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UraStalker

76
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A member registered Feb 14, 2021 · View creator page →

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The best comment I can hope to get for my entry, thank you!

I like this easy understandable equipment and item system. It is a constant motivator to keep going. But at some point I could not equip anything anymore. Could that be a bug?

This feels pretty polished. I like the movement but found it pretty difficult and died 4 times really early on. 

Thanks for playing my game and I am glad you had fun with it. I also think gameplay that leans more into the "puzzle part" could make more sense here, but some ideas only come up in your head when you think about them in a specific jam context. I feel flattered from your last sentenced! Thanks again!

Love seeing a raylib entry. I think this is a more faithful adaption of rogue, which is good. The goblins were a bit of a pushover for me.

Thanks! Yes, I agree. After some time I do not recognize it anymore, but it would add some polish.

Thanks for giving my game a chance despite the silly name. The UI can get quite messy, but it I like how it turned out. Music is always my weakest point. 

This is cool. I had fun playing it and love combining the rings. Cool animations too. I was a bit bummed that the menu button directly ended my run.

Thanks for playing and giving such a kind review. You are right. A more predictable puzzle progression and maybe even a more predictable enemy movement could make more sense for this kind of game. love2d is great! We have to keep the spirit of code only frameworks alive.

Thanks for playing! After level 10 you have seen everything and it is just about surviving.

I really like the idea but could not figure out even the first word. What I appreciate is that this truly has the spirit of rogue, in style and gameplay.

I like the idea of a game where you clean up after the massacre. You could have chosen a lot of things for cleaning up, but you chose a roomba which is quite funny!

Thanks for the kind words. That was exactly what I was going for.

It's uncommon to see the whole map on one screen. So many ladders! 

I like the dice mechanic and that the dice can be influenced by the equipment. Roguelikes are often very RNG based, so it makes sense to lean fully into this concept. Sometimes I could not see the enemy, but could attack them.

I like that you can estimate the distance to attack the enemies very well, so spatial awareness is involved. It was also a nice touch that the boss was telegraphing his attacks. A grid based approach would be more fitting for this jam I think.

The shadow effect is gives a nice touch, the movement is really smooth and the attacks give good feedback. Scrolls were not working for me. In these kind of games I would prefer if everything could be controlled via the keyboard.

I really liked your UI, everthing was clearly communicated to the player and the loot spiral was my main motivator. I can see that a lot of work and thought was invested here. Good work!

Thanks! The tutorial was probably a must this time.

Thanks for the feedback. I totally agree, sound is probably the weakest part.

Very smooth movement. The sound is very punchy. 

This is almost too fast for me, but I was quickly adapting. I really liked the handling of the car, felt smooth. Good job!

Thanks for your feedback! We did not communicate the function of the drift well, but you simply get a speed boost.

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Thanks for your kind feedback! Really appreciate it. If you hold the drift action your car advances faster than your current speed. But you are right, it is hard to see because there is no immediate visual feedback.

This game is relaxing. I would like to see the visuals of the cockie crumbling more, but the action on the left is so far separated from the visuals on the right. That could be changed. Good job!

Cool concept. Some more hints and combinations would be nice. Good job!

Cool seeing a game made with a more niche development environment. Really sells the NES feeling.

The gameplay elements are communicated well to the player. I was not that far but there could be a lot of depth and deckbuilding here.

Crispy visuals, but is there any strategy involved in betting more or less?

Plays very smooth. The reset button does nothing for me unfortunately. I love that the controls are precise.

Neat timing based game!

I think I had a bug the first time playing where my knight walked out of the frame after some time and the game did not continue.

Hi, I searched for something like this! What would you say are still differences in mechanics/gameplay from NES Tetris?

Thank you for your kind review. We are glad that the gameplay loop is fun right now. We are planning on continuing with the development after the jam to fix the rough edges.

I immediately posted the meme in our group chat haha! I'm glad you had fun with our entry. And you have a point. This game probably could be made better by giving more narrative context to each piece so it comes well together during gameplay.

We do not make it easy for the player to immediately understand what is going on. Thanks for taking your time and for the uplifting review!

You are right. A lot of players struggled with no clear tutorial. We can see that. I hope the text on the game site did help a bit at least. We tried to implement the geometry theme through the shapes of the items but compared to other entries it just does not come through. Thanks for playing!

Thanks for your rating! Sometimes you just have bad luck and the pieces don't work well together.

Thank you for your thoughtful und uplifting review. It means a lot to us because for some members in our team (5 people) it was their first jam and we were brainstorming around 3 hours to come up with something. 

The item pickup problem sounds strange. We have to look further into it. We have ideas to expand the game and polish it even more and see where it leads us. So thanks for encouraging us.

There is no incentive to really use the different shapes, but the mechanics work pretty good. I like the idea of shifting shapes and having a different movement.

I had the most fun in the jam with this game. I love how you could combine the attacks to let your siblings shoot some crazy laser beams and make them overpowered. I got some slowdowns during the end but otherwise, great game.