Great concept and excecution, the art and especially the sounds were great
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Wind-Up Ducks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #62 | 3.946 | 3.946 |
Fun | #88 | 3.865 | 3.865 |
Overall | #120 | 3.761 | 3.761 |
Theme | #121 | 4.054 | 4.054 |
Audio | #139 | 3.676 | 3.676 |
Game Design | #257 | 3.649 | 3.649 |
Graphics | #570 | 3.378 | 3.378 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The game is about a bunch of wind-up ducks that unwind themselves. If you don't wind them up, they die. So you have to constantly go around and "re-wind" them.
Did you write most of the code yourself and made all the assets from scratch?
All the assets were made by me. I used 2 or 3 scripts and sprites from previous projects I made, everything else was made during the jam.
Comments
I like it! The controls are easy and the principle of the game is innovative! Maybe a little background music and it's perfect!
I loved it!!! The controls are really easy to get used to and the mechanic is just lovely. Only thing I can think of is having two different buttons for waking up and sleeping, but it is awesome as it is right now. I liked a lot the art and the sound effects, everything felt so good!
Congrats on this game, I enjoyed it a lot. Good job and keep it up! Would really appreciate if you could check out my game and leave a rating :)
First of all. Your SFX is amazing but i'm still miss a sound track. Maybe a groove or funky music.
The gameplay is solid, I did not experience any bug or glith.
I would like that those sprites were a bit bigger tbh. Maybe use a color palette as well.
Still, nice lil game
If you have some spare time, check my puzzle game. The main mechanic is time rewind of your bomb, but enemies react to your bomb is different ways. There are 12 levels and you can do they in any order you like. I'd appreciate any rating https://itch.io/jam/brackeys-4/rate/721302
I love the audio on this so much. Really made me think I should do acapella sound effects next time. I wish the ducks would attack at a further range though!
It's a really cool idea, a nice approach to the tower defense genre,also very original!
Art style is pretty, audio is funny. The only thing that annoys me is that the ducks have a really weird range, if they are too far from the enemy, they won't attack and that could be really better!
Anyway, good work on the game! Also try checking mine and leaving it a good feedback!
This is so addictive it's dangerous!!! Super orginial way of using the theme.
Made it to the FInal Wave. I think I almost cleared it, but my ducks were dumb at the last second. T_T
The only negative point is that there's no music.
This game started out fun. It could be addicting. I tried it a few times but each time after I got the first duck. The second wave with 3 red ducks, one always gets to the clocks and my ducks just sit walking around not going after the duck. Then all the green ones come and there's nothing I can do. I started trying to push my ducks closer so they'd see the bad ducks. I like where this is going though, it could be a lot more fun if the ducks always attacked anything that was near or attacking the clock.
You are supposed to turn them off, push them to where you want (near the enemy) and turn them back on again. That's how you move them and get them to attack the enemy, as they can only see enemies from a distance. You're not the only one, many people don't seem to get that. I will add a tutorial or add better ways of managing your ducks.
Thank you :)
Art is amazing, sfx were very funny, the only thing left is a tutorial, but it's a jam game I get it
Wow! This is super fun! I love how you have to use the ducks and how near the end you can have a massive army of them! The sound effects were hilarious too!
I love this game so much! Everything from the different types of ducks to the sound effects quacked me up. Originally I was struggling with a single red duck that would destroy my clock while my army stood around watching, but when I figured out that you could push them while they were sleeping I figured out a strategy that got me pretty far (turn ducks off, push into position, turn on if enemy shows up). Overall this is a really cool game that definitely took the theme to a new level! :)
This game was SO CUTE. I love the sound effects, they made me laugh every time haha. Amassing a giant army of ducks was really fun. Sometimes my ducks would get caught up attacking one duck and let a couple others slip by. Had a lot of fun, one of my favorites :)
If you have time please consider playing my game!
Great work!
Really enjoyed playing the game. I liked that you got the bad ducks that you "Killed" as new ducks in your little hoard. For the few wind up games I have played so far I think this was the best implementation where I didnt feel too overwhelmed having to re-wind everything back up.
Feedback; I had a couple of times where a bad duck would sit and attack my poor clock and my ducks wouldnt go attack them. The last feedback would be the health bar UIs in the game, currently they will overlap my character which felt a bit weird to me. Perhaps sorting them based on the main element (Character or duck)'s y position.
Thanks!
I will consider making the health bars sorted by their y position; I agree that it currently looks weird when a cluster of ducks are together and health bars are covering everything. As for the duck's stubbornness, I wanted the player to move the ducks closer to the enemies so they could attack (your ducks have a limited range). I understand that putting them to sleep, pushing them, and waking them up again isn't perfect, so I am thinking of better ways of commanding ducks. I think that will help with that issue.
The concept and idea is neat! The gameplay does get a bit boring after a while and it doesn't seem like there is much control over your own ducks. Also, some light-hearted music could be cool!
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