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A jam submission

MindLoopView game page

Lead both explorers to the door or perish. Mind bending puzzle platformer.
Submitted by Pontypants (@Pontypants) — 53 minutes, 48 seconds before the deadline
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MindLoop's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#1593.7673.767
Theme#1843.9223.922
Audio#2313.4663.466
Overall#2393.5633.563
Fun#2813.5443.544
Graphics#4593.4953.495
Innovation#5383.1843.184

Ranked from 103 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
One has not enough strength to open the heavy door that leads to the path forward. While bringing both explorers is much harder, attempting to reach the end alone is impossible.

This puzzle platformer was developed with the theme "Stronger Together". The goal is to get through the big heavy door, but you need both explorers to push the door in order to get through to the next level. Sounds simple, it's not :)

Did you write all the code yourself and made all the assets from scratch?
I wrote all the code myself - I used the asset pack Pixel Adventures for art.

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Comments

Viewing comments 56 to 37 of 96 · Next page · Previous page · First page · Last page
Submitted

Fun Game, I like the art.

Submitted

I really enjoyed that game. I did find the game a little too challenging towards the end, but the puzzles really made you think and when you get an amazing feeling after figuring it out. 

One think I would add, I think the game would be better if it had coyote jumping mechanics. I feel like I missed the edge multiple times when I tried to jump and after setting it up, it felt quite annoying. 

Submitted

Feels like the difficulty comes from execution of the solution, rather than thinking of the solution, which is not really good in puzzle platformers. However, the concept was good, and it was fun regardless, nice job :)

Enjoyed this. However the addition of "Coyote Time" would benefit this. This adds a split second before your gravity lets your character fall. This makes platorming feel much less punishing. Even the original Crash Bandicoot has this and that game is hard as nails :P

Submitted

I love this game. From the concept to the polish. However, I find that some of the puzzles are a little tedious. Specifically, I found that the puzzles that require jumping across a pit difficult to time. Perhaps making the pit a single tile smaller?

Submitted (1 edit)

Hey, Will you make a devlog?? I am a fan

he will. He said it on his discor

Submitted

Such a good art style

Submitted

The graphics and music worked well together, it fits theme, and the game was pretty fun!

With that said, the difficulty curve is wayyyyyyyyyyyyyyy too steep, and like others have said, the game needed to be a lot easier. Additionally, I found myself having to make a lot of pixel-perfect jumps, which isn't really a situation you want to throw the player into. Instead, I would try and focus those portions more on the puzzle side, as opposed to hitting the button at the perfect moment.

On top of all this, the majority of jammers made almost the same game (two characters controlled by the same keys).

Regardless, this was very well executed, and was fun to play :)

Submitted

Well done Ponty!

Submitted(+1)

Really solid puzzle game, makes you think a lot, I think it could benefit from different mechanics outside of character physics but other than that really good, keep it up.

Submitted(+1)

Loved the way this game teased my brain on solving the puzzle of getting both to the goal. Great game! I recommend balancing out the difficulty as some of them really made me tear my hair out (Luckily I don't have any lol).

Submitted(+1)

Wow! This game is great and polished. Here is somequick and constructive feedback: The movement feels smooth and you have made some great puzzles while exploring the mechanics. The asset pack you picked is cute and the title describes the game perfectly. It is very challenging and I liked that (except lv. 10 which feels impossible at first…). 

The only thing I would change is the gap at the end of the first levels. In my opinion it is just a bit too large, so I missed some jumps. It would mean a lot to me, if you could give me some feedback to my game too. Is there a reason why you made this in Unity and not in Unreal? This is one of the best entries for this jam. Good Job!

Submitted

Hey nice work! Love the animations and the sound design.

Please rate mine if you have time:

https://itch.io/jam/brackeys-5/rate/929939

Submitted

This quickly turned into a puzzle.

Submitted(+1)

Really cool puzzle game and also very fitting to thee theme! I must say though that I got stuck rather early! Would of liked to play all levels so I will come back again in the future! Find below my video review to see how far I got!

52:00 Mind Loop
Submitted(+1)

Very nicely polished quick game. And exciting for bunch a bunch!

Submitted(+1)

The most polished game with the most interesting game design until now!

Keep it up.

Submitted(+1)

Loved this game so much I am keeping it to play again and share for later! Great Job!

Submitted(+1)

Great game! You did a good job =) The only thing that made me feel bad was not knowing what is possible as a mechanic. In general it's a great game

Submitted(+1)

Well, I loved the game! It seems to be kinda simple, but, gush, very interesting!) Great puzzles, music, art, controls. Well done! <3

Viewing comments 56 to 37 of 96 · Next page · Previous page · First page · Last page