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A jam submission

Fish HellView game page

Underwater bullet hell. Can you beat the final boss?
Submitted by Made by Gare (@madebygare), bronxtaco — 10 hours, 24 minutes before the deadline
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Fish Hell's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#103.9413.941
Audio#173.7793.779
Overall#213.8383.838
Fun#263.7503.750
Visual#493.8093.809

Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any third-party assets or skeleton code?
Background, Font, and Gamepad Icons were third-party. All resources used are listed in page description. Everything else was created during the jam.

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Comments

Viewing comments 20 to 1 of 53 · Previous page · First page
Submitted(+2)

Had a lot of fun ^^

The bullet recovery mechanic is really well made, especially the different soundcue to help know a bit ahead of time when you can try to catch a refill !

The sprites also look nice, and i like the large variety of enemies especially for a jam entry.

Only issue i encountered is that at some point there started to be a bit of performance issues, especially when there started to be 4 or more enemies that have burst fire patterns like the shells.

But other than that small hiccup, it was a nice experience, i had fun even if i couldn’t manage to survive till the end XD

Submitted(+1)

I absolutely love the theme, the visuals, and the sound effects. I do have to say the game is a little too big (I couldn’t see the full viewport on my laptop without scrolling). Making the dimensions smaller would make it more accessible.

The theme of relying on enemies to give you ammo was really unique and I enjoyed it. That being said, I had to stop once I got to the snail shell and starfish because I killed the starfish early, and the snail shell doesn’t give ammo for like a solid minute, so if you miss your shots/don’t have any ammo, you’re just stuck there for too long. I’d definitely make the snail shell shoot blue bubbles more often (maybe a faster fire rate in general since you can dodge it for a while just by standing still).

Overall awesome game. I’ll be revisiting it on my desktop to get the full experience!

Developer(+1)

Definitely good to consider smaller screens. Pressing F should fullscreen and that might help but I’ll look into that for future jams. Thanks!

Also agree the boss is a bit too easy. I didn’t want people to get frustrated if they made it there and died in the jam so it was more meant to be kind of a fun set piece but totally agree it could be harder

Submitted (1 edit) (+1)

I finished on my first try in 5:40.288 with 1 life left. But I didn't realise there was a dash button XD

That was pretty cool, with enough variety and combination of enemy types to keep it interesting. Needing to get bullets from enemies also changed up the strategy and kept it interesting.

The final boss was a little bit easy - because the boss bullet patterns are unchanging it's easy to find a safe position where no bullets will.

Developer(+1)

Definitely need to look into adding more in game tutorial/help to show off things like dash and ammo pickups. It’s in the description but really the game should make it more clear. Thanks for the feedback!

Submitted(+2)

I love the art-style! The idea of having the bullets spawn from the enemies were super nice, I wish it would've been an indication of when the bullet drop was about to arrive, just to gain a little hint about it. 

I really like it! Nice and fun game!

Developer

There is a different sfx for the ammo drops but would probably be good to add some kind of visual indicator. Thanks for the feedback!

Submitted(+1)

I really enjoyed this. I did find the bubble shooting a bit annoying as it took a while for them to gain speed and hit my targets making it hard to aim but at the same time understand the intention and thinks it adds a lot. I love all the different enemy types!

Fun!!

Submitted(+1)

Nice game for speedrunners ! I like how every enemy have clear pattern and idea with ammo .

(+1)

Submitted(+1)

I really liked the whole atmosphere here, and the gameplay is really fun too. I like that the enemies give you a signal before they spawn your bullets, and the variety in enemies is nice to see. Great job!

Submitted (1 edit) (+1)

Nice to see a game that encourages speedrunning! Though I think in this case how rarely the player’s ammo spawns is a bit at odds with it, with a lot of downtime happening before an enemy fires its blue bullet pattern again and letting you keep progressing, on top of the player’s shot being rather slow and hard to hit with in the first place.

Developer(+1)

I normally put some kind of score or time to go for because it gets my friends competing and replaying which results in a lot of good feedback for me. There are definitely some strategies to speedrunning this once you get good with your accuracy (which i wanted to be a bit of a learning curve plus aesthetically i wanted to be bubble like). A good strategy is to time your kills right after a release of ammo so you can head into the next wave topped off. I’ve definitely seen some competitive times in the low 2-3 minutes (much better than I can do haha).

Appreciate the feedback though, definitely things to consider for first impressions.

Submitted(+1)

Cool game! You made use of a similar premise I had, and you executed it really well!

I do feel that the acceleration on the bullets fired by the player is a little too much, I feel like if you had given the bullets constant speed, it would have improved the responsiveness of the game.

Overall, I think you captured the theme very well, and I like the deep sea aesthetic. Nice job 👍

Developer

Yea I’ve heard the feedback on the bullets a fair amount so it’s definitely something to consider. The idea is they’re bubbles so they’re meant to be a big floaty and you definitely get used to them over time but I can understand how their first impression is hard to get used to.

Thanks for the feedback!

Submitted(+1)

lots of fun !! was a fun challenge having to try and grab the friendly bullets whilst dodging the hostile ones and the bubbles felt super satisfying to shoot :))

Submitted(+1)

Nice submission! I like the art and sound effects. The use of the theme worked really well too. I thought the difficulty was just right as well. My feedback is that the players bullets were really hard to aim with how slow they start off

Submitted(+1)

I did 6.20.736.

The game all looks, sounds and plays good. The time as a goal makes the use of the theme better because you want to take risks to catch the blue bullets. I like the unusual - kind of bubble but not exactly - bullets the player's character is using, it makes the underwater setting show up more.

Nice game, thanks for sharing.

Submitted(+1)

I really liked how you applied the jam theme to the game, the bubble collecting mechanic is very cool! Congratulations!

Submitted(+1)

I love the music and art and most of the controls are nice and responsive. The bubbles low speed is pretty frustrating though.

Submitted(+1)

Good use of the theme. The music and art are very cool and the controls work nicely. My unique point is your shoots (bubbles) could be faster and maybe add power-ups, but in general I love your game, congratz.

Submitted(+1)

Lots of fun! Love the aquatic theming and the variety of under-water creatures as enemies! Also, I liked that you had a similarly color-coded ammo pick-up mechanic to my game :)

Submitted(+1)

Fun game! Tested the mac and windows versions. The WebGL version was stuck on a loading screen for 3 minutes so I gave up. Personally I think the balancing for the dash is a little bit weak. I would buff it a little bit so it seems more useful.

Submitted(+1)

Simple and fun game with a creative way of using the theme, cool game!

Viewing comments 20 to 1 of 53 · Previous page · First page