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A jam submission

RE:RUNView game page

Sword-fight action
Submitted by Dani — 39 minutes, 31 seconds before the deadline
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RE:RUN's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#74.2794.279
Audio#483.8983.898
Overall#703.8773.877
Game Design#713.9723.972
Graphics#2583.8353.835
Innovation#2583.5443.544
Theme#3073.7383.738

Ranked from 423 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Whenever you pick up powerups, you are rewound back to spawn.

Did you write most of the code yourself and made all the assets from scratch?
Everything done myself, except for music

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Comments

Viewing comments 180 to 161 of 371 · Next page · Previous page · First page · Last page
Submitted

Nice one

please check my game out

Submitted

The fact that it is first person: Very cool. The fact that it has swords: Very cool. It has free form fight/defend: Cool. It has minimalistic graphics..er.... Pretty much no sounds...er....after second stop the the deflecting is fun, but the puzzles aren't..The game could have been more.

Submitted

He only getting rates cuz he dani, this not fair, :<

Submitted

Everything about this is perfect

Submitted

epic

Submitted (1 edit)

What I liked

  • Setting in menu camera shake option and the FOV option. 
  • Tutorials levels were great to get the hang of the controls. 
  • Rag doll enemy physics  and their interaction with getting hit by arrows and sword throws. 
  •  Kill announcement similar to moba games.
  • Game's aesthetics, everything looks very clear to understand 
  • Sunset background colors of the levels
  • Stopwatch adds infinite replayability
  • Level design is well implemented
  • Option to play defensive

Improvements 

  • Level 10 is a lot more easier than level 9 
  •  Save best level time along with previous run time
  • Notify player on how many seconds they reduced from their previous best run time

Bugs:

  • Sometimes character gets stuck when sliding below the walls.

I will definitely replay this game a lot to get the best times for the levels and will buy it as well if you release it with more levels and some quality of life additions like I mentioned above.

My Current best time for Level 9: 00:25:585 and Level 10: 00:18:164

Submitted

The SuperHot vibe is REALLY strong in this one. And it is a good thing. The game is fast paced, good controls, the tutorial is well implemented and, overall, it's a good looking 3d game.

I had to skip a few levels (i remember 3 and 4) because i didn't get what to do. What did i miss?

Deleted post
Submitted

Great game!

Submitted

Really enjoyable game. It feels a lot like a roguelite game without the dying and upgrading aspect. Each hit feels satisfying and rewarding from the particle effects and sounds after each successful strike. The only thing I would change would be to change the health system, I'm not a fan of having the edges of the screen blurred slightly and having to wait to regain your health. I still really enjoyed your submission, great work!

Submitted(+1)

Oh dani!

Submitted (1 edit)

I had a lot of fun while playing. Great!

Submitted

Nice Milki Game :D 

but : 

-don't like when not hitting enemy you need to retard again :/

if the sword have ability to back again will be good (dropped from sky to ground)

Submitted

Original and interesting design, puzzles combat and a lot of fun to play well done :)

Submitted

Original and interesting design, puzzles combat and a lot of fun to play well done :)

Submitted

The gameplay feels nice with the right amount of "juice" and screen-shake. The sword combat with the ragdoll-like enemies can feel inconsistent at times, and for that reason staying far away and throwing your sword is definitely the optimal strategy most of the time.

Submitted

nice and polished game. really enjoyed playing it! :)

Not running on Linux :(

Submitted

Great game

Submitted (1 edit)

I knew that the ragdoll looked familiar. Awesome game as always, Dani!

I suck at this because I'm impatient and fall to my death every time, but I had fun.

Viewing comments 180 to 161 of 371 · Next page · Previous page · First page · Last page