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A jam submission

Time StoryView game page

Submitted by sashbros (@sashbros) — 1 hour, 5 minutes before the deadline
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Time Story's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#4603.2003.200
Fun#5093.2103.210
Game Design#6613.1243.124
Overall#8032.8972.897
Innovation#9722.5622.562
Theme#9952.6762.676
Graphics#10102.6102.610

Ranked from 105 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Moreover to the obvious idea of rewinding the time in the gameplay... the story in this game is about time travel.
(SPOILER ALERT) Check this game's description if you didn't understand the plot of the game.

Did you write most of the code yourself and made all the assets from scratch?
Yes. All from scratch. Apart from the Audio Manager by Brackeys. Obviously XD

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Comments

Viewing comments 60 to 41 of 70 · Next page · Previous page · First page · Last page
Submitted(+1)

I think this could work with a bit of improvement, such as making it so the camera isn't so far to the right of the screen, making sure enemies are shooting you from a further range, and in level two the jump is almost impossible to do so you may have to tweak some things here and there but apart from that the game has potential.

Submitted(+1)

Great story setup. I wish the movespeed wasn't quite as high, as it gave little time to react to what you're running into. Other than that, very enjoyable, nice work!

Submitted(+1)

I really wanted this to be a speed run game lol! but even still the swoosh and platforming were pretty satisfying to get down and you did a great job with a story theme! I would suggest the enemies showing they are going to fire though, was hard to make it past them when it felt almost random when they shot.

Submitted(+1)

Game is good and fun.Player is moving too fast,maybe player can go much slower.Good job!

If you want,you can play my game:

https://mirzadeveloper.itch.io/cornis-adventure-of-life

Submitted(+1)

I liked the story! Comics were a nice touch. Sword fighting felt solid too. I think the addition of the screen shake when you chop something was a good idea. The character is way too fast though in my opinion. It's hard to control when I can barely see in front of me. I think it would help if the levels were longer and the camera zoomed out once the player reached a certain speed. That should help keep the "momentum" it seems like this is trying to produce while also letting the player keep track of their surroundings.

Developer

That's a really good idea!

Submitted(+1)

Loved the game. Controls are a bit "quick" but all in all a good submission. Great use of an in game tutorial

Could you please play and rate my game too?

https://itch.io/jam/brackeys-4/rate/723414

Submitted(+1)

Hehe nice game ^^ Think what i liked most about the game is actually the narrative. Comic book storytelling. Found it really fun and immersive, adding to the gameplay feel. I like the simple visuals.

Some constructive feedback:

  • The controls i found  to be pretty good. But little less smoothing so more friction would be better so the character slows down a bit faster, and the camera panning more towards the direction would help somewhat to see where you are moving towards.
  • The music was good, but became very repetitive and annoying after a while. Think something lighter might have worked better for your game. Then maybe for the end use this type of dramatic music.
  • My biggest issue with the game were the enemies. They shoot when you enter a certain range, which is usually almost within the jumping range, making it hard to time your jumps and kill them. Sometimes they'll shoot right when you land etc...Think it would be a lot better if they start shooting as soon as they enter on screen.

Anyways, good job on the game ^^

Please have a try at my game too.  Would love to hear your feedback  :)

Submitted(+1)

Pros: 

  • The comic book artstyle was cool!
  • The post processing effects and screenshake gave some great OOMF to the game; the first hit of breaking that wall feels so nice and crunchy! 
  • I really liked the music too (did you make that as well? was quite nice)

To improve:

  • As some people have mentioned, the controls are a bit hard to get used to, and while I agree, I think the bigger issue is the camera placement. It would be better if the camera panned further in front of you so you could see upcoming enemies sooner. I feel if you could see further up it would give a nicer flow to the game and remove a bit of frustration (it was frustrating when I died from jumping onto spikes/enemies that I couldnt see when I had started the jump; but it was cool when I knew what was coming and was able to execute it all as i wanted to, sort of like Super Meat Boy). 
  • Add some 'coyote time' to jumps; this is one of those things which maybe is hard to fit in during a game-jam, but which always helps any platformer. (Coyote time is the term used for platformers where there is a bit of extra invisible room for jumping after a player runs off a ledge; i.e. if you go of a ledge and press jump almost immediately its better for the player to jump even if they weren't TECHNICALLY on the ground than to fall to their death).
  • Dont allow necessary objects to be destroyed. The walls are fun to break due to the screenshake, sounds and particle effects, but, you shouldn't make them destroyable if you need them to jump on to proceed. This happened a couple of times where i had to kill myself in order to try again because I had destroyed the wall. 
  • Rewinding was spelled wrong :P 

Overall:
I quite enjoyed this game (I played it to the end, which I haven't been able to do for all the games I've reviewed so far)!

Submitted(+1)

If you do decide to play/review/provide feedback on my game (which I'd appreciate, but in no way expect), you can play it here for the WebGL version (it's exactly the same, bugs and all) to save you having to download anything: https://moocow17.itch.io/rewind-bullethell-web-version
(but please leave any review/feedback on the official jam link: https://itch.io/jam/brackeys-4/rate/724985 )

Developer (1 edit) (+1)

Thank you so much for this detailed feedback.. Really appreciate your efforts. Thanks again :D

Edit: will surely play and give feedback to yours..not as detailed as you did :P but I'll try my best to.

Submitted(+1)

Thanks! I really appreciate it! Haha, I'm not expecting people to write essays like I do, I just tend to get carried away hahaha. 

Submitted(+1)

Very good to add narration to the game, but you also have to take care of the gameplay, you can improve the design of the levels so that it is not so linear, overall good job.

Submitted(+1)

It was a nice experience to play your game. The game it self is really hard to play and I found that for me the space wasn't always working. I love the particle system and the camera animation when the player was hitting something. Also the rewind context was pretty nice :)

Submitted(+1)

Enjoyed the comic book sections and story. Very creative!

The player character feels a bit out of control, though. They move too fast to properly see anything coming up, and the massive deceleration time doesn't really help either.

Other than that, it's a pretty decent game. Good work!

Submitted(+1)

Nice art! love the samurai slash :D

Submitted(+1)

Nice art! love the samurai slash :D

Submitted(+1)

Pretty good, game ! I enjoyed the theme and the gameplay was well-made!

Submitted(+1)

Why so much rage on such a small square :( It was a fun, I liked your funny comic stripes.

Submitted(+1)

Great game! I liked the comic thing, very creative.

Submitted(+2)

The slash and destroy is very juicy !!! Kudos on that, love the camera shake.

Personally I feel like the character controls quite fast, if you want a fast paced gameplay maybe give more screen space towards the front of the player so that its easier to see whats comming. I found myself memorizing the level instead of reacting to it.

The second level was very difficult with the 3 cubes shooting gears while platforming and sliding. I couldnt beat that level.

On the theme side, I didnt feel the game had too much to to with rewinding other than story wise.

Overall great work, keep it up and keep joining jams and improving.

Rem.

Submitted(+1)

This game was quite fun. Destroying walls and enemies felt unusually satisfying. The controls also felt really appropriate for the game.

If you want could you rate mine as well?

Submitted(+2)

good game but the controls are too too slipery, because of that i didnt enjoy it as i would have if the controls were better. The game could turn into a fun hack and slash game by giving the player like 3-5 hp. Add a animation for the ranged enemies because we dont know when they will shoot, and lastly PLEASE FOR THE LOVE OF GOD DONT USE DESTRUCTABLE WALLS AS PLATFORMS TO JUMP OVER. Cheers!

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