I had a good time wit this. I really enjoyed the aesthetic kind of makes me think of a tron noir.
Good job :)
Play game
Night of Grim City's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #16 | 3.980 | 3.980 |
Visual | #37 | 4.143 | 4.143 |
Overall | #54 | 3.612 | 3.612 |
Fun | #90 | 3.367 | 3.367 |
Audio | #111 | 3.163 | 3.163 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
Coin Models, Chest Model, Gun Models, Sound Effects - URLs listed in the project page
Are you using any AI generated assets?
No
Did you use BulletFury?
Comments
visuals are impressive and it will be great if you optimized it a little bit
The visuals are perfect, and the 'gambling' mechanic to determine if you get the buff or the enemies do was very clever. I really liked how the player would turn into a highlighted silhouette when approaching things which would block them from view.
music was epic, but I couldn't play it was so laggy. That might have been on my end though =( basically made the game like a turn base XD I fought for level one pretty well despite that haha. I try again tomorrow.
This was a good time! I liked the fixed camera angle and the music was tight. Nice work!
Very fun game with great graphics and sound design. Got to 7th level. Isometric view is a little unusual, I think it makes judging distances while dodging a little too hard.
Bullet hell with gambling. Good idea and enjoyable gameplay. First I didn't notice to use coins. Last time I've survived level 7 and exploding weapon has killed me :D It was fun
the game is epic, I loved the visuals, and the gameplay is smooth. yep keep going, mate!
Good looking and stylistically coherent.
I really liked the clear contrasts between the black and white base with the neon colored shots.
I like how you interepreted and presented the theme, though it was not always clear to me what the negative consequence actually was (e.g. did "weapon exploded" make you take damage? If so it would have been nice with a more clear visual and auditory que) but all in all that was just a minor thing in an otherwise really solid game.
Well done!
One handed sniper rifle is my favorite!
Anyway, this is a great game. It is challenging yet not impossible and I love that you can boost your gambling odds with coins.
On the not-so-bright side, I am not used to the isometric style. It makes the game harder than it should. This is only my personal nitpick though.
Saw you on discord!
Love the visuals, great integration of the theme. It plays really well too.
Sound needs some work though. Team up with some audio designers, there are plenty here searching for the next project
I actually developed a whole 3D audio system for the project in a day despite not touching audio before. And what did I do with it? By using a single audio clip of gun fire, I distorted it into twenty-or-so variations to use for each one of the guns. Yeahhhh... audio has never been one of my strong points.
But in the end it all worked out since @polymonic made some killer beats for us, allowing me to blast it over my budget attempt at doing SFX.
I've played it again to see what's going on. My constructive criticism here, i'm really trying to help:
You really need to zone in on the sound your next jam. I think it's like 50% of the feeling of the game.
The biggest issue here is that the background music was so loud, that none of other sounds came through. I'd set background to 0.2.
I've heard the shooting sounds, but barely, had to really concentrate on it. Other sounds or interactions i didn't hear at all. menu popping up, touching item. EVERYTHING needs a sound. opening, closing, turning. It takes a ridiculous amount of time to setup and to find right sounds, but when you do, it will make the game twice as good imho.
I like the isometric style and the artwork. Music was okay-ish. Now as for the idea of tossing a coin for a positive and negative effect...when I think of "Consequences" I think of "Player choice" rather than a straight-up gamble. A lucky player would just plain make it farther than an unlucky player. Still, solid overall.
I loved the isometric art style although sometimes I just walked into the walls lol. The music is perfect, and the enemies are balanced. My luck sucks however, I couldn't get the weapon change no matter what I tried :( . Good job!
I really like the art style. I also find your gambling mechanic to be interesting, but WOW my luck was bad 〒▽〒
Very fun and well done. The game loop is cool as its twist of gamble. I would love to have a dash or have the character moved a little faster, and sometimes the angle kind of makes it harder to tell if you are safe. But that details aside the aesthetics and gameplay is very fun. Cool game!
Hey - when I play this game, performance chugs a ton (it's quite laggy). I've tried it on some other browsers, but I can't find a way to get it to play smoothly in browser.
I love what you did with the consequences system - it's unique because you see the percentages, you see the risk, and genuinely the effect is a consequence of the player's decision-making and risk-assessment. Great stuff!
I also love the style and feeling of the game with the 3d simplicity and cool bullets. If I could get it to play smoothly, I know I'd sink some time into this.
Hey Nico, the problem you're probably having is the result of us probably cranking up some quality settings along with the shaders that we've developed for this game. I've only tested on a few other devices and they all seem to work decently (abit slower on my older devices), so perhaps maybe it's somewhat driver related?
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