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UraStalker

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A member registered Feb 14, 2021 · View creator page →

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Thank you for your kind review. We are glad that the gameplay loop is fun right now. We are planning on continuing with the development after the jam to fix the rough edges.

I immediately posted the meme in our group chat haha! I'm glad you had fun with our entry. And you have a point. This game probably could be made better by giving more narrative context to each piece so it comes well together during gameplay.

We do not make it easy for the player to immediately understand what is going on. Thanks for taking your time and for the uplifting review!

You are right. A lot of players struggled with no clear tutorial. We can see that. I hope the text on the game site did help a bit at least. We tried to implement the geometry theme through the shapes of the items but compared to other entries it just does not come through. Thanks for playing!

Thanks for your rating! Sometimes you just have bad luck and the pieces don't work well together.

Thank you for your thoughtful und uplifting review. It means a lot to us because for some members in our team (5 people) it was their first jam and we were brainstorming around 3 hours to come up with something. 

The item pickup problem sounds strange. We have to look further into it. We have ideas to expand the game and polish it even more and see where it leads us. So thanks for encouraging us.

There is no incentive to really use the different shapes, but the mechanics work pretty good. I like the idea of shifting shapes and having a different movement.

I had the most fun in the jam with this game. I love how you could combine the attacks to let your siblings shoot some crazy laser beams and make them overpowered. I got some slowdowns during the end but otherwise, great game.

I like games where I have to be concentrating and can get in a flow easily. That is such a game. I found it pretty fun. The shapes were sometimes bugging out.

I am glad you took your time to test the game. It's so satisfying to see people wanting to reach a good score. That's the best feedback we can get. We appreciate it.

Straight-forward platformer. I even like the floaty jump because you can control the down movement better.

It can be a bit hard on the eyes, but I was consistently able to find the error. Reminded me that my eyes are still pretty sharp.

I have to admit, it is a slow burner. But thanks for taking the time to enjoy it.

I found it pretty hard to let my brain connect the movement directions with the colors. It would probably take some time to make that connection automatically. The music is fire and I loved the visuals. Very polished for such a short jam.

Took me too long to figure out you could rotate the shapes. It's relaxing.

Took me too long to figure out you could rotate the shapes. It's relaxing.

No problem on linux/Debian. I always have a soft spot for games that are made in such a low level framework. The game is very simple but I found the music pretty relaxing. Keep up the good work.

Thanks for your kind words. We appreciate it. Now we have a new score to beat...Damn.

It's cool to have a level editor included. The dash button saved my score a couple of times, so it's nice that you actually have to use it to get to the higher scores. I was engaged. Well done.

It would help to have little symbols or colors next to the text on the bottom to quickly identify the searched pattern. It feels pretty good when the characters stand in the correct place and you can basically speedrun the round. It's also a nice touch that the characters move, otherwise it would probably be too easy.

Thanks for the kind words!

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You have to drag the items to the board with the mouse (left klick). We should probably write a short tutorial. Please tell me if it is working this way. Thank you!

Also reminds me of tricky towers. You always want to optimize the placement to fit the most pieces on top which makes a satisfying gameplay loop. Maybe the spawn point of the shapes can be randomized.

I love the bump sound with the hands. You have to have a steady hand to pick the shapes up.  It motivates you to try again and again.

Simple, but challenging and engaging game. I like that the buttons are already pressed when no input can be made. The monotone color probably adds to the challenge because you can only act based on the shapes.

I like little details like the cursor trail. There could be done more with some mechanics, but it is a very good blend between a strategy and a agility game.

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Thanks for the feedback. A notebook should popup when you hover over an item. Without this information, the game can be confusing. Maybe we should shorten the time for the notebook popup to appear. It is intended behavior that the items can only be placed once so that players have to plan ahead.

Aesthetics are very pleasing and gameplay feels good when you hit many enemies in succession. But I find the movement of the character a bit weird when attacking. 

You nailed the Geometricness. It's also nice that you can choose between different levels. I would like to have a better hint what the rules of the shapes are when hovering over them.

Very snappy gameplay. I like the little detail that the player tilts in a direction when running. You also nailed the wall jump.

It is a cool mechanic to assemble the shapes. Gameplay-wise it was very satisfying. Also nice level variations.

Short and easy to understand. I would let the music just loop instead of resetting it each level.

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Thanks for the feedback!

I think there could be a lot of optimization done for the connections, you are right. Geometry is only shown through the individual elements, we dived more into the pattern-theme.

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Thanks for your kind words. Our artists put a lot of thought into the presentation.
It`s a game where you have to take your time at first I think.

I like the feeling and graphics!
Very impressive for the short time span!

Hey, sorry to hear that...
For some people it helped running it from another hard drive.

It has something to do with the Java Runtime Environment.

Otherwise you could try to run it from the command line:

java -jar WeFindOut.jar

I wish you the best (:

I'm really impressed by the polish!

Very nice artstyle and intuitive mechanics.

Keep it up!

Thank you for your kind words! (:
This was our first jam so I am glad you liked it.

Also keep up the good work, hope to see future projects from you (;

Very creative idea, I like it.

The sound just works with me!

The most polished game with the most interesting game design until now!

Keep it up.