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maochite

169
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A member registered Jun 29, 2023 · View creator page →

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Love the arts and a huge fan of 2.5D games. The second puzzle I'm a little stuck on... does the base of the potion matter that much cause I am to the point of brute forcing my options lol.

Poor dinos :(

Yo, that was pretty fun and I loved how tight the controls felt. Sweet beats too.

Aye, that looks pretty good. Didn't seem to like Firefox though, and the shaders took a while to compile and link it seemed, but otherwise it ran fine. 

The webGL version was an afterthought and honestly Godot 4.x has a lot of problems with web exports at the moment which hopefully is resolved by the next update. If I get around to cleaning and polishing the game up, I'll definitely be porting to more platforms.

Great sprite work and audio! The only thing I could ask for is a more expanded set of moves but otherwise I thought it was pretty fun.

No matter how much time we get in these jams, I'll never find the time to properly balance these games! ;p

Aesthetically pleasing for sure. Though, I'm not sure if it was just me though, but the music didn't seem to play beyond the menu screen. And, as the previous poster mentioned, having a few more tasks would be nice as your plants grow such as expanding out the land and adding even more seeds to hunt.

I love the camera perspective idea and I'm totally borrowing that for another future project. Beyond that, the concept I think is great and if you were to polish it up post jam I think a few more towers would suffice.

Oh! I keep forgetting about that option. Thanks for reminding me and thanks for playing!

So far I'm loving the controls and have been riding around the town honking my air horn, but do call me smooth brained cause I'm not understanding how to harvest these vegetables.

Ya'll were nice enough to add some combat in here mech hanger simulator ;p

Some real quality game and great premise. I think the combat however could use a bit more tinkering with as the shield mechanic is highly overpowered for both you and your opponent.

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I thought the presentation was great and I was having fun, but the first wave never ended and the enemies refused to spawn D:

Little loud on the audio, but I dig the low poly aspect of the game

Animated ya dragon a bit more and made em' the star of my game.
https://maochite.itch.io/legendary-dragon

Love the aesthetics; the retro 3D look and the sound design really popped out for me

Damn, love the arts. Love what you did with the game page too!

Great concept and I really dig the art style

Aye, nice little short game. Good job

Was a little confused on the timing aspect at first but it eventually made sense. Making a bridge of knights is quite an interesting concept lol

I'm baffled at how I actually missed to include those. Thanks for pointing that out, haha

Cute game. I was trying to do some trick shots but felt that just delivering the ball was more consistent in terms of points.

Love the aesthetics. Awesome grass you got going too!

There's supposed to be rocks spawning to take cover from the fire but they broke with my final push. ;p

Had to scrap a few mechanics unfortunately as I ran into some web compatibility problems, but I'm looking forward to polishing this up when I get the time.

Aye pretty good attempt at castlevania. Movement felt similar with that clunkiness, but it's actually much more fluid from what I remember. The crouch unfortunately felt very useless as it didn't really work against any projectiles, nor did it really prevent you from getting knocked back.

Awesome game, love the boss fight even though the nes would probably chug if it threw that many enemies at you lol

Love the aesthetics which greatly represents the early nes era of games. The audio of the enemy's death got quite a jump out of me though lol

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Sweet power-ups (pure yellow is absolutely busted). I was hoping for a few more bosses to test them out against, but otherwise I had fun. Also ++points for not making spikes instant kill.

Love the presentation. It's unfortunate it's so short D:

Sweet game yo

Kuro just might be composed of 99% rubber ball

Unfortunate cursor bug but nice arts nonetheless

Sweet animations, especially when you tumble off the edge, haha

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Authentic nes experience that includes the grind, difficulty, and experience of dying a billion times at level 1. Love the arts and music too! If there is one thing I'd like to see added is a general continue screen as I keep forgetting to save and getting thrown back quite a few levels.

Love the arts and the music is kick-butt. Unfortunately, I ran into some crash after opening my inventory and equipping an item D:

One problem with that second level is I couldn't find a way to reset after draining the battery, but otherwise a great concept to expand on.

Im out here getting munched on by fish while my co-worker is just sitting there browsing reddit.

The chair was the real mvp by helping me identify what buttons to push as you can see the outlines through it.

This mad man out here drifting the heck out of that scooter