Beautiful and relaxing. The feel of the swimming fish was really nice. It was fun to have little messages to read as well.
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Luma's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #27 | 4.295 | 4.295 |
Graphics | #46 | 4.295 | 4.295 |
Audio | #65 | 3.821 | 3.821 |
Overall | #70 | 3.840 | 3.840 |
Game Design | #129 | 3.808 | 3.808 |
Innovation | #301 | 3.474 | 3.474 |
Fun | #453 | 3.346 | 3.346 |
Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You play as a fish, along the way you obtain companions to grow your school. The more companions you have the stronger you are.
Did you write all the code yourself and made all the assets from scratch?
Yep
Comments
Really well-made game with simple graphics and gameplay. The aesthetic with the audio and the darkness really adds to the game. I think I did run into a soft lock around the fourth area I believe ( it was the area that had said "a million raindrops could drown a city") with the logs not breaking due to not having enough fish, but I had gathered all the possible fish in that area as well as the previous areas that I've seen (I even backtracked to check). I think there was a fish that was meant to join my party but disappeared (which may have caused the game-breaking bug).
But, overall, really good game!
I really liked the visuals and aesthetic of the game, from the art to the sound.
It would be nice if the fish in your school turned into a slightly different colour to differentiate them when trying to “recruit” new fish.
I also think the message “Some things need more than strength alone” is a bit misleading, as it just means you need more fish, but the text suggests that you should look for a different solution. Maybe something like “Some things can’t be achieved by few” would still fit the tone of the game, but make it clearer that you need more fish.
looks great! sadly I lost somewhere some fish and couldnt destroy one wall
I like the graphics and how the story was progressing forward, but I heard a glitching sound, which didnt really play and music if there was some on the Mac version of the game and I was kind of lagging a bit as I was moving so I couldn't fully finish playing it sadly. Just wanted to address that because maybe it could only be just me or the file. If this could be fixed, I would loved to give this game another try!
I'm really impressed by the polish!
Very nice artstyle and intuitive mechanics.
Keep it up!
I played the game so much..... I liked the art style and the sound which went so well with each other.....
The story telling was next level...It felt like I was playing a AAA game...(I am honest)!!!
I played the game so much..... I liked the art style and the sound which went so well with each other.....
The story telling was next level...It felt like I was playing a AAA game...(I am honest)!!!
A very soothing game!
The concept was easy to understand. I played for a good while. I would've wished the number of fishes was more flexible as it is quite frustrating to go back to get more.
Keep it up!
Cool game, I liked the story telling as the game progressed -- would love to see the gameplay mechanics + challenge progress as the story gets deeper to add to the emotions!
I also encountered the same bug others are speaking off, though I think it can be forgiven. It might relate to the controls -- maybe smoothening that out will help (E.g., the fish turning)?
Thanks for sharing!!
I love the idea and the storytelling.. fantastic game! The physics and movement of the fish as a school are awesome! Immersed in the deep dark ambience.. I'm happy that i played it! thanks guys :)
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