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EVERYTHING IS UNDER CONTROL!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #97 | 4.286 | 4.286 |
| Overall | #118 | 3.752 | 3.752 |
| Innovation | #122 | 3.829 | 3.829 |
| Gameplay | #138 | 3.714 | 3.714 |
| Enjoyment | #181 | 3.800 | 3.800 |
| Audio | #205 | 3.629 | 3.629 |
| Theme | #562 | 3.257 | 3.257 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The boy at the controls believes he can destroy all his enemies in nothing wrong.
What code and assets did you not make from scratch during the jam (if any)?
Music / SoundEffect
How many people worked on the game?2
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Comments
Good game, good concept.
I am glad you complimented the concept. Thank you!
Cool concept! Feels cute and retro. Love it!
Cute and retro are the most pleasing compliments. Thank you!
This is so cool! Sound, display, controls, all solid. Plus, the gameplay becomes intuitive after one or two attempts. Excellent job!
I try to design games that can be intuitive without a tutorial, so this is very happy feedback. Thanks!
Very fun and polished game, it looks great too!
My co-creater was excellent and made nice looks. Thank you!
The concept of having to "program" your actions before watching them unfold creates a nice strategic challenge! I especially loved the adorable art style and the engaging sound design, which add a lot of personality to the experience. Some levels felt a bit opaque in terms of enemy placement, and a bit more clarity on jump height and distance could also help balance the challenge. Overall, it's a highly polished and fun game that successfully captures the spirit of jam theme!
Thanks for playing!
I made the mistake of placing the enemy off screen the first camera. I will either place the enemy or adjust the camera position.
I was very happy with the feedback, because I made the game with the hope that people would think it was a “game jam.” Thanks!
Fantastic! Such a creative take on the theme, playing it gave me similar feelings to playing Y.O.M.I Hustle (which is a game I love). Had a lot of fun figuring out the timing of the level and I beat all the levels :) Would love to see the addition of a scoring system, perhaps you could get scored based on how few actions you use.
Excellent work! Keep it up :)
I've never heard of Y.O.M.I Hustle before, but it sounds really interesting. I will give it a try.
A scoring system sure looks like a fun addition. I will consider it.
Thank you for clearing all levels!
Amazing game! I'm struggling quite a bit with Level 7. I've always thought the art is fantastic. I really respect your work!
Hagi san!!! Hagi san da!!!!! I respect your work even more!!!!!!!
The art is fantastic, My co-creator worked well.
Super cool concept and beautiful art style! Very enjoyable experience overall :)
Thanks for playing!
I thought it was a weird concept and I'm glad you enjoyed it.
This is such a cute and fun game, I was a bit confused at first, but I think the game is very intuitive, good work!
I am glad to hear your opinion because I thought it would be unfriendly without a tutorial.
It would be nice if the design is intuitive, even after one is confused.
I loved this concept! Having to choose your moves and time it right is really fun.
Thank you! I'm glad you enjoyed the concept.
Wow! Really cool and innovative! The art looks really good!
Thank you!
Art is really good. My co-creater has great skills.
Wow one of my favorite so far !
i don't know what to give you as feedback, i really love it !
may be adding more readability on the distance but it can break the main challenge of the game so really good job !
Thanks for playing!
You are right. The unreadability of the distance is both stressful and interesting, so it was a point I was struggling with.
I'm glad you made it your favorite!
Wow! the mechanic is so cool!! Also the art style and the music is really nice. Im happy i found this!
Thank you!
Glad you're playing. I use the music here. I love them all.
http://www.manbou2ndclass.net/p/index.html
Luved it. The art style is so soft and cute loooking. A very interesting concept of pre-deciding my steps and watching it in action.
I didn't know if I would enjoy pre-deciding gameplay, but I had fun making it.
Thanks for playing!
I loved it! The game mechanic was pretty interesting. It got me hooked enough to complete all the levels. Also, the art is really charming. One of the most interesting and best looking games I've played this game jam. Good job :)
Thanks for clearing all the levels!
I'm glad you enjoyed it as I wasn't too sure about the mechanics. I think the art is fascinating. My co-creator is excellent.
This is really interesting. Having to play blind and then seeing the result after is super cool though the sequences eventually got complex enough that I gave up. When the punch control first appeared I didn't notice it and died a bunch of times trying to figure out how to beat the spiky guys without it.
Thanks for playing!
Oh, you didn't notice the punch.... My apologies. I skipped implementing the tutorial.
Super fun game! Beautiful pixel art! Very interesting and innovative way to use controls. Well done!
The pixel art is one of our favorite parts, so we are glad you complimented us on it.
Thank you!
I'm also a pixel artist. Check out my game and pixels plesae if you get a chance.
It's very cute, and very polished! Well done!
Thanks!
My co-creator did a great job and I love the cute art.
the game is so polished and the controls are buttery smooth, a solid game overall <3
Thank you! I was tempted to polish some more but ran out of time.
You can polish it further after the jam, hoping for more content out of it <3
Interesting entry! It's rare to see games implement "pseudo-programming" as a means of control.
Nice entry!
Thanks for playing!
It's a simple platformer when you know how far the robot will go.... I know how stressful it can be, so it's a difficult one.