're thinking that in our post-jam polish, we'll be easing the players in level design just a tad to help better indicate what paths are meant to be taken.
Thanks again for your feedback! It made me very happy to read and I'll definitely be passing it down to our team! ♡
Thank you again to Eli for having me on this amazing project- I am still in awe of the work that our team came through with, as it has come together for an unforgettable experience. As someone that has looked up to your VNs for two years now, getting to be a part of your collection feels surreal 😭 Like a dream come true. I look forward to working with you and any of our skilled team again. I hope everyone who takes the time to read enjoys! 🥹💛
Haha, if "lazy ass" description refers to Mikel's here on the page, it was a funny joke made with the team during our final moments on the game jam. It's also a quote from The Lego Movie which we felt fit his flirtatiously laidback personality. :)
To answer your question, there's four total endings. Related specifically to Love Interests, two of those endings have unique outcomes.
Thanks for leaving us with your lovely review and for taking the time to play TSUL! For a majority of our team it was their first ever visual novel. ♡ Cheers!
Like previous comments, this game serves holiday horror through the decisions it makes in visuals and sound design. You appear to fret about how short the game is but I wouldn't ever really worry about what you accomplish in scope because it is only a week long jam, and you delivered on a strong prototype. Having a great game experience is not dependent at all on how long someone plays- I surely had a fright with this one! Great work! Have a happy holidays!
Simple to understand, cute pixel art graphics and fun sound design. I had to try a couple times to roll for a better starting hand but Krampus always won in the end. Perhaps an ability to choose between difficulties, like Easy/Normal/Hard could be fun to diversify the gameplay a bit. Nice work and happy holidays!
One of my favorites for this jam. That Jingle Bells cover is so funky and silly, I almost want that track to be uploaded somewhere so I could play it for the holidays lol. It made me laugh as I was searching for presents. At first I was like, ah, another horror game using scavenger hunt as the foundation of the game design, but then was enamored by the fun twist. I almost wish Santa appeared even more horrifically. The way he approaches is pretty menacing, though! Great job and happy holidays!
Interesting take on Santa having to collect wishlists; I'm not very familiar with how Orthodox Christmas is celebrated in Russia so this was something learned for me. In the US it is common for children to send their wishlist off in the mail to Santa, Santa only comes by the house to deliver presents. I was not sure how many wishlists I needed to collect so it would be helpful if a counter stating the total number of wishlists found over total needed was shown. It would also be fun to have different ways to deter or hide from the orphan children so that the player could do more apart from strafing within the level design. Fantastic work in the art style for the sprites, and the sound design, especially when orphans detected you, was a good feature. Well done to the whole team and Happy Holidays!
I'm here after attending the livestream with MisterShins and the developer team Q&A! I was able to watch from after the first bumblebear encounter up to the very end of stream, and from my shared experience with everyone who tagged along, I can confidently say this is one of my favorite entries of the whole jam.
It's an incredibly wonderful, excitable, curious, and dare I say cozy VN. I remember the developers mentioning that it was a surprise so many of us had found it cozy, but I think it's because the beautiful blend of writing, artwork, and music all come together to create a story that many who mindfully choose their answers will come to enjoy. I almost don't want to know what an alternative ending could be, because the message left with us at the end of the livestream left me with a very strong sense of resolve and contentment. But I am just as much as a "silly" player as I am a well-intentioned one. I fear only death awaits me. LOL
Just, well done. It's fantastic. Kudos to everyone who worked on this project. It is certainly something to be proud of.