Can't believe you were able to fit all of this into one week! Amazing graphics and fun gameplay!
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Elementals [GameJam project]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #206 | 3.516 | 3.516 |
Graphics | #286 | 3.742 | 3.742 |
Innovation | #532 | 3.194 | 3.194 |
Overall | #565 | 3.226 | 3.226 |
Game Design | #735 | 3.065 | 3.065 |
Theme | #823 | 3.032 | 3.032 |
Fun | #910 | 2.806 | 2.806 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
- 2 elemental siblings facing something supposedly too hard for them
⚠️⚠️⚠️INPUTS⚠️⚠️⚠️
Switch to FRENCH keyboard to use WASD inputs!
(Click on the EN icon down right your screen if you are using Windows, or the shortcut win key + space key works too)
⚠️⚠️⚠️ There's a Tutorial behind you when you start⚠️⚠️⚠️
⚠️⚠️⚠️CURRENT BUGS⚠️⚠️⚠️
- The secondary enemies can't hurt you
- The fire powers damages you when they hit attacks from the boss.
- The end scene doesn't load when the boss is defeated
Did you write all the code yourself and made all the assets from scratch?
-I did write all the codes myself and made all the assets except for the characters and musics which are free assets -
Comments
Nice, very good visuall effects i really liked them.
also the cutscene was nice :D
This was pretty nice, althouth the UI was a little annoying. I think that it also had some issue scaling the resolution as the cutscenes seemed very low-res. I loved the voice acting in the cutscenes, though. The particle effects are nice, but the combat feels a little too repetitive - just mashing the same buttons (maybe the boss should have more than two stages?). I liked the music, it is well-fitted to the gameplay and the graphics are very nice.
Thank you for the review .
Actually the boss has 3 phases and he start walking after the first one. But as the gameplay is broken on that version (see the bugs list above) you can't take fully advantage of it and see much of that prototype.
Everything has been fixed for the next version. Hopefully you'll have a better experience next time!
I loved the graphics, all the attack effects were very cool. I really like the idea for the theme too. The gameplay wasn't super engaging as it mostly consisted of clicking on a stationary target while strafing to avoid attacks, but there's a lot of potential here.
Thank you so much for playing ^^
Actually the boss has 3 phases and he start walking after the first one. But as the gameplay is broken on that version (see the bugs list above^^") you can't take fully advantage of the gameplay and see much of that prototype. Everything has been fixed for the next version, and adding now more features. Hopefully you'll have a better experience next time!
really cool concept, the UI was super small which was a lil annoying but overall the game was really solid i enjoyed playing it i think its got a ton of potential!
Very cool concept. I really like the visuals and the cutscene. Keep working on it .
Yo! those graphics were sick!!
I really like how it looks. I also think that the mechanics were a bit difficult to get used to and it was hard to beat the dark guy. But I see this game for what it was and I really got impressed with those visual effects.
So great job! :)
The fact that you were able to put in such a cool cutscene is amazing! I really felt like I was in a whole new world! That camera work was great as well.
The gameplay was pretty hard though, and I died pretty quickly after that.
Great job, can't wait to see your other work!
Thank you so much! Yes I love the cutscene it was so much fun to make it! Not everyday you can act like a Thanos or something :D
Did you switch the keyboard to french to use WASD? Maybe easier to get to the E key for the max. Even though there's some triggers confusion and the max fire power hurt you, so yeah it might not help anyway ^^"
And working on the update at the moment! No more powers issues, better camera move (with smoothness), and still working on the transitions between animations. It's a hell of a job to get that right!
Otherwise I'm working on a game with toys having quests and missions in a house! Kind of the spiritual successor of Toy commander on Dreamcast! Feel free to check the devlogs, the videos are on my itch page. Those are short musical chill videos like 2mins.
Thanks again!
The controls were a bit hard to work with, but overall, nice game!
Can't believe this is a jamgame. The graphics!!! Great Job. Great Great Job
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