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Travel To London's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #531 | 3.375 | 3.375 |
Audio | #602 | 3.000 | 3.000 |
Innovation | #720 | 2.944 | 2.944 |
Overall | #870 | 2.817 | 2.817 |
Fun | #958 | 2.583 | 2.583 |
Game Design | #978 | 2.639 | 2.639 |
Graphics | #1151 | 2.361 | 2.361 |
Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The player can rewind time and forward to time.
Did you write most of the code yourself and made all the assets from scratch?
we did it together KingCraftStudios,Whensocksplay.All Assets were made by us except some of the textures.
Comments
I think the game could use more direction. I had no idea what to do and was mostly guessing, randomly clicking around the place. I saw the description you had afterwards, but a game needs to be able to stand on its own without anything outside telling the player what it is about.
Besides that, the actual game mechanic of changing time and the environment was really cool and definitely the highlight of the game!
I would seriously consider giving the player a bit more instruction and direction, as well as working on the level design a lot more. I didn't know what I was supposed to do when I got into the game, which really isn't fun. The level design could also seriously be improved. You've tried to create an open-world game and it just really doesn't do much for the game, other than confuse the player.
Yo’ Templar here,
My first impression with the game was awful, I thought it was either a joke/troll entry or made by a child, the main menu had different fonts for the items, was de-organized, and had icons that didn’t quite portrait the meaning of their button.
- Never mix different fonts like that, you can have for example, one serif font for title and one sans-serif for everything else, and stick to those 2, but mixing multiple fonts, across title/text and serif/sans-serif it’s terrible in terms of UX/UI.
I started playing and a cutscene started, which at least in my computer, didn’t run really well, it didn’t progress smoothly nor game some form of feedback to tell that it was currently playing, so I couldn’t tell if it was working properly or if the game crashed, it wasn’t clear so it makes actually playing messy.
- Once you start there’s no objective, you can check them if you open the menu, but I at least spent 5 mins just walking around clicking anything, getting the occasional “Wrong” “Good” “Victory”, that quite doesn’t make sense, What’s wrong? What’s good? If you show me Victory I’d assume that the game is over, but it continues.
- Concerning the menu, while the world pauses, you can still move around, is a minor thing but still doesn’t feel right.
- While I commend you for making all assets yourself, they still need some work, feels like a minecraft clone you could find in mobile apps, and I understand that making everything a cube is a style in itself, those always include many details, either in the model itself, or the texture, to portrait an identity to that model over all the others.
- The animations are weird, they are neither comically bad, nor passable, the queen is t-posing for crying out loud.
- The collisions for the “coins” doesn’t feel like it works all the time, at least with some coins you need to really line up to get them, and some can’t even be picked up at all.
Of course, there are good things:
- The main mechanic is really fun, the way you can control time to affect the world leads itself to fun puzzles and interesting designs.
- Playing through events over and over to solve a problem can be fun if done correctly, and even more if even when you repeat there’s always something random to make every loop more interesting.
Overall, lacks work but if polished more can be a really good game.
I've played the game. The overall concept was cool. It's would be like hitman with time rewind mechanic if you make a full game with better graphic. Make sure to properly explain the mechanic. Currently, there is no urgency or state of game over since you can rewind the time without limit. Make some kind of limitation on the rewind power. I see potential in the game.
Good job bro.
Cool game! I really love how the rewind is implemented and how it affects the whole world. I was a bit confused at first on how to actually play the game and what I was supposed to do but it was quick to figure out. Overall great game!
Haha really enjoyed this game At first i didn't know how to play but after a few minutes I understood make a tutorial next time on how to play that's my only tip
Great. This game has a clever way in utilizing the "Rewind" theme. I like the London-ish atmosphere. Good Luck!
The music was nice, the jump was a bit floaty the the rewind / fast forward effect speeding up the music was really cool
I liked the rewind mechanic in this game! I actually theorized something similar early on, but we went in a different direction. I liked the Super Mario 64 100 coins. Really nostalgic for me.
Pretty good game! liked the scaling of the audio when you fast forward and rewind. It was hard to tell what to do at times though, so a bit of tutorial might have been nice to set expectations. Solid overall!
Great job with the art and design. The rewind/forward mechanic for npc was great! 3d Models were cute! Music was also fantastic with the little synthwave vibe which I love. It is an impressive amount of work within 7 days.
Nice job with the concept and sounds! I like how the rewinding and fast forwarding has different sounds! I also like how there's different tasks you need to complete. One suggestion is that the jump feels a bit too floaty and too high. Also, in my opinion the graphics could be a bit cleaner.
Other than that, great work!
Overall like the game, how the time mechanic is handle is pretty nice but i think it needs better illumination, the game looks dark. Please check out my game :)
Very interesting concept I'd love to see a more polished version ! Keep it going !
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